Aspose.3D for .NET 19.9 Release Notes

Improvements and Changes

KeySummaryCategory
THREEDNET-532Export 3D scene to HTMLNew Feature
THREEDNET-561Expose geometric transformation propertiesEnhancement
THREEDNET-556Geometric rotation seems incorrectBug

Public API and Backwards Incompatible Changes

See the list of any changes made to the public API such as added, renamed, removed or deprecated members as well as any non-backward compatible change made to Aspose.3D for .NET. If you have concerns about any change listed, please raise it on the Aspose.3D support forum.

Added new file formats HTML5/Aspose3DWeb

 /// <summary>

/// Aspose.3D Web format.

/// </summary>

public static readonly FileFormat Aspose3DWeb;

/// <summary>

/// HTML5 File

/// </summary>

public static readonly FileFormat HTML5;

When you export the scene into HTML5 file, there will be actually 3 files, an HTML file, an Aspose3DWeb file(*.a3dw), and a rendered JavaScript file, you can only export the a3dw file by specifying the Aspose3DWeb as the export type, and reuse the javascript file within your own HTML page.

Sample code:

 var scene = new Scene();

var node = scene.RootNode.CreateChildNode(new Cylinder());

node.Material = new LambertMaterial() { DiffuseColor = new Vector3(Color.Chartreuse) };

scene.RootNode.CreateChildNode(new Light() { LightType = LightType.Point }).Transform.Translation = new Vector3(10, 0, 10);

scene.Save(@"test.html", FileFormat.HTML5);
 python3 -m http.server

Then open it http://localhost:8000/test.html. The web renderer uses WebGL2, you can use https://get.webgl.org/webgl2/ to check if your browser supports it or not.

Added new class Aspose.ThreeD.Formats.HTML5SaveOptions

This allows you to customize the exported 3D HTML page

Sample code:

 var scene = new Scene();

var node = scene.RootNode.CreateChildNode(new Cylinder());

node.Material = new LambertMaterial() { DiffuseColor = new Vector3(Color.Chartreuse) };

scene.RootNode.CreateChildNode(new Light() { LightType = LightType.Point }).Transform.Translation = new Vector3(10, 0, 10);

var opt = new HTML5SaveOptions();

opt.ShowGrid = false;  //Turn off the grid

opt.ShowUI = false; //Turn off the user interface.

scene.Save(@"test.html", opt);

Added new property FileFormat in class Aspose.ThreeD.Formats.IOConfig

 /// <summary>

/// Gets the file format that specified in current Save/Load option.

/// </summary>

public FileFormat FileFormat { get; }

Added new method EvaluateGlobalTransform in class Aspose.ThreeD.Node

 /// <summary>

/// Evaluate the global transform, include the geometric transform or not.

/// </summary>

/// <param name="withGeometricTransform">Whether the geometric transform is needed.</param>

/// <returns></returns>

public Matrix4 EvaluateGlobalTransform(bool withGeometricTransform);

The difference between Node.GlobalTransform.TransformMatrix is that it allows you to get a transformation matrix with a geometric transform, which only affects the attached entity and keeps the child nodes unaffected.

Added new properties GeometricTranslation/GeometricScaling/GeometricRotation in class Aspose.ThreeD.Transform

 /// <summary>

/// Gets or sets the geometric translation. 

/// Geometric transformation only affects the entities attached and leave the child nodes unaffected.

/// It will be merged as local transformation when you export the geometric transformation to file types that does not support it.

/// </summary>

public Vector3 GeometricTranslation {get; set;}

/// <summary>

/// Gets or sets the geometric scaling. 

/// Geometric transformation only affects the entities attached and leave the child nodes unaffected.

/// It will be merged as local transformation when you export the geometric transformation to file types that does not support it.

/// </summary>

public Vector3 GeometricScaling {get; set;}

/// <summary>

/// Gets or sets the geometric euler rotation(measured in degree). 

/// Geometric transformation only affects the entities attached and leave the child nodes unaffected.

/// It will be merged as local transformation when you export the geometric transformation to file types that does not support it.

/// </summary>

public Vector3 GeometricRotation {get; set; }

Sample code:

 var n = new Node();

n.Transform.GeometricTranslation = new Vector3(10, 0, 0);

Console.WriteLine(n.EvaluateGlobalTransform(true));

Console.WriteLine(n.EvaluateGlobalTransform(false));

The first Console.WriteLine will output the transform matrix that includes the geometric transformation while the second one will not.