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Aspose.3D for Java 19.11 Release Notes

Improvements and Changes

 KeySummaryCategory
THREEDNET-575  Add .ATT file import support.  New feature 
THREEDNET-578  Add .ATT file export support  New feature 
THREEDNET-577  Refactor the property system in Aspose.3D  Enhancement 
THREEDNET-583  Implemented the unsupported RVM entity type  Enhancement 
THREEDNET-580  FBX Import Exceptions  Enhancement 
THREEDNET-579  Problem with RVM to GLTF conversion  Bug 
THREEDNET-582  Problem with RVM conversion  Bug 
THREEDNET-585  Fixed the validation errors of the generated glTF files  Bug

API changes

Added class com.aspose.threed.FBXLoadOptions

When some properties defined in FBX’s global setting sections has similar replacement in Aspose.ThreeD.AssetInfo, they’ll be consumed and converted to the native property, thus you can’t access them through the dynamic property.

In Aspose.3D 19.11, you can use KeepBuiltinGlobalSettings in FBXLoadOptions to turn off this feature, and keep everything in GlobalSettings unfiltered.

Sample code:

 //This will output all properties defined in GlobalSettings in FBX file.

Scene scene = new Scene();

FBXLoadOptions opt = new FBXLoadOptions();

opt.setKeepBuiltinGlobalSettings(true);

scene.open("test.FBX", opt);

for (Property property : scene.getRootNode().getAssetInfo().getProperties()) {

     System.out.println(property);

}

Added class com.aspose.threed.RvmFormat

Definition:

/**

 * The RVM Format

 */

public class RvmFormat extends FileFormat

{

    /**

     * Load the attributes from specified file name

     * @param scene The scene where the attributes will be applied to

     * @param fileName The file's name that contains the attributes

     * @param prefix The prefix of the attributes that used to avoid conflict of names, default value is "rvm:"

     */

    public void loadAttributes(Scene scene, String fileName, String prefix)

        throws IOException;

    /**

     * Load the attributes from specified file name

     * @param scene The scene where the attributes will be applied to

     * @param fileName The file's name that contains the attributes

     */

    public void loadAttributes(Scene scene, String fileName)

        throws IOException;

    /**

     * Load the attributes from specified stream

     * @param scene The scene where the attributes will be applied to

     * @param stream The stream that contains the attributes

     * @param prefix The prefix of the attributes that used to avoid conflict of names, default value is "rvm:"

     */

    public void loadAttributes(Scene scene, Stream stream, String prefix)

        throws IOException;

    /**

     * Load the attributes from specified stream

     * @param scene The scene where the attributes will be applied to

     * @param stream The stream that contains the attributes

     */

    public void loadAttributes(Scene scene, Stream stream)

        throws IOException;

}

This allows the user to manually load the .att file and attach the metadata to a specified scene instance, useful when the .att file cannot be found by Aspose.3D.

Sample code:

Added members to class com.aspose.threed.RvmLoadOptions

Added members to class com.aspose.threed.RvmSaveOptions

     /**

     * Gets the prefix of which attributes that will be exported, the exported property will contains no prefix, custom properties with different prefix will not be exported, default value is 'rvm:'.

     * For example if a property is rvm:Refno=345, the exported attribute will be Refno = 345, the prefix is stripped.

     */

    public String getAttributePrefix();



    /**

     * Sets the prefix of which attributes that will be exported, the exported property will contains no prefix, custom properties with different prefix will not be exported, default value is 'rvm:'.

     * For example if a property is rvm:Refno=345, the exported attribute will be Refno = 345, the prefix is stripped.

     * @param value New value

     */

    public void setAttributePrefix(String value);



    private String attributePrefix;

    /**

     * Gets the file name of attribute list file, exporter will generate a name based on the .rvm file name when this property is undefined, default value is null.

     */

    public String getAttributeListFile();



    /**

     * Sets the file name of attribute list file, exporter will generate a name based on the .rvm file name when this property is undefined, default value is null.

     * @param value New value

     */

    public void setAttributeListFile(String value);



    /**

     * Gets whether to export the attribute list to an external .att file, default value is false.

     */

    public boolean getExportAttributes();



    /**

     * Sets whether to export the attribute list to an external .att file, default value is false.

     * @param value New value

     */

    public void setExportAttributes(boolean value);

Sample Code

 Scene scene = new Scene();

        Node node = scene.getRootNode().createChildNode("Box", new Box());

        node.setProperty("rvm:Refno", "=3462123");

        node.setProperty("rvm:Description", "This is the description of the box");

        RvmSaveOptions opt = new RvmSaveOptions();

        //The RVM attribute's prefix is rvm:, all properties that starts with rvm: will be exported to .att file(the prefix will be removed)

        opt.setAttributePrefix("rvm:");

        opt.setExportAttributes(true);

        scene.save("test.rvm", opt);

Added property Properties to class com.aspose.threed.A3DObject

     /**

     * Gets the collection of all properties.

     */

    public PropertyCollection getProperties();

Added class com.aspose.threed.PropertyCollection

     /**

 * The collection of properties

 */

public class PropertyCollection implements Iterable<Property>

{

    /**

     * Gets the count of declared properties.

     */

    public int size();



    /**

     * Gets the property by index.

     * @param idx 

     */

    public Property get(int idx);



    /**

     * Finds the property.

     * It can be a dynamic property (Created by CreateDynamicProperty/SetProperty)

     * or native property(Identified by its name)

     * @param property Property name.

     * @return The property.

     */

    public Property findProperty(String property);

    /**

     * Gets the value of the property by property name.

     * @param property The name of the property

     */

    public Object get(String property);



      /**

     * Sets the value of the property by property name.

     * @param property The name of the property

     * @param value New value

     */

    public void set(String property, Object value);



    /**

     * Removes a dynamic property.

     * @param property Which property to remove

     * @return true if the property is successfully removed

     */

    public boolean removeProperty(Property property);



    /**

     * Removes a dynamic property.

     * @param property Which property to remove

     * @return true if the property is successfully removed

     */

    public boolean removeProperty(String property);



    /**

     * Returns an enumerator that iterates through the collection.

     */

    @Override

    public Iterator<Property> iterator();



}

Sample Code

                         Scene scene = new Scene("Camera.fbx");

            Material material = scene.getRootNode().getChildNodes().get(0).getMaterial();

            PropertyCollection props = material.getProperties();

            //List all properties using foreach

            for(Property prop : props)

            {

                System.out.printf("%s = %s\n", prop.getName(), prop.getValue());

            }

            //or using ordinal for loop

            for(int i = 0; i < props.size(); i++)

            {

                Property prop = props.get(i);

                System.out.printf("%s = %s", prop.getName(), prop.getValue());

            }

            //Get property value by name

            Object diffuse = props.get("Diffuse");

            System.out.println(diffuse);

            //modify property value by name

            props.set("Diffuse", new Vector3(1, 0, 1));

            //Get property instance by name

            Property pdiffuse = props.findProperty("Diffuse");

            System.out.println(pdiffuse);

            //Since Property is also inherited from A3DObject

            //It's possible to get the property of the property

            System.out.printf("Property flags = %s\n", pdiffuse.getProperty("flags"));

            //and some properties that only defined in FBX file:

            System.out.printf("Label = %s\n", pdiffuse.getProperty("label"));

            System.out.printf("Type Name = %s\n", pdiffuse.getProperty("typeName"));

            //so traversal on property's property is possible

            for(Property pp : pdiffuse.getProperties())

            {

                System.out.printf("Diffuse.{0} = {1}", pp.getName(), pp.getValue());

            }


 
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