Aspose.3D for .NET 19.8 Release Notes

Improvements and Changes

KeySummaryCategory
THREEDNET-528Add point cloud support in Wavefront OBJ New Feature
THREEDNET-531Security review of Aspose.3DEnhancement
THREEDNET-536 DRC to STL conversion failureBug
THREEDNET-537Problem converting PLY to GLBBug
THREEDNET-539The large point cloud may generate incorrect dataBug

Public API and Backwards Incompatible Changes

See the list of any changes made to the public API such as added, renamed, removed or deprecated members as well as any non-backward compatible change made to Aspose.3D for .NET. If you have concerns about any change listed, please raise it on the Aspose.3D support forum.

Added new property PointCloud in class Aspose.ThreeD.Formats.ObjSaveOptions

 /// <summary>

/// Gets or sets the flag whether the exporter should export the scene as point cloud(without topological structure), default value is false

/// </summary>

public bool PointCloud

{

    get;set;

}

Sample code to generate a point cloud of Sphere in obj format.

 var scene = new Scene(new Sphere());

scene.Save(@"sphere.obj", new ObjSaveOptions() { PointCloud = true });

Added new methods CreatePolygon Aspose.ThreeD.Entities.Mesh

 /// <summary>

/// Create a polygon with 4 vertices(quad)

/// </summary>

/// <param name="v1">Index of the first vertex</param>

/// <param name="v2">Index of the second vertex</param>

/// <param name="v3">Index of the third vertex</param>

/// <param name="v4">Index of the fourth vertex</param>

public void CreatePolygon(int v1, int v2, int v3, int v4);

/// <summary>

/// Create a polygon with 3 vertices(triangle)

/// </summary>

/// <param name="v1">Index of the first vertex</param>

/// <param name="v2">Index of the second vertex</param>

/// <param name="v3">Index of the third vertex</param>

public void CreatePolygon(int v1, int v2, int v3);

Sample code.

 Mesh mesh = new Mesh();

mesh.CreatePolygon(new int[] { 0, 1, 2 }); //The old CreatePolygon needs to create a temporary array for holding the face indices

mesh.CreatePolygon(0, 1, 2); //The new overloads doesn't need extra allocation, and it's optimized internally.

The newly added methods CreatePolygon allow you to create a triangle or quad without allocating extra memory, it’s highly optimized internally.

Removed old public field PrettyPrint in class Aspose.ThreeD.Formats.GLTFSaveOptions

This was removed and replaced by property with the same name, so legacy code that used this needs no modifications.

Added new property PrettyPrint in class Aspose.ThreeD.Formats.GLTFSaveOptions

 /// <summary>

/// The JSON content of GLTF file is indented for human reading, default value is false

/// </summary>

public bool PrettyPrint { get; set; }

The old PrettyPrint was a public field, and it’s been replaced by property for consistent.