Aspose.3D for Java 21.3 Release Notes

Improvements and Changes

Key Summary Category
THREEDNET-847 Add point cloud support in glb New feature
THREEDNET-830 Provide low-level mesh API for web renderer. Improvement
THREEDNET-838 Export 2.5D Topography with color to a file Improvement
THREEDNET-849 Add byte[4] support in glTF export Improvement
THREEDNET-832 Implement gizmos for light in web renderer Improvement
THREEDNET-833 Implement gizmo for camera in web renderer Improvement
THREEDNET-842 Add factor UV parsing support in FBX Improvement
THREEDNET-852 Entity renderer architecture refactor for web renderer Task
THREEDNET-836 Update the save/load option class names. Task
THREEDNET-858 Some obj file were not fully rendered in web renderer. Bug fix
THREEDNET-859 X files with unstandard animation structure cannot be imported. Bug fix
THREEDNET-861 Cannot import X files with FVF data defined Bug fix
THREEDNET-860 Cannot import X files with multiple materials attached on single mesh Bug fix
THREEDNET-839 FBX file with ConstraintParent are not supported. Bug fix
THREEDNET-841 Some old FBX files contains Shape section under Model are not supported. Bug fix
THREEDNET-840 ASCII FBX File with FileId will failed to import. Bug fix
THREEDNET-844 API is throwing an Exception while setting a valid license in .NET Core Bug fix
THREEDNET-843 API is not setting a valid license - throwing exception in .NET Core project Bug fix
THREEDNET-848 Some point cloud cannot be exported into drc Bug fix
THREEDNET-854 Aspose.3D crashed at import some collada files with incorrect material definitions. Bug fix

API changes

This version is mainly a bug-fix version, fixed a lot of bugs, and improved a lot of compatibility for FBX, Collada, DirectX X files.

Only a few minor API changes.

Added new data type in class com.aspose.threed.VertexFieldDataType:

     * Type of byte[4], can be used to represent color with less memory consumption.
    public static final int BYTE_VECTOR4;

The VertexElementVertexColor in com.aspose.threed.Geometry will be encoded as a 4 bytes integer with type VertexFieldDataType.BYTE_VECTOR4.

This can reduce the final generated file a lot in glTF/glb that used vertex color, very useful for encoding point clouds.

And from this version, the com.aspose.threed.PointCloud is supported in glTF/glb open and save.

Added members to class com.aspose.threed.BoundingBox

     * The size of the bounding box
    public Vector3 getSize();
     * The center of the bounding box.
    public Vector3 getCenter();

Now it’s easier to get the size and center of the bounding box, these properties only make sense when the BoundingBox is finite.