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Aspose.3D for .NET 2.1.0 Release Notes
Other Improvements and Changes
Key | Summary | Category |
---|---|---|
THREEDNET-196 | Separate import options and export options for all 3D file formats. | New Feature |
THREEDNET-194 | Export support for Collada. | New Feature |
THREEDNET-198 | Allow user to access the low-level rendering API. | New Feature |
THREEDNET-199 | Allow node to be excluded during exporting. | Enhancement |
THREEDNET-195 | Display texture not found on the model. | Enhancement |
THREEDNET-203 | Allow Vector2/Vector3/Vector4/Quaternion to be editable in the property grid. | Enhancement |
THREEDNET-197 | Polygon triangulate issue. | Bug |
THREEDNET-202 | Diffuse/Specular/Emissive won’t work if no texture is used. | Bug |
Public API and Backwards Incompatible Changes
See the list for any changes made to the public API such as added, renamed, removed or deprecated members as well as any non-backward compatible change made to Aspose.3D for .NET. If you have concerns about any change listed, please raise it on the Aspose.3D support forum.
Adds Export of the Collada format
Using this recent version (2.1.0), developers can export Collada 3D files. In the previous version (2.0.0), we have already added its import feature, since developers can also convert a Collada file to other supported 3D file formats.
Adds Load and Save Options for 3D File Formats
We have added load and save options for each file format. They’re refactored from the original IOConfig sub-classes.
Adds Aspose.ThreeD.Formats.ColladaSaveOptions/Discreet3DSLoadOptions/Discreet3DSSaveOptions/FBXSaveOptions/ObjLoadOptions/ObjSaveOptions/STLLoadOptions/STLSaveOptions/ U3DLoadOptions/U3DSaveOptions classes
- ColladaSaveOptions Class - It defines settings on saving a Collada 3D file.
- Discreet3DSLoadOptions Class - It defines settings on loading a discreet 3DS file.
- Discreet3DSSaveOptions Class - It defines settings on saving a discreet 3DS file.
- FBXSaveOptions Class - It defines settings on saving an FBX file.
- ObjLoadOptions Class - It defines settings on loading an Obj file.
- ObjSaveOptions Class - It defines settings on saving an Obj file.
- STLLoadOptions Class - It defines settings on loading an STL file.
- STLSaveOptions Class - It defines settings on saving an STL file.
- U3DLoadOptions Class - It defines settings on loading a U3D file.
- U3DSaveOptions Class - It defines settings on saving a U3D file.
Adds Methods to Aspose.ThreeD.Scene Class
We have overloaded Open and Save methods in the Scene class. Developers can pass a stream object or direct file name to import/export a 3D file using the various loading/saving options.
Removal of FillDummyIndexArray Property from Aspose.ThreeD.Formats.FBXConfig Class
This property was not being used.
Detect the Type of a 3D File
The Detect method of the Aspose.ThreeD.FileFormat class can recognize the type of any supported 3D file.
Adds Detect, CreateLoadOptions and CreateSaveOptions Methods in the Aspose.ThreeD.FileFormat Class
After the recognition of a 3D file type, developers can create LoadOptions and SaveOptions objects using CreateLoadOptions and CreateSaveOptions methods of the FileFormat class.
Adds Excluded Property to Aspose.ThreeD.Entity and Aspose.ThreeD.Node Classes
It allows an entity to be removed during the export.
Adds Aspose.ThreeD.Render.RenderState Class and Aspose.ThreeD.Render.BlendFactor/CompareFunction/CullFaceMode/FrontFace/PolygonMode/StencilAction/StencilState Enums
The render states provide parameters for the GPU to rasterize triangles into pixels.
Adds Shader APIs
The Shader APIs define how to transform the triangles from world space into screen space and calculate the final pixel color in GPU side.
Adds an abstract class Aspose.ThreeD.Render.ShaderSource and sub class Aspose.ThreeD.Render.GLSLSource
The GLSLSource tells renderer, the source code is for OpenGL shading language, it can be compiled to Aspose.ThreeD.Render.ShaderProgram.
Adds Aspose.ThreeD.Render.ShaderException Class
The Shader related exceptions, mainly used in the shader language compiling and linking stage.
Adds Aspose.ThreeD.Render.ShaderProgram Class
It is the compiled shader program.
Add Aspose.ThreeD.Render.ShaderVariable Class
It defines the variables used in shader.
Adds an Enum Class Aspose.ThreeD.Render.VariableSemantic
It is used to identify the shader variable’s semantic, Aspose.3D renderer will automatically prepare shader variable values depends on the semantics.
Adds Buffer APIs
The buffers provide definition and data of the triangles.
Adds an Interface Aspose.ThreeD.Render.IBuffer
It is the base interface for IIndexBuffer and IVertexBuffer.
Adds Interfaces Aspose.ThreeD.Render.IIndexBuffer/IVertexBuffer
They present hardware buffers for storing the geometry indices.
Adds an Enum Aspose.ThreeD.Render.IndexDataType
The datatype of the geometry indices.
Adds Render APIs
Adds an Interface Aspose.ThreeD.Render.IRenderable
An object that supports rendering should implement this interface.
Added an Enum Aspose.ThreeD.Render.DrawOperation
The primitive type to draw.
Adds an Enum Aspose.ThreeD.Render.RenderQueueGroupId
Aspose.3D API uses render queue to manage the render workflow, this is used to submit render operation to specified render queue.
Adds Aspose.ThreeD.Render.RenderResource Class
Base class for bridging the Aspose.3D’s model API to hardware resources, this is used by Aspose.3D internally, but exposed to unleash the full power of Aspose.3D rendering.
Adds Aspose.ThreeD.Render.RenderableResource Class
A Sub class of RenderResource, but concentrate on rendering.
Adds Aspose.ThreeD.Entities.ManualEntity Class
The user should use this class to implement their own entity that supports rendering, this class encapsulates the details of rendering operations and resource management.
Adds Multiple Triangulate Methods in the Aspose.ThreeD.Entities.PolygonModifier Class
More overloads to simplify the usage of original function.