Customize Non-PBR to PBR Materials Conversion before Saving 3D Scenes to GLTF 2.0 Format

Non-PBR to PBR Material Conversion

This code example demonstrates how to convert material to PBR material, and then saves 3D scene in the GLTF format:


import aspose.threed as a3d

# initialize a new 3D scene

s = a3d.Scene()

box = a3d.Box()

mat = a3d.shading.PhongMaterial()
mat.diffuse_color = Vector3(1, 0, 1)

s.root_node.create_child_node("box1", box).material = mat

opt = a3d.formats.GLTFSaveOptions(FileFormat.GLTF2);

# save in GLTF 2.0 format"test.gltf", opt);