Ürünlerimize göz atın
Aspose.3D for .NET 19.11 lease elease Notes
Improvements ve Changes
Key | Summary | Category |
---|---|---|
THREEDNET-575 | Add .ATT dosya içe aktarma desteği. | New özelliği |
THREEDNET-578 | Add .ATT dosya ihracat desteği | New özelliği |
THREEDNET-577 | RefactorÖzellik sistemiAspose.3D yılında | Enhancement |
THREEDNET-583 | Idesteklenmeyen mplementedRVM varlık tipi | Enhancement |
THREEDNET-580 | FBX ImportExceptions | Enhancement |
THREEDNET-579 | Problem RVM ile GLTF dönüşüm | Bug |
THREEDNET-582 | RVM dönüşüm ile Problem | Bug |
THREEDNET-585 | Foluşturulan glTF dosyalarının doğrulama hatalarını ele geçirdi | Bug |
API değişiklikleri
Dded dded sınıf Aspose.ThreeD.Formats. FBptions ptions oadOptions
When FBX’in küresel ayar bölümlerinde tanımlanan bazı özellikler Aspose.ThreeD. Asset. nfo ‘da benzer bir şekilde değiştirildi, tüketilecek ve yerel mülke dönüştürülecek, böylece dinamik özellik üzerinden erişemezsiniz.
In Aspose.3D 19.11, bu özelliği kapatmak için FBXooadptions ptions ptions ptions KeepBuiltinGlobalSettings kullanabilirsiniz ve her şeyi filtered lobalSettings içinde filtresiz tutabilirsiniz.
Sample kodu:
//This will output all properties defined in GlobalSettings in FBX file.
Scene scene = new Scene();
var opt = new FBXLoadOptions() { KeepBuiltinGlobalSettings = true };
scene.Open(@"test.FBX", opt);
foreach (Property property in scene.RootNode.AssetInfo.Properties)
{
Console.WriteLine(property);
}
Added sınıf Aspose.ThreeD.Formats. vmvmvmormat
Definition:
/// <summary>
/// The RVM Format
/// </summary>
public class RvmFormat : FileFormat
{
/// <summary>
/// Load the attributes from specified stream
/// </summary>
/// <param name="scene">The scene where the attributes will be applied to</param>
/// <param name="stream">The stream that contains the attributes</param>
/// <param name="prefix">The prefix of the attributes that used to avoid conflict of names, default value is "rvm:"</param>
public void LoadAttributes(Scene scene, Stream stream, string prefix = "rvm:");
/// <summary>
/// Load the attributes from specified file name
/// </summary>
/// <param name="scene">The scene where the attributes will be applied to</param>
/// <param name="fileName">The file's name that contains the attributes</param>
/// <param name="prefix">The prefix of the attributes that used to avoid conflict of names, default value is "rvm:"</param>
public void LoadAttributes(Scene scene, string fileName, string prefix = "rvm:");
}
This, kullanıcının manuel olarak yüklemesine izin verir. Metadosyası ve meta verileri belirtilen bir sahne örneğine ekleyiniz, yararlı olduğunda. Att dosyası Aspose.3D tarafından bulunamadı.
Sample kodu:
Amembers üyeleri Aspose.ThreeD.Formats. vmvmvmoadOptions
///
///
Amembers üyeleri Aspose.ThreeD. sınıf ormats. vmvmvmaveaveptions
/// <summary>
/// Gets or sets the prefix of which attributes that will be exported, the exported property will contains no prefix, custom properties with different prefix will not be exported, default value is 'rvm:'.
/// For example if a property is rvm:Refno=345, the exported attribute will be Refno = 345, the prefix is stripped.
/// </summary>
public string AttributePrefix { get; set; }
/// <summary>
/// Gets or sets the file name of attribute list file, exporter will generate a name based on the .rvm file name when this property is undefined, default value is null.
/// </summary>
public string AttributeListFile { get; set; }
/// <summary>
/// Gets or sets whether to export the attribute list to an external .att file, default value is false.
/// </summary>
public bool ExportAttributes { get; set; }
Sample Code
Scene scene = new Scene();
var node = scene.RootNode.CreateChildNode("Box", new Box());
node.SetProperty("rvm:Refno", "=3462123");
node.SetProperty("rvm:Description", "This is the description of the box");
//The RVM attribute's prefix is rvm:, all properties that starts with rvm: will be exported to .att file(the prefix will be removed)
var opt = new RvmSaveOptions() { AttributePrefix = "rvm:", ExportAttributes = true };
scene.Save("test.rvm", opt);
Sınıf Aspose.ThreeD. A3Dproperty bject
/// <summary>
/// The properties of the current object.
/// </summary>
Aspose.ThreeD.PropertyCollection Properties{ get;}
Added sınıf Aspose.ThreeD. Propertyolollection
/// <summary>
/// The collection of properties
/// </summary>
public class PropertyCollection : IEnumerable<Property>
{
/// <summary>
/// Gets the count of declared properties.
/// </summary>
public int Count { get; }
/// <summary>
/// Gets the property by index.
/// </summary>
/// <param name="idx">The 0-based index of the property</param>
/// <returns></returns>
public Property this[int idx] { get; }
/// <summary>
/// Finds the property.
/// It can be a dynamic property (Created by CreateDynamicProperty/SetProperty)
/// or native property(Identified by its name)
/// </summary>
/// <returns>The property.</returns>
/// <param name="property">Property name.</param>
public Property FindProperty(string property);
/// <summary>
/// Gets or sets the value of the property by property name.
/// </summary>
/// <param name="property">The name of the property</param>
/// <returns>The property's value</returns>
public object this[string property] {get; set; }
/// <summary>
/// Removes a dynamic property.
/// </summary>
/// <param name="property">Which property to remove</param>
/// <returns>true if the property is successfully removed</returns>
public bool RemoveProperty(Property property);
/// <summary>
/// Removes a dynamic property.
/// </summary>
/// <param name="property">Which property to remove</param>
/// <returns>true if the property is successfully removed</returns>
public bool RemoveProperty(string property);
/// <summary>
/// Returns an enumerator that iterates through the collection.
/// </summary>
/// <returns></returns>
public IEnumerator<Property> GetEnumerator();
}
Sample Code
Cene cene sahne = yeni Scene(@ "Camera.fbx");
Erial atmaterial malzeme = sahne. Rootootode. ChildNodes[0]. erial aterial;
PropertyCollection props = material.Properties;
//List foreach kullanarak tüm özellikler
Foreach (sahne içinde var prop)
{
Console.WriteLine("{0} = {1}", prop.Name, prop.Value);
}}
//Veya döngü için ordinal kullanma
Için (int i = 0; ben< props.Count; i++)
{
var prop = props[i];
Console.WriteLine("{0} = {1}", prop.Name, prop.Value);
}
//Get property value by name
var diffuse = props["Diffuse"];
Console.WriteLine(diffuse);
//modify property value by name
props["Diffuse"] = new Vector3(1, 0, 1);
//Get property instance by name
Property pdiffuse = props.FindProperty("Diffuse");
Console.WriteLine(pdiffuse);
//Since Property is also inherited from A3DObject
//It's possible to get the property of the property
Console.WriteLine("Property flags = {0}", pdiffuse.GetProperty("flags"));
//and some properties that only defined in FBX file:
Console.WriteLine("Label = {0}", pdiffuse.GetProperty("label"));
Console.WriteLine("Type Name = {0}", pdiffuse.GetProperty("typeName"));
//so traversal on property's property is possible
foreach(var pp in pdiffuse.Properties)
{
Console.WriteLine("Diffuse.{0} = {1}", pp.Name, pp.Value);
}