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Aspose.3D for .NET 20.1发行说明

改进和变更

钥匙摘要类别
THREEDNET-602添加FBX 6100导入支持新功能
THREEDNET-594线条和曲线渲染增强
THREEDNET-601改进正常生成算法增强
THREEDNET-603一些nurb不能在Aspose.3D中呈现Bug
THREEDNET-595合并场景时创建的阴影Bug
THREEDNET-605将场景合并到网格中可能会失败。Bug
THREEDNET-608保存和加载场景有时会丢失对象Bug

公共API和向后不兼容的更改

新班级

添加了新的类Aspose.ThreeD.Render。推常数

 /// <summary>

    /// A utility to provide data to shader through push constant.

    /// </summary>

    public class PushConstant

    {

        /// <summary>

        /// Constructor of the <see cref="PushConstant"/>

        /// </summary>

        public PushConstant();

        /// <summary>

        /// Write the matrix to the constant

        /// </summary>

        /// <param name="mat">The matrix to write</param>

        public PushConstant Write(FMatrix4 mat);

        /// <summary>

        /// Write a int value to the constant

        /// </summary>

        /// <param name="n"></param>

        public PushConstant Write(int n);


        /// <summary>

        /// Write a float value to the constant

        /// </summary>

        /// <param name="f"></param>

        public PushConstant Write(float f);

        /// <summary>

        /// Write a 4-component vector to the constant

        /// </summary>

        /// <param name="vec"></param>

        public PushConstant Write(FVector4 vec);

        /// <summary>

        /// Write a 3-component vector to the constant

        /// </summary>

        /// <param name="vec"></param>

        public PushConstant Write(FVector3 vec);

        /// <summary>

        /// Write a 4-component vector to the constant

        /// </summary>

        /// <param name="x"></param>

        /// <param name="y"></param>

        /// <param name="z"></param>

        /// <param name="w"></param>

        public PushConstant Write(float x, float y, float z, float w);


        /// <summary>

        /// Commit prepared data to graphics pipeline.

        /// </summary>

        /// <param name="stage"></param>

        /// <param name="commandList"></param>

        public PushConstant Commit(ShaderStage stage, ICommandList commandList);

    }

用法

这简化了如下所示的渲染中推送常数的准备。

 //The old code in Background.cs in AssetBrowser to prepare data for background shader:

  /*

            float[]data =

            {

                1000, 0, 0, 0,//height

                0.22f, 0.2f, 0.13f, 1.0f,//upper color

                0.2f, 0.3f, 0.3f, 1.0f//lower color

            };

            var constants = new byte[data.Length * 4];

            Buffer.BlockCopy(data, 0, constants, 0, constants.Length);

            commandList.PushConstants(ShaderStage.FragmentShader, constants)

  */

//The new code by using PushConstant, you don't need to calculate the data's alignment manually:





//Push the height/upper color/lower color to the fragment shader

pushConstant

     .Write(1000.0f)

     .Write(0.22f, 0.2f, 0.13f, 1.0f)

     .Write(0.2f, 0.3f, 0.3f, 1.0f)

     .Commit(ShaderStage.FragmentShader, commandList);

新成员

  • 将成员添加到类Aspose.ThreeD.Entities.Line
 /// <summary>

        /// Gets the segments of the line

        /// </summary>

        public System.Collections.Generic.IList<int[]> Segments{ get;}



        /// <summary>

        /// Gets or sets the color of the line, default value is white(1, 1, 1)

        /// </summary>

        public Aspose.ThreeD.Utilities.Vector3 Color{ get;set;}
  • 将成员添加到类Aspose.ThreeD.Entities.NurbsCurve
  • 将成员添加到类Aspose.ThreeD.FileFormat
  • 将成员添加到类Aspose.ThreeD.Render.ICommandList
  • 将成员添加到类Aspose.ThreeD.Rendervariablemanager
  • 将成员添加到类Aspose.ThreeD.Utilities.FMatrix4

被移除的成员

  •  从类Aspose.ThreeD.Entities.Line中删除成员


 
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