Aspose.3D for .NET 19.10 Release Notes

Improvements and Changes

KeySummaryCategory
THREEDNET-567  Problem converting RVM & ATT tileEnhancement
THREEDNET-570  Calculation of bounding box of primitive shapes are incorrect Enhancement 
THREEDNET-571  Export primitive shapes to RVM file. Enhancement 
THREEDNET-572  Improve primitive export support in FBX. Enhancement 
THREEDNET-573  Special chars in object name cannot be exported correctly in FBX format Bug
THREEDNET-568  Saved .glb files cannot be opened. Bug
THREEDNET-549Loading huge RVM takes much time and resourcesBug

Public API and Backwards Incompatible Changes

See the list of any changes made to the public API such as added, renamed, removed or deprecated members as well as any non-backward compatible change made to Aspose.3D for .NET. If you have concerns about any change listed, please raise it on the Aspose.3D support forum.

New Class - Aspose.ThreeD.Entities.Dish

This is a new parameterized primitive shape.

 Scene scene = new Scene();

scene.RootNode.CreateChildNode("dish", new Dish(), new PbrMaterial(Color.Coral));

New Class - Aspose.ThreeD.Entities.Pyramid

This is a new parameterized primitive shape.

 Scene scene = new Scene();

scene.RootNode.CreateChildNode("pyramid", new Pyramid(), new PbrMaterial(Color.Coral));

New properties added to class Aspose.ThreeD.Entities.Box

The following properties have been added to Aspose.ThreeD.Entities.Box class.

 /// <summary>

/// Gets or sets the length segments.

/// </summary>

public int LengthSegments{ get;set;}

/// <summary>

/// Gets or sets the width segments

/// </summary>

public int WidthSegments{ get;set;}

/// <summary>

/// gets or sets the height segments.

/// </summary>

public int HeightSegments{ get;set;}

Removed method FindNode in class Aspose.ThreeD.Node

This was scheduled to be removed since it’s been replaced by more advanced SelectSingleObject/SelectObjects.

New method added to class Aspose.ThreeD.Node

The following method has been added to Aspose.ThreeD.Node class which makes it more convenient to create a node with a Material.

 /// <summary>

/// Create a new child node with given node name, and attach specified entity and a material

/// </summary>

/// <param name="nodeName">The new child node's name</param>

/// <param name="entity">Default entity attached to the node</param>

/// <param name="material">The material attached to the node</param>

/// <returns>The new child node.</returns>

public Node CreateChildNode(string nodeName, Entity entity, Material material);

Sample code

 Scene scene = new Scene();

scene.RootNode.CreateChildNode("box", new Box(), new PbrMaterial(Color.Coral));

Removed methods from class Aspose.ThreeD.Formats.PlyFormat

The following methods have been replaced by PlyFormat.Encode which can also be used to encode point cloud.

 public void EncodeMesh(Aspose.ThreeD.Entities.IMeshConvertible mesh, System.IO.Stream stream, Aspose.ThreeD.Formats.PlySaveOptions opt);

public void EncodeMesh(Aspose.ThreeD.Entities.IMeshConvertible mesh, string fileName, Aspose.ThreeD.Formats.PlySaveOptions opt);

Added new property to class Aspose.ThreeD.Formats.FBXSaveOptions

This property makes it handy to export big scenes that are composed of primitives.

 /// <summary>

/// Reuse the mesh for the primitives with same parameters, this will significantly reduce the size of FBX output which scene was constructed by large set of primitive shapes(like imported from CAD files).

/// Default value is false

/// </summary>

public bool ReusePrimitiveMesh { get; set; }

Sample Code

 Scene scene = new Scene();

scene.RootNode.CreateChildNode("dish A", new Dish(), new PbrMaterial(Color.Coral));

scene.RootNode.CreateChildNode("dish B", new Dish(), new PbrMaterial(Color.Coral));

scene.Save("file.fbx", new FBXSaveOptions(FileFormat.FBX7400ASCII) { ReusePrimitiveMesh = true });

Since the two parameterized shapes have the same parameters, they’ll definitely generate the same mesh. When this property is true, the generated FBX file will only generate one mesh and reuse it in different nodes.