Text Rendering using Type1 Font | .NET

Rendering Text

In order to render text, the Rendering subsystem requires the implementation of Aspose.Font.Rendering.IGlyphOutlinePainter interface to draw glyph. This can be achieved using the following steps.

  1. Implement the IGlyphOutlinePainter methods by creating a class GlyphOutlinePainter which requires object of type System.Drawing.Drawing2D.GraphicsPath for graphic drawing objectives. The implementation is as illustrated below.
 1// For complete examples and data files, please go to https://github.com/aspose-font/Aspose.Font-for-.NET
 2class GlyphOutlinePainter : IGlyphOutlinePainter
 3{ 
 4    private System.Drawing.Drawing2D.GraphicsPath _path;
 5    private System.Drawing.PointF _currentPoint;
 6
 7    public GlyphOutlinePainter(System.Drawing.Drawing2D.GraphicsPath path)
 8    {
 9        _path = path;
10    }
11
12    public void MoveTo(MoveTo moveTo)
13    {
14        _path.CloseFigure();
15        _currentPoint.X = (float)moveTo.X;
16        _currentPoint.Y = (float)moveTo.Y;
17    }
18
19    public void LineTo(LineTo lineTo)
20    {
21        float x = (float)lineTo.X;
22        float y = (float)lineTo.Y;
23        _path.AddLine(_currentPoint.X, _currentPoint.Y, x, y);
24        _currentPoint.X = x;
25        _currentPoint.Y = y;
26    }
27
28    public void CurveTo(CurveTo curveTo)
29    {
30        float x3 = (float)curveTo.X3;
31        float y3 = (float)curveTo.Y3;
32
33        _path.AddBezier(
34                  _currentPoint.X,
35                  _currentPoint.Y,
36                  (float)curveTo.X1,
37                  (float)curveTo.Y1,
38                  (float)curveTo.X2,
39                  (float)curveTo.Y2,
40                  x3,
41                  y3);
42
43        _currentPoint.X = x3;
44        _currentPoint.Y = y3;
45    }
46
47    public void ClosePath()
48    {
49        _path.CloseFigure();
50    }
51}
  1. Create method DrawText() which draws specified text into System.Drawing.Bitmap object and saves resultant bitmap on Disc. This will include the following steps:

Auxillary steps for this strategy

Implementation of DrawText method is as shown below.

 1// For complete examples and data files, please go to https://github.com/aspose-font/Aspose.Font-for-.NET
  2static void DrawText(string text, IFont font, double fontSize,
  3            Brush backgroundBrush, Brush textBrush, string outFile)
  4{
  5    //Get glyph identifiers for every symbol in text line
  6    GlyphId[] gids = new GlyphId[text.Length];
  7    for (int i = 0; i < text.Length; i++)
  8        gids[i] = font.Encoding.DecodeToGid(text[i]);
  9    // set common drawing settings
 10    double dpi = 300;
 11
 12    double resolutionCorrection = dpi / 72; // 72 is font's internal dpi
 13    // prepare output bitmap
 14    Bitmap outBitmap = new Bitmap(960, 720);
 15    outBitmap.SetResolution((float)dpi, (float)dpi);
 16    Graphics outGraphics = Graphics.FromImage(outBitmap);
 17    outGraphics.FillRectangle(backgroundBrush, 0, 0, outBitmap.Width, outBitmap.Height);
 18    outGraphics.SmoothingMode = SmoothingMode.HighQuality;
 19    //declare coordinate variables and previous gid
 20    GlyphId previousGid = null;
 21    double glyphXCoordinate = 0;
 22    double glyphYCoordinate = fontSize * resolutionCorrection;
 23    //loop which paints every glyph in gids
 24    foreach (GlyphId gid in gids)
 25    {
 26        // if the font contains the gid
 27        if (gid != null)
 28        {
 29            Glyph glyph = font.GlyphAccessor.GetGlyphById(gid);
 30            if (glyph == null)
 31                continue;
 32
 33            // path that accepts drawing instructions
 34            GraphicsPath path = new GraphicsPath();
 35
 36            // Create IGlyphOutlinePainter implementation
 37            GlyphOutlinePainter outlinePainter = new GlyphOutlinePainter(path);
 38
 39            // Create the renderer
 40            Aspose.Font.Renderers.IGlyphRenderer renderer = new
 41                Aspose.Font.Renderers.GlyphOutlineRenderer(outlinePainter);
 42
 43            // get common glyph properties
 44            double kerning = 0;
 45
 46            // get kerning value
 47            if (previousGid != null)
 48            {
 49                kerning = (font.Metrics.GetKerningValue(previousGid, gid) /
 50                           glyph.SourceResolution) * fontSize * resolutionCorrection;
 51                kerning += FontWidthToImageWith(font.Metrics.GetGlyphWidth(previousGid),
 52                        glyph.SourceResolution, fontSize);
 53            }
 54
 55            // glyph positioning - increase glyph X coordinate according to kerning distance
 56            glyphXCoordinate += kerning;
 57
 58            // Glyph placement matrix
 59            TransformationMatrix glyphMatrix =
 60                new TransformationMatrix(
 61                    new double[]
 62                            {
 63                                    fontSize*resolutionCorrection,
 64                                    0,
 65                                    0,
 66                                // negative because of bitmap coordinate system begins from the top
 67                                    - fontSize*resolutionCorrection,
 68                                    glyphXCoordinate,
 69                                    glyphYCoordinate
 70                            });
 71
 72            // render current glyph
 73            renderer.RenderGlyph(font, gid, glyphMatrix);
 74            // fill the path
 75            path.FillMode = FillMode.Winding;
 76            outGraphics.FillPath(textBrush, path);
 77        }
 78        //set current gid as previous to get correct kerning for next glyph
 79        previousGid = gid;
 80    }
 81    //Save results
 82    outBitmap.Save(outFile);
 83}
  1. Create utility method to calculate font width to image width as shown in the code sample below
1// For complete examples and data files, please go to https://github.com/aspose-font/Aspose.Font-for-.NET
2static double FontWidthToImageWith(double width, int fontSourceResulution, double fontSize, double dpi = 300)
3{
4    double resolutionCorrection = dpi / 72; // 72 is font's internal dpi
5    return (width / fontSourceResulution) * fontSize * resolutionCorrection;
6}

Calling the Rendering Text functionality

To use the above implementations, the following sample code can be executed from the Main method of a console based application.

1// For complete examples and data files, please go to https://github.com/aspose-font/Aspose.Font-for-.NET
2string fileName = dataDir + "courier.pfb"; //Font file name with full path
3
4FontDefinition fd = new FontDefinition(FontType.Type1, new FontFileDefinition("pfb", new FileSystemStreamSource(fileName)));
5Type1Font font = Aspose.Font.Font.Open(fd) as Type1Font;
6            
7
8DrawText("Hello world", font, 14, Brushes.White, Brushes.Black, dataDir + "hello1_type1_out.jpg");
9DrawText("Hello world", font, 14, Brushes.Yellow, Brushes.Red, dataDir + "hello2_type1_out.jpg");

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