Aspose.PSD for .NET 22.8 - リリースノート
Contents
[
Hide
]
このページにはAspose.PSD for .NET 22.8のリリースノートが含まれています。
キー | 概要 | カテゴリ |
---|---|---|
PSDNET-1225 | インストーラーの問題を調査および修正 | 強化 |
PSDNET-800 | PSDファイルからのフレームタイムラインのサポート | 機能 |
PSDNET-1219 | SubリソースとしてShmdResourceに含まれる’mlst’リソースのサポート | 機能 |
PSDNET-814 | layer.BlendingOptions.Effectsを呼び出すとレイヤーのハッシュが変更される | バグ |
パブリックAPI変更
追加されたAPI:
- T:Aspose.PSD.FileFormats.Psd.Layers.Animation.Frame
- M:Aspose.PSD.FileFormats.Psd.Layers.Animation.Frame.#ctor(Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine)
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.Frame.Id
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.Frame.Delay
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.Frame.LayerStates
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.Frame.DisposalMethod
- T:Aspose.PSD.FileFormats.Psd.Layers.Animation.FrameDisposalMethod
- F:Aspose.PSD.FileFormats.Psd.Layers.Animation.FrameDisposalMethod.Automatic
- F:Aspose.PSD.FileFormats.Psd.Layers.Animation.FrameDisposalMethod.DoNotDispose
- F:Aspose.PSD.FileFormats.Psd.Layers.Animation.FrameDisposalMethod.Dispose
- T:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState
- M:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.#ctor(System.Int32)
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.Id
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.Enabled
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.Offset
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.BlendMode
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.HorizontalFXRf
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.VerticalFXRf
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.Opacity
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.FillOpacity
- T:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine
- M:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.#ctor
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.AFSt
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.FsID
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.ActiveFrame
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.LoopesCount
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.Frames
- P:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.LayerIds
- M:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.InitializeFrom(Aspose.PSD.FileFormats.Psd.PsdImage)
- M:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.ApplyTo(Aspose.PSD.FileFormats.Psd.PsdImage)
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.#ctor
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.Signature
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.Key
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.PsdVersion
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.DescriptorVersion
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.Items
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.Length
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.Save(Aspose.PSD.StreamContainer,System.Int32)
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.TypeToolKey
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.ShmdResource.SubResourcesx
削除されたAPI:
- なし
使用例:
PSDNET-800. PSDファイルからのFrame TimeLineのサポート
string sourceFile = "image1219.psd";
string outputPsd = "output_image800.psd";
using (PsdImage psdImage = (PsdImage)Image.Load(sourceFile))
{
TimeLine timeLine = TimeLine.InitializeFrom(psdImage);
// フレーム1の破棄メソッドを変更
timeLine.Frames[0].DisposalMethod = FrameDisposalMethod.DoNotDispose;
// フレーム2の遅延時間を変更
timeLine.Frames[1].Delay = 15;
// フレーム2の'Layer 1'の不透明度を変更
LayerState layerState11 = timeLine.Frames[1].LayerStates[timeLine.LayerIds[1]];
layerState11.Opacity = 50;
// フレーム3で'Layer 1'を左下隅に移動
LayerState layerState21 = timeLine.Frames[2].LayerStates[timeLine.LayerIds[1]];
layerState21.Offset = new Point(-50, 230);
// 新しいフレームを追加
List<Frame> frames = new List<Frame>(timeLine.Frames);
frames.Add(new Frame(timeLine));
timeLine.Frames = frames.ToArray();
// フレーム4の'Layer 1'のブレンドモードを変更
LayerState layerState31 = timeLine.Frames[3].LayerStates[timeLine.LayerIds[1]];
layerState31.BlendMode = BlendMode.Dissolve;
// 変更をPsdImageインスタンスに適用
timeLine.ApplyTo(psdImage);
psdImage.Save(outputPsd);
}
PSDNET-814. layer.BlendingOptions.Effectsを呼び出すとレイヤーのハッシュが変更される
string sourceFile = "AllTypesLayerPsd.psd";
using (var image = (PsdImage)Image.Load(sourceFile))
{
var layer = image.Layers[0];
var startHash = layer.GetHashCode();
var effects = layer.BlendingOptions.Effects;
var endHash = layer.GetHashCode();
if (startHash != endHash)
{
throw new Exception("ハッシュは変更されてはいけません");
}
}
PSDNET-1219. ShmdResourceのサブリソースとして含まれる’mlst’リソースのサポート
string sourceFile = "image1219.psd";
string outputPsd = "output_image1219.psd";
using (PsdImage image = (PsdImage)Image.Load(sourceFile))
{
Layer layer1 = image.Layers[1];
ShmdResource shmdResource = (ShmdResource)layer1.Resources[8];
MlstResource mlstResource = (MlstResource)shmdResource.SubResources[0];
ListStructure layerStatesList = (ListStructure)mlstResource.Items[1];
DescriptorStructure layersStateOnFrame1 = (DescriptorStructure)layerStatesList.Types[1];
BooleanStructure layerEnabled = (BooleanStructure)layersStateOnFrame1.Structures[0];
// フレーム1でレイヤー1を無効にする
layerEnabled.Value = false;
image.Save(outputPsd);
}