Aspose.PSD .NET용 22.5 - 릴리스 노트
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이 페이지에는 Aspose.PSD .NET 22.5의 릴리스 노트가 포함되어 있습니다.
키 | 개요 | 카테고리 |
---|---|---|
PSDNET-952 | ILayerEffect 인터페이스에 EffectType 속성 추가 | 기능 |
PSDNET-1146 | ChannelData 클래스의 리팩터링 | 개선 |
PSDNET-657 | DropShadowEffect의 투명도 속성 작동하도록 수정 | 버그 |
PSDNET-825 | 특정 경우에 투명 레이어를 통해 조정 레이어가 잘못 그려짐 | 버그 |
PSDNET-1168 | Colorize 메서드 개선. 색상이 100이 아닐 때 올바른 색상을 설정하는 Colorize | 버그 |
Article | Docker에서 Aspose.PSD 실행 방법 | 문서 |
공개 API 변경사항
추가된 API:
- M:Aspose.PSD.FileFormats.Psd.Layers.ChannelInformation.#ctor(Aspose.PSD.FileFormats.Psd.CompressionMethod,System.Int32,System.Int32)
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerEffects.ILayerEffect.EffectType
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerEffects.InnerShadowEffect.EffectType
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerEffects.ColorOverlayEffect.EffectType
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerEffects.DropShadowEffect.EffectType
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerEffects.StrokeEffect.EffectType
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerEffects.GradientOverlayEffect.EffectType
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerEffects.PatternOverlayEffect.EffectType
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerEffects.OuterGlowEffect.EffectType
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.DropShadow
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.OuterGlow
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.PatternOverlay
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.GradientOverlay
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.ColorOverlay
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.Satin
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.InnerGlow
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.InnerShadow
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.Stroke
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.BevelEmboss
삭제된 API:
- M:Aspose.PSD.FileFormats.Psd.Layers.ChannelInformation.#ctor
- M:Aspose.PSD.FileFormats.Psd.Layers.Layer.Equals(System.Object)
사용 예시:
PSDNET-657. DropShadowEffect의 투명도 속성 작동하도록 수정
string inputFile = "input.psd";
string outputImage20 = "outputImage20.png";
string outputImage200 = "outputImage200.png";
using (PsdImage psdImage = (PsdImage)Image.Load(inputFile, new LoadOptions()))
{
Layer workLayer = psdImage.Layers[1];
DropShadowEffect dropShadowEffect = workLayer.BlendingOptions.AddDropShadow();
dropShadowEffect.Distance = 0;
dropShadowEffect.Size = 8;
// 투명도가 20인 예제
dropShadowEffect.Opacity = 20;
psdImage.Save(outputImage20, new PngOptions());
// 투명도가 200인 예제
dropShadowEffect.Opacity = 200;
psdImage.Save(outputImage200, new PngOptions());
}
PSDNET-825. 특정 경우에 투명 레이어를 통해 조정 레이어가 잘못 그려짐
string sourceFile = "input_825.psd";
string outputPng = "out_psdnet825.png";
using (var psdImage = (PsdImage)Image.Load(sourceFile))
{
foreach (var item in psdImage.Layers)
{
item.IsVisible = false;
}
var layer = psdImage.Layers[3];
psdImage.Layers[1].IsVisible = true;
psdImage.Layers[3].IsVisible = true;
psdImage.Layers[4].IsVisible = true;
psdImage.Layers[7].IsVisible = true;
var width = layer.Width;
var height = layer.Height;
var layerBounds = new Rectangle(layer.Left, layer.Top, width, height);
var bounds = new Rectangle(0, 0, width, height);
var image = new PsdImage(bounds.Width, bounds.Height);
image.SaveArgb32Pixels(bounds, psdImage.LoadArgb32Pixels(layerBounds));
image.Save(outputPng, new PngOptions());
}
PSDNET-952. ILayerEffect 인터페이스에 EffectType 속성 추가
string inputFile = "input.psd";
string outputWithout = "outputWithout.png";
string outputWith = "outputWith.png";
using (PsdImage psdImage = (PsdImage)Image.Load(inputFile, new LoadOptions()))
{
psdImage.Save(outputWithout, new PngOptions());
Layer workLayer = psdImage.Layers[1];
DropShadowEffect dropShadowEffect = workLayer.BlendingOptions.AddDropShadow();
dropShadowEffect.Distance = 0;
dropShadowEffect.Size = 8;
dropShadowEffect.Opacity = 20;
foreach (ILayerEffect iEffect in workLayer.BlendingOptions.Effects)
{
if (iEffect.EffectType == LayerEffectsTypes.DropShadow)
{
// 잡힘
psdImage.Save(outputWith, new PngOptions());
}
}
}
PSDNET-1168. Colorize 메서드 개선. 색상이 100이 아닐 때 올바른 색상을 설정하는 Colorize
string srcFile = "Colorize.psd";
string outputSimple = "output_simple.png";
string outputColorize = "output_colorize.png";
using (var psdImage = (PsdImage)Image.Load(srcFile))
{
// Colorize 속성이 없는 이미지
psdImage.Save(outputSimple, new PngOptions() { ColorType = PngColorType.TruecolorWithAlpha });
// Colorize 속성 설정
foreach (Layer layer in psdImage.Layers)
{
if (layer is HueSaturationLayer)
{
HueSaturationLayer hueSaturationLayer = (HueSaturationLayer)layer;
hueSaturationLayer.Colorize = true;
break;
}
}
// Colorize 속성이 있는 이미지
psdImage.Save(outputColorize, new PngOptions() { ColorType = PngColorType.TruecolorWithAlpha });
}