Aspose.PSD .NET용 22.5 - 릴리스 노트

개요 카테고리
PSDNET-952 ILayerEffect 인터페이스에 EffectType 속성 추가 기능
PSDNET-1146 ChannelData 클래스의 리팩터링 개선
PSDNET-657 DropShadowEffect의 투명도 속성 작동하도록 수정 버그
PSDNET-825 특정 경우에 투명 레이어를 통해 조정 레이어가 잘못 그려짐 버그
PSDNET-1168 Colorize 메서드 개선. 색상이 100이 아닐 때 올바른 색상을 설정하는 Colorize 버그
Article Docker에서 Aspose.PSD 실행 방법 문서

공개 API 변경사항

추가된 API:

  • M:Aspose.PSD.FileFormats.Psd.Layers.ChannelInformation.#ctor(Aspose.PSD.FileFormats.Psd.CompressionMethod,System.Int32,System.Int32)
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerEffects.ILayerEffect.EffectType
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerEffects.InnerShadowEffect.EffectType
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerEffects.ColorOverlayEffect.EffectType
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerEffects.DropShadowEffect.EffectType
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerEffects.StrokeEffect.EffectType
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerEffects.GradientOverlayEffect.EffectType
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerEffects.PatternOverlayEffect.EffectType
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerEffects.OuterGlowEffect.EffectType
  • T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.DropShadow
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.OuterGlow
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.PatternOverlay
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.GradientOverlay
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.ColorOverlay
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.Satin
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.InnerGlow
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.InnerShadow
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.Stroke
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.Lfx2Resources.LayerEffectsTypes.BevelEmboss

삭제된 API:

  • M:Aspose.PSD.FileFormats.Psd.Layers.ChannelInformation.#ctor
  • M:Aspose.PSD.FileFormats.Psd.Layers.Layer.Equals(System.Object)

사용 예시:

PSDNET-657. DropShadowEffect의 투명도 속성 작동하도록 수정

string inputFile = "input.psd";
string outputImage20 = "outputImage20.png";
string outputImage200 = "outputImage200.png";

using (PsdImage psdImage = (PsdImage)Image.Load(inputFile, new LoadOptions()))
{
    Layer workLayer = psdImage.Layers[1];

    DropShadowEffect dropShadowEffect = workLayer.BlendingOptions.AddDropShadow();
    dropShadowEffect.Distance = 0;
    dropShadowEffect.Size = 8;

    // 투명도가 20인 예제
    dropShadowEffect.Opacity = 20;
    psdImage.Save(outputImage20, new PngOptions());

    // 투명도가 200인 예제
    dropShadowEffect.Opacity = 200;
    psdImage.Save(outputImage200, new PngOptions());
}

PSDNET-825. 특정 경우에 투명 레이어를 통해 조정 레이어가 잘못 그려짐

string sourceFile = "input_825.psd";
string outputPng = "out_psdnet825.png";

using (var psdImage = (PsdImage)Image.Load(sourceFile))
{
    foreach (var item in psdImage.Layers)
    {
        item.IsVisible = false;
    }
    var layer = psdImage.Layers[3];
    psdImage.Layers[1].IsVisible = true;
    psdImage.Layers[3].IsVisible = true;
    psdImage.Layers[4].IsVisible = true;
    psdImage.Layers[7].IsVisible = true;

    var width = layer.Width;
    var height = layer.Height;
    var layerBounds = new Rectangle(layer.Left, layer.Top, width, height);
    var bounds = new Rectangle(0, 0, width, height);
    var image = new PsdImage(bounds.Width, bounds.Height);

    image.SaveArgb32Pixels(bounds, psdImage.LoadArgb32Pixels(layerBounds));

    image.Save(outputPng, new PngOptions());
}

PSDNET-952. ILayerEffect 인터페이스에 EffectType 속성 추가

string inputFile = "input.psd";
string outputWithout = "outputWithout.png";
string outputWith = "outputWith.png";

using (PsdImage psdImage = (PsdImage)Image.Load(inputFile, new LoadOptions()))
{
    psdImage.Save(outputWithout, new PngOptions());

    Layer workLayer = psdImage.Layers[1];

    DropShadowEffect dropShadowEffect = workLayer.BlendingOptions.AddDropShadow();
    dropShadowEffect.Distance = 0;
    dropShadowEffect.Size = 8;
    dropShadowEffect.Opacity = 20;

    foreach (ILayerEffect iEffect in workLayer.BlendingOptions.Effects)
    {
        if (iEffect.EffectType == LayerEffectsTypes.DropShadow)
        {
            // 잡힘
            psdImage.Save(outputWith, new PngOptions());
        }
    }
}

PSDNET-1168. Colorize 메서드 개선. 색상이 100이 아닐 때 올바른 색상을 설정하는 Colorize

string srcFile = "Colorize.psd";            
string outputSimple = "output_simple.png";
string outputColorize = "output_colorize.png";

using (var psdImage = (PsdImage)Image.Load(srcFile))
{
    // Colorize 속성이 없는 이미지
    psdImage.Save(outputSimple, new PngOptions() { ColorType = PngColorType.TruecolorWithAlpha });
    
    // Colorize 속성 설정
    foreach (Layer layer in psdImage.Layers)
    {
        if (layer is HueSaturationLayer)
        {
            HueSaturationLayer hueSaturationLayer = (HueSaturationLayer)layer;
            hueSaturationLayer.Colorize = true;
            break;
        }
    }
    
    // Colorize 속성이 있는 이미지
    psdImage.Save(outputColorize, new PngOptions() { ColorType = PngColorType.TruecolorWithAlpha });
}