Aspose.PSD for .NET 22.8 - 릴리스 노트

Key Summary Category
PSDNET-1225 설치 프로그램의 문제 조사 및 수정 증대
PSDNET-800 PSD 파일로부터 Frame TimeLine 지원 특징
PSDNET-1219 ShmdResource의 서브 리소스로 포함된 ‘mlst’ 리소스 지원 특징
PSDNET-814 레이어의 레이어 변환 이후 하더의 해시가 변경됨 버그

공개 API 변경

추가된 API:

  • T:Aspose.PSD.FileFormats.Psd.Layers.Animation.Frame
  • M:Aspose.PSD.FileFormats.Psd.Layers.Animation.Frame.#ctor(Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine)
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.Frame.Id
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.Frame.Delay
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.Frame.LayerStates
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.Frame.DisposalMethod
  • T:Aspose.PSD.FileFormats.Psd.Layers.Animation.FrameDisposalMethod
  • F:Aspose.PSD.FileFormats.Psd.Layers.Animation.FrameDisposalMethod.Automatic
  • F:Aspose.PSD.FileFormats.Psd.Layers.Animation.FrameDisposalMethod.DoNotDispose
  • F:Aspose.PSD.FileFormats.Psd.Layers.Animation.FrameDisposalMethod.Dispose
  • T:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState
  • M:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.#ctor(System.Int32)
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.Id
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.Enabled
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.Offset
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.BlendMode
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.HorizontalFXRf
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.VerticalFXRf
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.Opacity
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.LayerState.FillOpacity
  • T:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine
  • M:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.#ctor
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.AFSt
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.FsID
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.ActiveFrame
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.LoopesCount
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.Frames
  • P:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.LayerIds
  • M:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.InitializeFrom(Aspose.PSD.FileFormats.Psd.PsdImage)
  • M:Aspose.PSD.FileFormats.Psd.Layers.Animation.TimeLine.ApplyTo(Aspose.PSD.FileFormats.Psd.PsdImage)
  • T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource
  • M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.#ctor
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.Signature
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.Key
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.PsdVersion
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.DescriptorVersion
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.Items
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.Length
  • M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.Save(Aspose.PSD.StreamContainer,System.Int32)
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.MlstResource.TypeToolKey
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.ShmdResource.SubResourcesx

제거된 API:

  • 없음

사용 예제:

PSDNET-800. PSD 파일로부터 Frame TimeLine 지원

string sourceFile = "image1219.psd";
string outputPsd = "output_image800.psd";

using (PsdImage psdImage = (PsdImage)Image.Load(sourceFile))
{
    TimeLine timeLine = TimeLine.InitializeFrom(psdImage);

    // 프레임 1의 Dispose 메소드 변경
    timeLine.Frames[0].DisposalMethod = FrameDisposalMethod.DoNotDispose;

    // 프레임 2의 지연 변경
    timeLine.Frames[1].Delay = 15;

    // 프레임 2에서 'Layer 1'의 투명도 변경
    LayerState layerState11 = timeLine.Frames[1].LayerStates[timeLine.LayerIds[1]];
    layerState11.Opacity = 50;

    // 프레임 3에서 'Layer 1'을 좌측 하단 모서리로 이동
    LayerState layerState21 = timeLine.Frames[2].LayerStates[timeLine.LayerIds[1]];
    layerState21.Offset = new Point(-50, 230);

    // 새로운 프레임 추가
    List<Frame> frames = new List<Frame>(timeLine.Frames);
    frames.Add(new Frame(timeLine));
    timeLine.Frames = frames.ToArray();

    // 프레임 4에서 'Layer 1'의 블렌드 모드 변경
    LayerState layerState31 = timeLine.Frames[3].LayerStates[timeLine.LayerIds[1]];
    layerState31.BlendMode = BlendMode.Dissolve;

    // 변경 사항을 PsdImage 인스턴스에 적용
    timeLine.ApplyTo(psdImage);
    psdImage.Save(outputPsd);
}

PSDNET-814. 레이어의 레이어 변환 이후 하더의 해시가 변경됨

string sourceFile = "AllTypesLayerPsd.psd";

using (var image = (PsdImage)Image.Load(sourceFile))
{
    var layer = image.Layers[0];
    var startHash = layer.GetHashCode();
    var effects = layer.BlendingOptions.Effects;
    var endHash = layer.GetHashCode();

    if (startHash != endHash)
    {
        throw new Exception("해시가 변경되어서는 안 됩니다");
    }
}

PSDNET-1219. ShmdResource의 서브 리소스로 포함된 ‘mlst’ 리소스 지원

string sourceFile = "image1219.psd";
string outputPsd = "output_image1219.psd";

using (PsdImage image = (PsdImage)Image.Load(sourceFile))
{
    Layer layer1 = image.Layers[1];
    ShmdResource shmdResource = (ShmdResource)layer1.Resources[8];
    MlstResource mlstResource = (MlstResource)shmdResource.SubResources[0];

    ListStructure layerStatesList = (ListStructure)mlstResource.Items[1];
    DescriptorStructure layersStateOnFrame1 = (DescriptorStructure)layerStatesList.Types[1];
    BooleanStructure layerEnabled = (BooleanStructure)layersStateOnFrame1.Structures[0];

    // 프레임 1에서 레이어 1 비활성화
    layerEnabled.Value = false;

    image.Save(outputPsd);
}