图片
Contents
[
Hide
]
本文演示了如何使用 Aspose.Slides for Java 将内存中的图像插入并访问图片。以下示例在内存中创建图像,将其放置在幻灯片上,然后检索它。
添加图片
此代码生成一个小位图,将其转换为流,并将其作为图片框插入第一张幻灯片。
public static void addPicture() throws IOException {
Presentation presentation = new Presentation();
try {
ISlide slide = presentation.getSlides().get_Item(0);
// 创建一个简单的内存图像。
BufferedImage bitmap = new BufferedImage(100, 100, BufferedImage.TYPE_INT_ARGB);
Graphics2D graphics = bitmap.createGraphics();
try {
graphics.setPaint(new Color(144, 238, 144));
graphics.fillRect(0, 0, 100, 100);
} finally {
graphics.dispose();
}
// 将位图转换为字节数组。
ByteArrayOutputStream bitmapStream = new ByteArrayOutputStream();
ImageIO.write(bitmap, "png", bitmapStream);
byte[] pngBytes = bitmapStream.toByteArray();
// 将图像添加到演示文稿。
IPPImage image = presentation.getImages().addImage(new ByteArrayInputStream(pngBytes));
// 在第一张幻灯片上插入显示该图像的图片框。
slide.getShapes().addPictureFrame(ShapeType.Rectangle, 50, 50, bitmap.getWidth(), bitmap.getHeight(), image);
presentation.save("picture.pptx", SaveFormat.Pptx);
} finally {
presentation.dispose();
}
}
访问图片
此示例确保幻灯片中包含图片框,并访问它找到的第一个图片框。
public static void accessPicture() throws IOException {
Presentation presentation = new Presentation();
try {
ISlide slide = presentation.getSlides().get_Item(0);
BufferedImage bitmap = new BufferedImage(40, 40, BufferedImage.TYPE_INT_ARGB);
ByteArrayOutputStream bitmapStream = new ByteArrayOutputStream();
ImageIO.write(bitmap, "png", bitmapStream);
byte[] pngBytes = bitmapStream.toByteArray();
IPPImage image = presentation.getImages().addImage(new ByteArrayInputStream(pngBytes));
slide.getShapes().addPictureFrame(ShapeType.Rectangle, 0, 0, 40, 40, image);
IPictureFrame pictureFrame = null;
for (IShape shape : slide.getShapes()) {
if (shape instanceof IPictureFrame) {
pictureFrame = (IPictureFrame) shape;
break;
}
}
} finally {
presentation.dispose();
}
}