Работа с линейной экструзионной
Выполнение линейной экструзии
Aspose.3D for Python via .NET предлагает класс LinearExtrusion, который принимает 2D форму в качестве входных данных и расширяет форму в 3-м измерении. Следующий фрагмент кода показывает, как выполнить линейную экструзию:
from aspose.threed import FileFormat, Scene
from aspose.threed.entities import LinearExtrusion
from aspose.threed.profiles import RectangleShape
from aspose.threed.utilities import Vector3
shape = RectangleShape()
shape.rounding_radius = 0.3
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# Initialize the base profile to be extruded
profile = shape
extrusion = LinearExtrusion(profile, 10)
extrusion.slices = 100
extrusion.center = True
extrusion.twist = 360.0
extrusion.twist_offset = Vector3(10, 0, 0)
# Perform Linear extrusion by passing a 2D profile as input and extend the shape in the 3rd dimension
extrusion = extrusion
# Create a scene
scene = Scene()
# Create a child node by passing extrusion
scene.root_node.create_child_node(extrusion)
# Save 3D scene
scene.save("out" + "LinearExtrusion.obj", FileFormat.WAVEFRONT_OBJ)‘Нарез’ в линейной экструзии
Aspose.3D for Python via .NET предлагает свойство slices класса LinearExtrusion. Свойство slices определяет количество промежуточных точек вдоль пути выдавливания. Следующий фрагмент кода показывает, как использовать свойство slices в линейной экструзии:
from aspose.threed import FileFormat, Scene
from aspose.threed.entities import LinearExtrusion
from aspose.threed.profiles import RectangleShape
from aspose.threed.utilities import Vector3
shape = RectangleShape()
shape.rounding_radius = 0.3
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# Initialize the base profile to be extruded
profile = shape
# Create a scene
scene = Scene()
# Create left node
left = scene.root_node.create_child_node()
# Create right node
right = scene.root_node.create_child_node()
left.transform.translation = Vector3(15, 0, 0)
extrusion = LinearExtrusion(profile, 2)
extrusion.slices = 2
# Slices parameter defines the number of intermediate points along the path of the extrusion
# Perform linear extrusion on left node using slices property
left.create_child_node(extrusion)
extrusion2 = LinearExtrusion(profile, 2)
extrusion2.slices = 10
# Perform linear extrusion on right node using slices property
right.create_child_node(extrusion2)
# Save 3D scene
scene.save("out" + "SlicesInLinearExtrusion.obj", FileFormat.WAVEFRONT_OBJ)«Центр» в линейной экструзии
Aspose.3D for Python via .NET предлагает свойство center класса LinearExtrusion. Если для свойства center установлено значение True, диапазон выдавливания будет от-Height/2 до Height/2, в противном случае выдавливание будет от 0 до Height. Следующий фрагмент кода показывает, как использовать свойство center в линейной экструзии:
from aspose.threed import FileFormat, Scene
from aspose.threed.entities import LinearExtrusion
from aspose.threed.profiles import RectangleShape
from aspose.threed.utilities import Vector3
shape = RectangleShape()
shape.rounding_radius = 0.3
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# Initialize the base profile to be extruded
profile = shape
# Create a scene
scene = Scene()
# Create left node
left = scene.root_node.create_child_node()
# Create right node
right = scene.root_node.create_child_node()
left.transform.translation = Vector3(15, 0, 0)
extrusion = LinearExtrusion(profile, 2)
extrusion.slices = 2
# Slices parameter defines the number of intermediate points along the path of the extrusion
# Perform linear extrusion on left node using slices property
left.create_child_node(extrusion)
extrusion2 = LinearExtrusion(profile, 2)
extrusion2.slices = 10
# Perform linear extrusion on right node using slices property
right.create_child_node(extrusion2)
# Save 3D scene
scene.save("out" + "SlicesInLinearExtrusion.obj", FileFormat.WAVEFRONT_OBJ)‘Твист’ в линейной экструзии
Aspose.3D for Python via .NET предлагает свойство twist класса LinearExtrusion. twist свойство обрабатывает степень вращения при выдавливании формы. Следующий фрагмент кода показывает, как использовать свойство twist в линейной экструзии:
from aspose.threed import FileFormat, Scene
from aspose.threed.entities import LinearExtrusion
from aspose.threed.profiles import RectangleShape
from aspose.threed.utilities import Vector3
shape = RectangleShape()
shape.rounding_radius = 0.3
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# Initialize the base profile to be extruded
profile = shape
# Create a scene
scene = Scene()
# Create left node
left = scene.root_node.create_child_node()
# Create rifht node
right = scene.root_node.create_child_node()
left.transform.translation = Vector3(15, 0, 0)
extrusion = LinearExtrusion(profile, 10)
extrusion.twist = 0.0
extrusion.slices = 100
# Twist property defines the degree of the rotation while extruding the profile
# Perform linear extrusion on left node using twist and slices property
left.create_child_node(extrusion)
extrusion2 = LinearExtrusion(profile, 10)
extrusion2.twist = 90.0
extrusion2.slices = 100
# Perform linear extrusion on right node using twist and slices property
right.create_child_node(extrusion2)
# Save 3D scene
scene.save("out" + "TwistInLinearExtrusion.obj", FileFormat.WAVEFRONT_OBJ)‘Twist _ ofset’ в линейной экструзии
Aspose.3D for Python via .NET предлагает свойство twist_offset класса LinearExtrusion. twist_offset свойство переводит смещение при вращении выдавливания. Следующий фрагмент кода показывает, как использовать свойство twist_offset в линейной экструзии:
from aspose.threed import FileFormat, Scene
from aspose.threed.entities import LinearExtrusion
from aspose.threed.profiles import RectangleShape
from aspose.threed.utilities import Vector3
shape = RectangleShape()
shape.rounding_radius = 0.3
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# Initialize the base profile to be extruded
profile = shape
# Create a scene
scene = Scene()
# Create left node
left = scene.root_node.create_child_node()
# Create right node
right = scene.root_node.create_child_node()
left.transform.translation = Vector3(18, 0, 0)
extrusion = LinearExtrusion(profile, 10)
extrusion.twist = 360.0
extrusion.slices = 100
# TwistOffset property is the translate offset while rotating the extrusion.
# Perform linear extrusion on left node using twist and slices property
left.create_child_node(extrusion)
extrusion2 = LinearExtrusion(profile, 10)
extrusion2.twist = 360.0
extrusion2.slices = 100
extrusion2.twist_offset = Vector3(3, 0, 0)
# Perform linear extrusion on right node using twist, twist offset and slices property
right.create_child_node(extrusion2)
# Save 3D scene
scene.save("out" + "TwistOffsetInLinearExtrusion.obj", FileFormat.WAVEFRONT_OBJ)«Направление» в линейной экструзии
Aspose.3D for Python via .NET предлагает свойство direction класса LinearExtrusion. Свойство direction определяет направление выдавливания. Следующий фрагмент кода показывает, как использовать свойство direction в линейной экструзии:
from aspose.threed import FileFormat, Scene
from aspose.threed.entities import LinearExtrusion
from aspose.threed.profiles import RectangleShape
from aspose.threed.utilities import Vector3
shape = RectangleShape()
shape.rounding_radius = 0.3
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# Initialize the base profile to be extruded
profile = shape
# Create a scene
scene = Scene()
# Create left node
left = scene.root_node.create_child_node()
# Create right node
right = scene.root_node.create_child_node()
left.transform.translation = Vector3(8, 0, 0)
extrusion = LinearExtrusion(profile, 10)
extrusion.twist = 360.0
extrusion.slices = 100
# Direction property defines the direction of the extrusion.
# Perform linear extrusion on left node using twist and slices property
left.create_child_node(extrusion)
extrusion2 = LinearExtrusion(profile, 10)
extrusion2.twist = 360.0
extrusion2.slices = 100
extrusion2.direction = Vector3(0.3, 0.2, 1)
# Perform linear extrusion on right node using twist, slices, and direction property
right.create_child_node(extrusion2)
# Save 3D scene
scene.save("out" + "DirectionInLinearExtrusion.obj", FileFormat.WAVEFRONT_OBJ)