Geometry Precision Reducing using C# GIS Library

Working with Geometry Precision

Limit Precision when writing Geometries

// For complete examples and data files, please go to https://github.com/aspose-gis/Aspose.GIS-for-.NET
var options = new GeoJsonOptions
{
// write only 3 fractional digits of X and Y coordinates.
XYPrecisionModel = PrecisionModel.Rounding(3),
// write all fractional digits of Z coordinate (the default, you don't have to specify it)
ZPrecisionModel = PrecisionModel.Exact
};
var path = RunExamples.GetDataDir() + "LimitPrecisionWhenWritingGeometries_out.json";
using (VectorLayer layer = VectorLayer.Create(path, Drivers.GeoJson, options))
{
var point = new Point();
point.X = 1.8888888;
point.Y = 1.00123;
point.Z = 1.123456789;
Feature feature = layer.ConstructFeature();
feature.Geometry = point;
layer.Add(feature);
}
using (VectorLayer layer = VectorLayer.Open(path, Drivers.GeoJson))
{
var point = (IPoint)layer[0].Geometry;
// 1.889, 1.001, 1.123456789
Console.WriteLine("{0}, {1}, {2}", point.X, point.Y, point.Z);
}

Limit Precision when reading Geometries

// For complete examples and data files, please go to https://github.com/aspose-gis/Aspose.GIS-for-.NET
string path = RunExamples.GetDataDir() + "LimitPrecisionWhenReadingGeometries_out.shp";
using (VectorLayer layer = VectorLayer.Create(path, Drivers.Shapefile))
{
var feature = layer.ConstructFeature();
feature.Geometry = new Point(1.10234, 2.09743);
layer.Add(feature);
}
var options = new ShapefileOptions();
// read data as-is.
options.XYPrecisionModel = PrecisionModel.Exact;
using (VectorLayer layer = VectorLayer.Open(path, Drivers.Shapefile, options))
{
var point = (IPoint)layer[0].Geometry;
// 1.10234, 2.09743
Console.WriteLine("{0}, {1}", point.X, point.Y);
}
// truncate all X and Y, so only two fractional digits are left.
options.XYPrecisionModel = PrecisionModel.Rounding(2);
using (VectorLayer layer = VectorLayer.Open(path, Drivers.Shapefile, options))
{
var point = (IPoint)layer[0].Geometry;
// 1.1, 2.1
Console.WriteLine("{0}, {1}", point.X, point.Y);
}