Aspose.PSD für .NET 22.1 - Versionshinweise
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Diese Seite enthält Versionshinweise für Aspose.PSD für .NET 22.1
| Schlüssel | Zusammenfassung | Kategorie | 
|---|---|---|
| PSDNET-1017 | PatternOverlay kann nur einmal angewendet werden | Fehler | 
| PSDNET-1056 | Temporäre Dateien überlaufen beim Öffnen einer Datei aus einem Stream | Fehler | 
| PSDNET-991 | Rendering-Optimierung für Gauß’schen Weichzeichner Smart Filter | Funktion | 
| PSDNET-1044 | Unterstützung von vielen Musterdaten bei PattResource | Funktion | 
Änderungen an der öffentlichen API
Hinzugefügte APIs:
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResource.#ctor(System.Int32,Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResourceData[])
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResource.Patterns
 - F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResource.TypeToolKey2
 - F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResource.TypeToolKey3
 - T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResourceData
 - M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResourceData.#ctor
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResourceData.Version
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResourceData.ImageMode
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResourceData.Width
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResourceData.Height
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResourceData.Name
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResourceData.PatternId
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResourceData.PatternData
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResourceData.Length
 - M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResourceData.Save(Aspose.PSD.StreamContainer)
 - M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResourceData.SetPattern(System.Int32[],Aspose.PSD.Rectangle)
 
Entfernte APIs:
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResource.#ctor(System.Byte[])
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResource.PatternData
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResource.PatternId
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResource.Name
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResource.Height
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResource.Width
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResource.ImageMode
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResource.Version
 - P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResource.PatternLength
 - M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.PattResource.SetPattern(System.Int32[],Aspose.PSD.Rectangle)
 
Beispiele für die Verwendung:
PSDNET-1017. PatternOverlay kann nur einmal angewendet werden
            string outputPsd = "output_1017.psd";
            string outputPng = "output_1017.png";
            using (var psdImage = (PsdImage)Image.Create(new PsdOptions() { Source = new StreamSource(new MemoryStream()), }, 500, 500))
            {
                FillLayer layer = FillLayer.CreateInstance(FillType.Color);
                psdImage.AddLayer(layer);
                VectorPath vectorPath = VectorDataProvider.CreateVectorPathForLayer(layer);
                vectorPath.FillColor = Color.Yellow;
                PathShape shape2 = new PathShape();
                shape2.Points.Add(new BezierKnot(new PointF(300, 150), true));
                shape2.Points.Add(new BezierKnot(new PointF(350, 200), true));
                shape2.Points.Add(new BezierKnot(new PointF(250, 200), true));
                shape2.IsClosed = false;
                vectorPath.Shapes.Add(shape2);
                VectorDataProvider.UpdateLayerFromVectorPath(layer, vectorPath, true);
                PatternOverlayEffect patternOverlay = layer.BlendingOptions.AddPatternOverlay();
                var newPattern = new int[]
                                        {
                                Color.Aqua.ToArgb(), Color.Red.ToArgb(), Color.Red.ToArgb(),
                                Color.Aqua.ToArgb(), Color.Aqua.ToArgb(), Color.White.ToArgb(),
                                Color.White.ToArgb(), Color.Aqua.ToArgb(),
                                        };
                var newPatternBounds = new Rectangle(0, 0, 4, 2);
                patternOverlay.Settings.PatternData = newPattern;
                patternOverlay.Settings.PatternWidth = newPatternBounds.Width;
                patternOverlay.Settings.PatternHeight = newPatternBounds.Height;
                patternOverlay.Settings.HorizontalOffset = newPatternBounds.X;
                patternOverlay.Settings.VerticalOffset = newPatternBounds.Y;
                layer.Update();
                var layer2 = FillLayer.CreateInstance(FillType.Color);
                psdImage.AddLayer(layer2);
                VectorPath vectorPath2 = VectorDataProvider.CreateVectorPathForLayer(layer2);
                vectorPath2.FillColor = Color.Blue;
                PathShape shape3 = new PathShape();
                shape3.Points.Add(new BezierKnot(new PointF(400, 450), true));
                shape3.Points.Add(new BezierKnot(new PointF(100, 400), true));
                shape3.Points.Add(new BezierKnot(new PointF(250, 100), true));
                shape3.IsClosed = false;
                vectorPath2.Shapes.Add(shape3);
                VectorDataProvider.UpdateLayerFromVectorPath(layer2, vectorPath2, true);
                PatternOverlayEffect patternOverlay2 = layer2.BlendingOptions.AddPatternOverlay();
                var newPattern2 = new int[]
                                        {
                                Color.Green.ToArgb(), Color.Purple.ToArgb(), Color.Purple.ToArgb(),
                                Color.Green.ToArgb(), Color.Green.ToArgb(), Color.Black.ToArgb(),
                                Color.Black.ToArgb(), Color.Green.ToArgb(),
                                        };
                var newPatternBounds2 = new Rectangle(0, 0, 4, 2);
                patternOverlay2.Settings.PatternData = newPattern2;
                patternOverlay2.Settings.PatternWidth = newPatternBounds2.Width;
                patternOverlay2.Settings.PatternHeight = newPatternBounds2.Height;
                patternOverlay2.Settings.HorizontalOffset = newPatternBounds2.X;
                patternOverlay2.Settings.VerticalOffset = newPatternBounds2.Y;
                psdImage.Save(outputPsd);
                psdImage.Save(outputPng, new PngOptions() { ColorType = PngColorType.TruecolorWithAlpha });
PSDNET-1056. Temporäre Dateien überlaufen beim Öffnen einer Datei aus einem Stream
            using (var memStream = new MemoryStream())
            {
                byte[] fileBytes = new byte[3];
                memStream.Write(fileBytes, 0, fileBytes.Length);
                // Testverhalten
                Exception exception = null;
                try
                {
                    using (var image = Image.Load(memStream))
                    {
                    }
                }
                catch (CoreExceptions.ImageLoadException mainEx)
                {
                    // Suche nach der tiefsten Ausnahme
                    exception = mainEx;
                    while (exception.InnerException != null)
                    {
                        exception = exception.InnerException;
                    }
                }
                // Überprüfe Ausnahme
                string typeName = exception.GetType().Name; // für Debugging
                if (exception is CoreExceptions.ImageLoadException)
                {
                    // Alles in Ordnung
                }
                else
                {
                    // Nicht in Ordnung
                    throw exception;
                }
            }
PSDNET-991. Rendering-Optimierung für Gauß’schen Weichzeichner Smart Filter
          string sourceFilte = "psdnet991_layers.psd";
            string outputPsd = "out_psdnet991_layers.psd";
            string outputPng = "out_psdnet991_layers.png";
            using (var image = (PsdImage)Image.Load(sourceFilte))
            {
                SmartObjectLayer smartLayer = (SmartObjectLayer)image.Layers[1];
                Layer maskLayer = image.Layers[2];
                Layer regularLayer = image.Layers[3];
                GaussianBlurSmartFilter gaussianBlur = new GaussianBlurSmartFilter();
                gaussianBlur.Radius = 10;
                // Filter auf SmartObject anwenden
                gaussianBlur.Apply(smartLayer);
                smartLayer.SmartFilters.UpdateResourceValues();
                smartLayer.UpdateModifiedContent();
                // Filter auf Ebenenmaske anwenden
                gaussianBlur.ApplyToMask(maskLayer);
                // Filter auf Ebene anwenden
                gaussianBlur.Apply(regularLayer);
                image.Save(outputPsd);
                image.Save(outputPng, new PngOptions() { ColorType = PngColorType.TruecolorWithAlpha });
            }
PSDNET-1044. Unterstützung von vielen Musterdaten bei PattResource
            string src = "psdnet1044.psd";
            string output = "out_psdnet1044.psd";
            using (var image = (PsdImage)Image.Load(src, new PsdLoadOptions() { LoadEffectsResource = true }))
            {
                PattResource pattResource = (PattResource)image.GlobalLayerResources[0];
                if (pattResource.Patterns.Length == 2)
                {
                    Console.WriteLine("Korrekte Erfassung von PattResourceData-Elementen.");
                }
                var fillLayer = FillLayer.CreateInstance(FillType.Color);
                image.AddLayer(fillLayer);
                IPatternFillSettings pattSetting = fillLayer.BlendingOptions.AddPatternOverlay().Settings;
                pattSetting.PatternWidth = 3;
                pattSetting.PatternHeight = 3;
                pattSetting.PatternData = new int[]
                {
                    Color.White.ToArgb(), Color.White.ToArgb(), Color.Red.ToArgb(),
                    Color.White.ToArgb(), Color.Green.ToArgb(), Color.White.ToArgb(),
                    Color.Blue.ToArgb(), Color.White.ToArgb(), Color.White.ToArgb(),
                };
                image.Save(output);
            }