Aspose.PSD for .NET 21.10 - リリースノート

キー 概要 カテゴリ
PSDNET-128 スマートフィルター機構のサポート 機能
PSDNET-414 Fxid/FEidResource のサポート 機能
PSDNET-556 AliasStructure の読み込みエラー バグ
PSDNET-948 TextLayer PSD のフォントとカラーの変更 バグ
PSDNET-971 ベクターマスクを持つレイヤーをカスタム作成する機能の追加 強化

パブリック API 変更

追加された API:

  • P:Aspose.PSD.FileFormats.Psd.Layers.SmartObjects.SmartObjectLayer.SmartFilters
  • T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter
  • M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.#ctor
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.Name
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.FilterId
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.Distribution
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.AmountNoise
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.IsMonochromatic
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.FilterType
  • T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter
  • M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter.#ctor
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter.Name
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter.FilterId
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter.Radius
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter.FilterType
  • T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.NoiseDistribution
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.NoiseDistribution.Uniform
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.NoiseDistribution.Gaussian
  • T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.Name
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.FilterId
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.IsEnabled
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.Opacity
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.BlendMode
  • M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.Apply(Aspose.PSD.RasterImage)
  • M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.ApplyToMask(Aspose.PSD.FileFormats.Psd.Layers.Layer)
  • M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.OnLoad
  • M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.Clone
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.sourceDescriptor
  • T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.UnknownSmartFilter
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.UnknownSmartFilter.Name
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.UnknownSmartFilter.FilterId
  • T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.IsEnabled
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.IsValidAtPosition
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.IsMaskEnabled
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.IsMaskLinked
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.IsMaskExtendWithWhite
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.Filters
  • M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.UpdateResourceValues
  • T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource
  • M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.#ctor(System.Int32,System.Int32,Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData[])
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.Signature
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.Key
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.PsdVersion
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.Version
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.FilterEffectMasks
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.Length
  • M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.Save(Aspose.PSD.StreamContainer,System.Int32)
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.FEidTypeToolKey
  • F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.FXidTypeToolKey
  • T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData
  • M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.#ctor(System.String,Aspose.PSD.Rectangle,System.Int32,System.Int32,Aspose.PSD.FileFormats.Psd.Layers.ChannelInformation[],Aspose.PSD.FileFormats.Psd.Layers.ChannelInformation,Aspose.PSD.Rectangle,Aspose.PSD.FileFormats.Psd.Layers.ChannelInformation)
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.Length
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.GUID
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.Rectangle
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.PixelsDepth
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.MaxChannels
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.Channels
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.UserMask
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.MaskRectangle
  • P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.SheetMask
  • M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.SaveData(Aspose.PSD.StreamContainer)

削除された API:

  • なし

使用例:

PSDNET-128. スマートフィルター機構のサポート

            string sourceFilte = "r2_SmartFilters.psd";
            string outputPsd = "out_r2_SmartFilters.psd";

            void AssertAreEqual(object expected, object actual)
            {
                if (!object.Equals(expected, actual))
                {
                    throw new Exception("Objects are not equal.");
                }
            }

            using (var image = (PsdImage)Image.Load(sourceFilte))
            {
                SmartObjectLayer smartObj = (SmartObjectLayer)image.Layers[1];

                // edit smart filters
                GaussianBlurSmartFilter gaussianBlur = (GaussianBlurSmartFilter)smartObj.SmartFilters.Filters[0];

                // check filter values
                AssertAreEqual(3.1, gaussianBlur.Radius);
                AssertAreEqual(BlendMode.Dissolve, gaussianBlur.BlendMode);
                AssertAreEqual(90d, gaussianBlur.Opacity);
                AssertAreEqual(true, gaussianBlur.IsEnabled);

                // update filter values
                gaussianBlur.Radius = 1;
                gaussianBlur.BlendMode = BlendMode.Divide;
                gaussianBlur.Opacity = 75;
                gaussianBlur.IsEnabled = false;
                AddNoiseSmartFilter addNoise = (AddNoiseSmartFilter)smartObj.SmartFilters.Filters[1];
                addNoise.Distribution = NoiseDistribution.Uniform;

                // add new filter items
                var filters = new List<SmartFilter>(smartObj.SmartFilters.Filters);
                filters.Add(new GaussianBlurSmartFilter());
                filters.Add(new AddNoiseSmartFilter());
                smartObj.SmartFilters.Filters = filters.ToArray();

                // apply changes
                smartObj.SmartFilters.UpdateResourceValues();

                // Apply filters
                smartObj.SmartFilters.Filters[0].Apply(image.Layers[2]);
                smartObj.SmartFilters.Filters[4].ApplyToMask(image.Layers[2]);

                image.Save(outputPsd);
            }

            using (var image = (PsdImage)Image.Load(outputPsd))
            {
                SmartObjectLayer smartObj = (SmartObjectLayer)image.Layers[1];

                GaussianBlurSmartFilter gaussianBlur = (GaussianBlurSmartFilter)smartObj.SmartFilters.Filters[0];

                // check filter values
                AssertAreEqual(1d, gaussianBlur.Radius);
                AssertAreEqual(BlendMode.Divide, gaussianBlur.BlendMode);
                AssertAreEqual(75d, gaussianBlur.Opacity);
                AssertAreEqual(false, gaussianBlur.IsEnabled);

                AssertAreEqual(true, smartObj.SmartFilters.Filters[5] is GaussianBlurSmartFilter);
                AssertAreEqual(true, smartObj.SmartFilters.Filters[6] is AddNoiseSmartFilter);
            }

PSDNET-414. Fxid/FEidResource のサポート

            string inputFilePath = "psdnet414_3.psd";
            string output = "out_psdnet414_3.psd";

            int resLength = 1144;
            int maskLength = 369;

            void AssertAreEqual(object expected, object actual, string message = null)
            {
                if (!object.Equals(expected, actual))
                {
                    throw new FormatException(message ?? "Objects are not equal.");
                }
            }

            using (var psdImage = (PsdImage)Image.Load(inputFilePath))
            {
                FXidResource fXidResource = (FXidResource)psdImage.GlobalLayerResources[3];

                AssertAreEqual(resLength, fXidResource.Length);
                foreach (var maskData in fXidResource.FilterEffectMasks)
                {
                    AssertAreEqual(maskLength, maskData.Length);
                }

                psdImage.Save(output);
            }

            // 保存後の確認
            using (var psdImage = (PsdImage)Image.Load(output))
            {
                FXidResource fXidResource = (FXidResource)psdImage.GlobalLayerResources[3];

                AssertAreEqual(resLength, fXidResource.Length);
                foreach (var maskData in fXidResource.FilterEffectMasks)
                {
                    AssertAreEqual(maskLength, maskData.Length);
                }
            }

PSDNET-556. AliasStructure の読み込みエラー

            string srcFile = "Aspose.psd";
            string outputPsd = "out_Aspose.psd";
            string outputPng = "out_Aspose.png";

            void AssertAreEqual(object expected, object actual, string message = null)
            {
                if (!object.Equals(expected, actual))
                {
                    throw new FormatException(message ?? "Objects are not equal.");
                }
            }

            using (var image = (PsdImage)Image.Load(srcFile))
            {
                LnkeResource lnkeResource = (LnkeResource)image.GlobalLayerResources[3];
                LiFeDataSource dataSource = (LiFeDataSource)lnkeResource[0];
                AssertAreEqual(2484L, dataSource.Length);

                foreach (var layer in image.Layers)
                {
                    if (layer is TextLayer)
                    {
                        TextLayer textLayer = layer as TextLayer;
                        textLayer.UpdateText("Test", Aspose.PSD.Color.Black);
                    }
                }

                image.Save(outputPsd);
                image.Save(outputPng, new PngOptions() { ColorType = PngColorType.GrayscaleWithAlpha });
            }

PSDNET-948. TextLayer PSD のフォントとカラーの変更

            string sourceFileName = "fontExamples948.psd";
            string testFontsFoler = "Fonts";
            string outputPng = "output.png";

            FontSettings.SetFontsFolder(testFontsFoler);

            using (PsdImage image = (PsdImage)Aspose.PSD.Image.Load(sourceFileName))
            {
                foreach (var layer in image.Layers)
                {
                    var textLayer = layer as TextLayer;
                    if (textLayer != null)
                    {
                        ITextPortion textPortion = textLayer.TextData.Items[0];
                        textPortion.Style.FillColor = Color.BlueViolet;

                        textLayer.TextData.UpdateLayerData();
                    }
                }

                image.Save(outputPng, new PngOptions());
            }

PSDNET-971. ベクターマスクを持つレイヤーをカスタム作成する機能の追加

        public void CreatingVectorPathExample()
        {
            string fileName = "PathExample2.psd";

            string outputPsd = "out_CreatingVectorPathExampleTest.psd";
            string outputPng = "out_CreatingVectorPathExampleTest.png";

            using (var psdImage = (PsdImage)Image.Load(fileName))
            {
                VectorDataProvider.RemoveVectorPathDataFromLayer(psdImage.Layers[2]);

                // 存在するベクターパスデータのない既存のレイヤーに対して VectorPath オブジェクトを作成します。
                VectorPath vectorPath = VectorDataProvider.CreateVectorPathForLayer(psdImage.Layers[1]);

                // ベクターパスの塗り色を設定します。
                vectorPath.FillColor = Color.MediumPurple;

                // 新しいシェイプを追加します
                PathShape newShape = new PathShape();
                newShape.Points.Add(new BezierKnot(new PointF(65, 175), true));
                newShape.Points.Add(new BezierKnot(new PointF(65, 210), true));
                newShape.Points.Add(new BezierKnot(new PointF(190, 210), true));
                newShape.Points.Add(new BezierKnot(new PointF(190, 175), true));
                vectorPath.Shapes.Add(newShape);

                // レイヤー内のパスデータを更新します
                VectorDataProvider.UpdateLayerFromVectorPath(psdImage.Layers[1], vectorPath, true);


                // 新しいレイヤー用の VectorPath オブジェクトを作成します。
                FillLayer layer2 = FillLayer.CreateInstance(Aspose.PSD.FileFormats.Psd.Layers.FillSettings.FillType.Color);
                layer2.DisplayName = "Layer 2";
                psdImage.AddLayer(layer2);
                VectorPath vectorPath2 = VectorDataProvider.CreateVectorPathForLayer(layer2);

                // ベクターパスの塗り色を設定します。
                vectorPath2.FillColor = Color.IndianRed;

                // 新しいシェイプを追加します
                PathShape newShape2 = new PathShape();
                newShape2.Points.Add(new BezierKnot(new PointF(50, 150), true));
                newShape2.Points.Add(new BezierKnot(new PointF(100, 200), true));
                newShape2.Points.Add(new BezierKnot(new PointF(0, 200), true));
                vectorPath2.Shapes.Add(newShape2);

                // レイ内のパスデータを更新します。
VectorDataProvider.UpdateLayerFromVectorPath(layer2vectorPath2true);

psdImage.Save(outputPsd);
psdImage.Save(outputPngnew PngOptions() { ColorType = Aspose.PSD.FileFormats.Png.PngColorType.TruecolorWithAlpha });
}
}

}

#region Vector path editor (ここにはベクターパスを編集するためのクラスが配置されています)。

/// <summary>
/// <see cref="Layer"/> と <see cref="VectorPath"/> の間で作業を提供するクラス。
/// </summary>
public static class VectorDataProvider
{
/// <summary>
/// 入力レイヤーからリソースを基に <see cref="VectorPath"/> インスタンスを作成します。
/// </summary>
/// <param name="psdLayer">Psd レイヤー。</param>
/// <returns>入力レイヤーからのリソースに基づいた <see cref="VectorPath"/> インスタンス。</returns>
public static VectorPath CreateVectorPathForLayer(Layer psdLayer)
{
VectorPathDataResource pathResource = FindVectorPathDataResource(psdLayertrue);
SoCoResource socoResource = FindSoCoResource(psdLayertrue);
VectorPath vectorPath = new VectorPath(pathResource);
if (socoResource != null)
{
vectorPath.FillColor = socoResource.Color;
}

return vectorPath;
}

/// <summary>
/// <see cref="VectorPath"/> インスタンスから入力レイヤーリソースを更新するか新しいパスリソースを作成して更新します。
/// </summary>
/// <param name="psdLayer">Psd レイヤー。</param>
/// <param name="vectorPath">ベクターパス。</param>
/// <param name="createIfNotExist">リソースが存在しない場合、 <see cref="true"/> で新しいリソースを作成し、それ以外は <see cref="null"/> を返します。</param>
public static void UpdateLayerFromVectorPath(Layer psdLayerVectorPath vectorPathbool createIfNotExist = false)
{
VectorPathDataResource pathResource = FindVectorPathDataResource(psdLayercreateIfNotExist);
VogkResource vogkResource = FindVogkResource(psdLayercreateIfNotExist);
SoCoResource socoResource = FindSoCoResource(psdLayercreateIfNotExist);

UpdateResources(pathResourcevogkResourcesocoResourcevectorPath);

ReplaceVectorPathDataResourceInLayer(psdLayerpathResourcevogkResourcesocoResource);
}

/// <summary>
/// 入力レイヤーからベクターパスデータを削除します。
/// </summary>
/// <param name="psdLayer">Psd レイヤー。</param>
public static void RemoveVectorPathDataFromLayer(Layer psdLayer)
{
List<LayerResource> oldResources = new List<LayerResource>(psdLayer.Resources);
List<LayerResource> newResources = new List<LayerResource>();
for (int i = 0; i < oldResources.Count; i++)
{
LayerResource resource = oldResources[i];

if (resource is VectorPathDataResource || resource is VogkResource || resource is SoCoResource)
{
continue;
}
else
{
newResources.Add(resource);
}
}

psdLayer.Resources = newResources.ToArray();
}

/// <summary>
/// <see cref="VectorPath"/> インスタンスからリソースデータを更新します。
/// </summary>
/// <param name="pathResource">パスのリソース。</param>
/// <param name="vogkResource">ベクター原点データリソース。</param>
/// <param name="socoResource">ソリッドカラーリソース。</param>
/// <param name="vectorPath">ベクターパス。</param>
private static void UpdateResources(VectorPathDataResource pathResourceVogkResource vogkResourceSoCoResource socoResourceVectorPath vectorPath)
{
pathResource.Version = vectorPath.Version;
pathResource.IsNotLinked = vectorPath.IsNotLinked;
pathResource.IsDisabled = vectorPath.IsDisabled;
pathResource.IsInverted = vectorPath.IsInverted;

List<VectorShapeOriginSettings> originSettings = new List<VectorShapeOriginSettings>();
List<VectorPathRecord> path = new List<VectorPathRecord>();
path.Add(new PathFillRuleRecord(null));
path.Add(new InitialFillRuleRecord(vectorPath.IsFillStartsWithAllPixels));
for (ushort i = 0; i < vectorPath.Shapes.Count; i++)
{
PathShape shape = vectorPath.Shapes[i];
shape.ShapeIndex = i;
path.AddRange(shape.ToVectorPathRecords());
originSettings.Add(new VectorShapeOriginSettings() { IsShapeInvalidated = trueOriginIndex = i });
}

pathResource.Paths = path.ToArray();
vogkResource.ShapeOriginSettings = originSettings.ToArray();

socoResource.Color = vectorPath.FillColor;
}

/// <summary>
/// レイヤー内で更新されたもしくは新しいリソースでリソースを置き換えます。
/// </summary>
/// <param name="psdLayer">Psd レイヤー。</param>
/// <param name="pathResource">パスのリソース。</param>
/// <param name="vogkResource">ベクター原点データリソース。</param>
/// <param name="socoResource">ソリッドカラーリソース。</param>
private static void ReplaceVectorPathDataResourceInLayer(Layer psdLayerVectorPathDataResource pathResourceVogkResource vogkResourceSoCoResource socoResource)
{
bool pathResourceExist = false;
bool vogkResourceExist = false;
bool socoResourceExist = false;

List<LayerResource> resources = new List<LayerResource>(psdLayer.Resources);
for (int i = 0; i < resources.Count; i++)
{
LayerResource resource = resources[i];
if (resource is VectorPathDataResource)
{
resources[i] = pathResource;
pathResourceExist = true;
}
else if (resource is VogkResource)
{
resources[i] = vogkResource;
vogkResourceExist = true;
}
else if (resource is SoCoResource)
{
resources[i] = socoResource;
socoResourceExist = true;
}
}

if (!pathResourceExist)
{
resources.Add(pathResource);
}

if (!vogkResourceExist)
{
resources.Add(vogkResource);
}

if (!socoResourceExist)
{
resources.Add(socoResource);
}

psdLayer.Resources = resources.ToArray();
}
}

/// <summary>
/// ベジエ曲線のノット、1 つのアンカーポイントと 2 つの制御ポイントを含みます。
/// </summary>
public class BezierKnot
{
/// <summary>
/// ベジエノットの移動させる投影。
/// </summary>
private void Shift(float xOffsetfloat yOffset)
{
this.ControlPoint1 = new PointF(this.ControlPoint1.X + xOffsetthis.ControlPoint1.Y + yOffset);
this.AnchorPoint = new PointF(this.AnchorPoint.X + xOffsetthis.AnchorPoint.Y + yOffset);
this.ControlPoint2 = new PointF(this.ControlPoint2.X + xOffsetthis.ControlPoint2.Y + yOffset);
}

/// <summary>
/// リソースからポイント値をノーマルに変換します。
/// </summary>
private static PointF ResourcePointToPointF(Point point)
{
return new PointF(point.Y / 65535point.X / 65535);
}

/// <summary>
/// ノーマルポイント値をリソースポイントに変換します。
/// </summary>
private static Point PointFToResourcePoint(PointF point)
{
return new Point((int)Math.Round(point.Y * 65535)(int)Math.Round(point.X * 65535));
}
}

/// <summary>
/// BezierKnotRecord に基づいてこのインスタンスを作成します。
/// </summary>
private static void InitFromResources(IEnumerable<BezierKnotRecord> bezierKnotRecords)
{
List<BezierKnot> newPoints = new List<BezierKnot>();

foreach (var record in bezierKnotRecords)
{
newPoints.Add(new BezierKnot(record));
}

this.Points = newPoints;
}
}
}