Aspose.PSD for .NET 21.10 - リリースノート
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このページには、Aspose.PSD for .NET 21.10 のリリースノートが含まれています。
キー | 概要 | カテゴリ |
---|---|---|
PSDNET-128 | スマートフィルター機構のサポート | 機能 |
PSDNET-414 | Fxid/FEidResource のサポート | 機能 |
PSDNET-556 | AliasStructure の読み込みエラー | バグ |
PSDNET-948 | TextLayer PSD のフォントとカラーの変更 | バグ |
PSDNET-971 | ベクターマスクを持つレイヤーをカスタム作成する機能の追加 | 強化 |
パブリック API 変更
追加された API:
- P:Aspose.PSD.FileFormats.Psd.Layers.SmartObjects.SmartObjectLayer.SmartFilters
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.#ctor
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.Name
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.FilterId
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.Distribution
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.AmountNoise
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.IsMonochromatic
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.FilterType
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter.#ctor
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter.Name
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter.FilterId
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter.Radius
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter.FilterType
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.NoiseDistribution
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.NoiseDistribution.Uniform
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.NoiseDistribution.Gaussian
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.Name
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.FilterId
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.IsEnabled
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.Opacity
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.BlendMode
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.Apply(Aspose.PSD.RasterImage)
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.ApplyToMask(Aspose.PSD.FileFormats.Psd.Layers.Layer)
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.OnLoad
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.Clone
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.sourceDescriptor
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.UnknownSmartFilter
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.UnknownSmartFilter.Name
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.UnknownSmartFilter.FilterId
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.IsEnabled
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.IsValidAtPosition
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.IsMaskEnabled
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.IsMaskLinked
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.IsMaskExtendWithWhite
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.Filters
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.UpdateResourceValues
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.#ctor(System.Int32,System.Int32,Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData[])
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.Signature
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.Key
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.PsdVersion
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.Version
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.FilterEffectMasks
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.Length
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.Save(Aspose.PSD.StreamContainer,System.Int32)
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.FEidTypeToolKey
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.FXidTypeToolKey
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.#ctor(System.String,Aspose.PSD.Rectangle,System.Int32,System.Int32,Aspose.PSD.FileFormats.Psd.Layers.ChannelInformation[],Aspose.PSD.FileFormats.Psd.Layers.ChannelInformation,Aspose.PSD.Rectangle,Aspose.PSD.FileFormats.Psd.Layers.ChannelInformation)
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.Length
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.GUID
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.Rectangle
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.PixelsDepth
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.MaxChannels
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.Channels
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.UserMask
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.MaskRectangle
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.SheetMask
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.SaveData(Aspose.PSD.StreamContainer)
削除された API:
- なし
使用例:
PSDNET-128. スマートフィルター機構のサポート
string sourceFilte = "r2_SmartFilters.psd";
string outputPsd = "out_r2_SmartFilters.psd";
void AssertAreEqual(object expected, object actual)
{
if (!object.Equals(expected, actual))
{
throw new Exception("Objects are not equal.");
}
}
using (var image = (PsdImage)Image.Load(sourceFilte))
{
SmartObjectLayer smartObj = (SmartObjectLayer)image.Layers[1];
// edit smart filters
GaussianBlurSmartFilter gaussianBlur = (GaussianBlurSmartFilter)smartObj.SmartFilters.Filters[0];
// check filter values
AssertAreEqual(3.1, gaussianBlur.Radius);
AssertAreEqual(BlendMode.Dissolve, gaussianBlur.BlendMode);
AssertAreEqual(90d, gaussianBlur.Opacity);
AssertAreEqual(true, gaussianBlur.IsEnabled);
// update filter values
gaussianBlur.Radius = 1;
gaussianBlur.BlendMode = BlendMode.Divide;
gaussianBlur.Opacity = 75;
gaussianBlur.IsEnabled = false;
AddNoiseSmartFilter addNoise = (AddNoiseSmartFilter)smartObj.SmartFilters.Filters[1];
addNoise.Distribution = NoiseDistribution.Uniform;
// add new filter items
var filters = new List<SmartFilter>(smartObj.SmartFilters.Filters);
filters.Add(new GaussianBlurSmartFilter());
filters.Add(new AddNoiseSmartFilter());
smartObj.SmartFilters.Filters = filters.ToArray();
// apply changes
smartObj.SmartFilters.UpdateResourceValues();
// Apply filters
smartObj.SmartFilters.Filters[0].Apply(image.Layers[2]);
smartObj.SmartFilters.Filters[4].ApplyToMask(image.Layers[2]);
image.Save(outputPsd);
}
using (var image = (PsdImage)Image.Load(outputPsd))
{
SmartObjectLayer smartObj = (SmartObjectLayer)image.Layers[1];
GaussianBlurSmartFilter gaussianBlur = (GaussianBlurSmartFilter)smartObj.SmartFilters.Filters[0];
// check filter values
AssertAreEqual(1d, gaussianBlur.Radius);
AssertAreEqual(BlendMode.Divide, gaussianBlur.BlendMode);
AssertAreEqual(75d, gaussianBlur.Opacity);
AssertAreEqual(false, gaussianBlur.IsEnabled);
AssertAreEqual(true, smartObj.SmartFilters.Filters[5] is GaussianBlurSmartFilter);
AssertAreEqual(true, smartObj.SmartFilters.Filters[6] is AddNoiseSmartFilter);
}
PSDNET-414. Fxid/FEidResource のサポート
string inputFilePath = "psdnet414_3.psd";
string output = "out_psdnet414_3.psd";
int resLength = 1144;
int maskLength = 369;
void AssertAreEqual(object expected, object actual, string message = null)
{
if (!object.Equals(expected, actual))
{
throw new FormatException(message ?? "Objects are not equal.");
}
}
using (var psdImage = (PsdImage)Image.Load(inputFilePath))
{
FXidResource fXidResource = (FXidResource)psdImage.GlobalLayerResources[3];
AssertAreEqual(resLength, fXidResource.Length);
foreach (var maskData in fXidResource.FilterEffectMasks)
{
AssertAreEqual(maskLength, maskData.Length);
}
psdImage.Save(output);
}
// 保存後の確認
using (var psdImage = (PsdImage)Image.Load(output))
{
FXidResource fXidResource = (FXidResource)psdImage.GlobalLayerResources[3];
AssertAreEqual(resLength, fXidResource.Length);
foreach (var maskData in fXidResource.FilterEffectMasks)
{
AssertAreEqual(maskLength, maskData.Length);
}
}
PSDNET-556. AliasStructure の読み込みエラー
string srcFile = "Aspose.psd";
string outputPsd = "out_Aspose.psd";
string outputPng = "out_Aspose.png";
void AssertAreEqual(object expected, object actual, string message = null)
{
if (!object.Equals(expected, actual))
{
throw new FormatException(message ?? "Objects are not equal.");
}
}
using (var image = (PsdImage)Image.Load(srcFile))
{
LnkeResource lnkeResource = (LnkeResource)image.GlobalLayerResources[3];
LiFeDataSource dataSource = (LiFeDataSource)lnkeResource[0];
AssertAreEqual(2484L, dataSource.Length);
foreach (var layer in image.Layers)
{
if (layer is TextLayer)
{
TextLayer textLayer = layer as TextLayer;
textLayer.UpdateText("Test", Aspose.PSD.Color.Black);
}
}
image.Save(outputPsd);
image.Save(outputPng, new PngOptions() { ColorType = PngColorType.GrayscaleWithAlpha });
}
PSDNET-948. TextLayer PSD のフォントとカラーの変更
string sourceFileName = "fontExamples948.psd";
string testFontsFoler = "Fonts";
string outputPng = "output.png";
FontSettings.SetFontsFolder(testFontsFoler);
using (PsdImage image = (PsdImage)Aspose.PSD.Image.Load(sourceFileName))
{
foreach (var layer in image.Layers)
{
var textLayer = layer as TextLayer;
if (textLayer != null)
{
ITextPortion textPortion = textLayer.TextData.Items[0];
textPortion.Style.FillColor = Color.BlueViolet;
textLayer.TextData.UpdateLayerData();
}
}
image.Save(outputPng, new PngOptions());
}
PSDNET-971. ベクターマスクを持つレイヤーをカスタム作成する機能の追加
public void CreatingVectorPathExample()
{
string fileName = "PathExample2.psd";
string outputPsd = "out_CreatingVectorPathExampleTest.psd";
string outputPng = "out_CreatingVectorPathExampleTest.png";
using (var psdImage = (PsdImage)Image.Load(fileName))
{
VectorDataProvider.RemoveVectorPathDataFromLayer(psdImage.Layers[2]);
// 存在するベクターパスデータのない既存のレイヤーに対して VectorPath オブジェクトを作成します。
VectorPath vectorPath = VectorDataProvider.CreateVectorPathForLayer(psdImage.Layers[1]);
// ベクターパスの塗り色を設定します。
vectorPath.FillColor = Color.MediumPurple;
// 新しいシェイプを追加します
PathShape newShape = new PathShape();
newShape.Points.Add(new BezierKnot(new PointF(65, 175), true));
newShape.Points.Add(new BezierKnot(new PointF(65, 210), true));
newShape.Points.Add(new BezierKnot(new PointF(190, 210), true));
newShape.Points.Add(new BezierKnot(new PointF(190, 175), true));
vectorPath.Shapes.Add(newShape);
// レイヤー内のパスデータを更新します
VectorDataProvider.UpdateLayerFromVectorPath(psdImage.Layers[1], vectorPath, true);
// 新しいレイヤー用の VectorPath オブジェクトを作成します。
FillLayer layer2 = FillLayer.CreateInstance(Aspose.PSD.FileFormats.Psd.Layers.FillSettings.FillType.Color);
layer2.DisplayName = "Layer 2";
psdImage.AddLayer(layer2);
VectorPath vectorPath2 = VectorDataProvider.CreateVectorPathForLayer(layer2);
// ベクターパスの塗り色を設定します。
vectorPath2.FillColor = Color.IndianRed;
// 新しいシェイプを追加します
PathShape newShape2 = new PathShape();
newShape2.Points.Add(new BezierKnot(new PointF(50, 150), true));
newShape2.Points.Add(new BezierKnot(new PointF(100, 200), true));
newShape2.Points.Add(new BezierKnot(new PointF(0, 200), true));
vectorPath2.Shapes.Add(newShape2);
// レイ内のパスデータを更新します。
VectorDataProvider.UpdateLayerFromVectorPath(layer2、vectorPath2、true);
psdImage.Save(outputPsd);
psdImage.Save(outputPng、new PngOptions() { ColorType = Aspose.PSD.FileFormats.Png.PngColorType.TruecolorWithAlpha });
}
}
}
#region Vector path editor (ここにはベクターパスを編集するためのクラスが配置されています)。
/// <summary>
/// <see cref="Layer"/> と <see cref="VectorPath"/> の間で作業を提供するクラス。
/// </summary>
public static class VectorDataProvider
{
/// <summary>
/// 入力レイヤーからリソースを基に <see cref="VectorPath"/> インスタンスを作成します。
/// </summary>
/// <param name="psdLayer">Psd レイヤー。</param>
/// <returns>入力レイヤーからのリソースに基づいた <see cref="VectorPath"/> インスタンス。</returns>
public static VectorPath CreateVectorPathForLayer(Layer psdLayer)
{
VectorPathDataResource pathResource = FindVectorPathDataResource(psdLayer、true);
SoCoResource socoResource = FindSoCoResource(psdLayer、true);
VectorPath vectorPath = new VectorPath(pathResource);
if (socoResource != null)
{
vectorPath.FillColor = socoResource.Color;
}
return vectorPath;
}
/// <summary>
/// <see cref="VectorPath"/> インスタンスから入力レイヤーリソースを更新するか新しいパスリソースを作成して更新します。
/// </summary>
/// <param name="psdLayer">Psd レイヤー。</param>
/// <param name="vectorPath">ベクターパス。</param>
/// <param name="createIfNotExist">リソースが存在しない場合、 <see cref="true"/> で新しいリソースを作成し、それ以外は <see cref="null"/> を返します。</param>
public static void UpdateLayerFromVectorPath(Layer psdLayer、VectorPath vectorPath、bool createIfNotExist = false)
{
VectorPathDataResource pathResource = FindVectorPathDataResource(psdLayer、createIfNotExist);
VogkResource vogkResource = FindVogkResource(psdLayer、createIfNotExist);
SoCoResource socoResource = FindSoCoResource(psdLayer、createIfNotExist);
UpdateResources(pathResource、vogkResource、socoResource、vectorPath);
ReplaceVectorPathDataResourceInLayer(psdLayer、pathResource、vogkResource、socoResource);
}
/// <summary>
/// 入力レイヤーからベクターパスデータを削除します。
/// </summary>
/// <param name="psdLayer">Psd レイヤー。</param>
public static void RemoveVectorPathDataFromLayer(Layer psdLayer)
{
List<LayerResource> oldResources = new List<LayerResource>(psdLayer.Resources);
List<LayerResource> newResources = new List<LayerResource>();
for (int i = 0; i < oldResources.Count; i++)
{
LayerResource resource = oldResources[i];
if (resource is VectorPathDataResource || resource is VogkResource || resource is SoCoResource)
{
continue;
}
else
{
newResources.Add(resource);
}
}
psdLayer.Resources = newResources.ToArray();
}
/// <summary>
/// <see cref="VectorPath"/> インスタンスからリソースデータを更新します。
/// </summary>
/// <param name="pathResource">パスのリソース。</param>
/// <param name="vogkResource">ベクター原点データリソース。</param>
/// <param name="socoResource">ソリッドカラーリソース。</param>
/// <param name="vectorPath">ベクターパス。</param>
private static void UpdateResources(VectorPathDataResource pathResource、VogkResource vogkResource、SoCoResource socoResource、VectorPath vectorPath)
{
pathResource.Version = vectorPath.Version;
pathResource.IsNotLinked = vectorPath.IsNotLinked;
pathResource.IsDisabled = vectorPath.IsDisabled;
pathResource.IsInverted = vectorPath.IsInverted;
List<VectorShapeOriginSettings> originSettings = new List<VectorShapeOriginSettings>();
List<VectorPathRecord> path = new List<VectorPathRecord>();
path.Add(new PathFillRuleRecord(null));
path.Add(new InitialFillRuleRecord(vectorPath.IsFillStartsWithAllPixels));
for (ushort i = 0; i < vectorPath.Shapes.Count; i++)
{
PathShape shape = vectorPath.Shapes[i];
shape.ShapeIndex = i;
path.AddRange(shape.ToVectorPathRecords());
originSettings.Add(new VectorShapeOriginSettings() { IsShapeInvalidated = true、OriginIndex = i });
}
pathResource.Paths = path.ToArray();
vogkResource.ShapeOriginSettings = originSettings.ToArray();
socoResource.Color = vectorPath.FillColor;
}
/// <summary>
/// レイヤー内で更新されたもしくは新しいリソースでリソースを置き換えます。
/// </summary>
/// <param name="psdLayer">Psd レイヤー。</param>
/// <param name="pathResource">パスのリソース。</param>
/// <param name="vogkResource">ベクター原点データリソース。</param>
/// <param name="socoResource">ソリッドカラーリソース。</param>
private static void ReplaceVectorPathDataResourceInLayer(Layer psdLayer、VectorPathDataResource pathResource、VogkResource vogkResource、SoCoResource socoResource)
{
bool pathResourceExist = false;
bool vogkResourceExist = false;
bool socoResourceExist = false;
List<LayerResource> resources = new List<LayerResource>(psdLayer.Resources);
for (int i = 0; i < resources.Count; i++)
{
LayerResource resource = resources[i];
if (resource is VectorPathDataResource)
{
resources[i] = pathResource;
pathResourceExist = true;
}
else if (resource is VogkResource)
{
resources[i] = vogkResource;
vogkResourceExist = true;
}
else if (resource is SoCoResource)
{
resources[i] = socoResource;
socoResourceExist = true;
}
}
if (!pathResourceExist)
{
resources.Add(pathResource);
}
if (!vogkResourceExist)
{
resources.Add(vogkResource);
}
if (!socoResourceExist)
{
resources.Add(socoResource);
}
psdLayer.Resources = resources.ToArray();
}
}
/// <summary>
/// ベジエ曲線のノット、1 つのアンカーポイントと 2 つの制御ポイントを含みます。
/// </summary>
public class BezierKnot
{
/// <summary>
/// ベジエノットの移動させる投影。
/// </summary>
private void Shift(float xOffset、float yOffset)
{
this.ControlPoint1 = new PointF(this.ControlPoint1.X + xOffset、this.ControlPoint1.Y + yOffset);
this.AnchorPoint = new PointF(this.AnchorPoint.X + xOffset、this.AnchorPoint.Y + yOffset);
this.ControlPoint2 = new PointF(this.ControlPoint2.X + xOffset、this.ControlPoint2.Y + yOffset);
}
/// <summary>
/// リソースからポイント値をノーマルに変換します。
/// </summary>
private static PointF ResourcePointToPointF(Point point)
{
return new PointF(point.Y / 65535、point.X / 65535);
}
/// <summary>
/// ノーマルポイント値をリソースポイントに変換します。
/// </summary>
private static Point PointFToResourcePoint(PointF point)
{
return new Point((int)Math.Round(point.Y * 65535)、(int)Math.Round(point.X * 65535));
}
}
/// <summary>
/// BezierKnotRecord に基づいてこのインスタンスを作成します。
/// </summary>
private static void InitFromResources(IEnumerable<BezierKnotRecord> bezierKnotRecords)
{
List<BezierKnot> newPoints = new List<BezierKnot>();
foreach (var record in bezierKnotRecords)
{
newPoints.Add(new BezierKnot(record));
}
this.Points = newPoints;
}
}
}