LaTeX to image | Aspose.TeX for C++

Aspose.TeX for C++ also allows us to convert LaTeX files to a number of other raster image formats.

How to convert LaTeX to PNG

Let’s take a detailed look at the code in C++ providing the simplest way to convert LaTeX to PNG format.

                
            

So, the first thing we need to do (well, sometimes not the very first) is to create an instance of the TeXOptions class. The only static method that does this is ConsoleAppOptions(), so let’s not be puzzled by the meaning of its name. The method takes the get_ObjectLaTeX() instance of the TeXConfig class, which is exactly suitable for converting a LaTeX file. This configuration tells the Object TeX engine to load the Object LaTeX format and to be ready to accept the LaTeX file. Object LaTeX format is actually just the LaTeX format, except that it uses Object TeX specific primitives to set up the page metrics.

The first of the required options is OutputWorkingDirectory which defines the space, or area, where the TeX output will be written. Here are the details about the output directory concept in Aspose.TeX for C++. In this example, we use the OutputFileSystemDirectory class, which lets us write the output to the specified directory, or folder.

The second option is a SaveOptions class instance which will control the transformation of the object model to the target format. Since we are converting LaTeX to PNG, it’s the PngSaveOptions class instance, which lets us specify the resolution of the output images.

Next, we need to create an instance of the TeXJob class. Wanting to convert a LaTeX file stored in the file system, we use this version of the constructor. We need to specify the full path to the file. Otherwise, the engine will look for it in the current directory (which is CurrentDirectory) and most likely will not find it. Nevertheless, we may omit the extension if our file has the .tex one. The engine will append it automatically. The second argument of the constructor is a Device class instance. Since we are converting LaTeX to PNG, it’s an ImageDevice class (which is common to all supported image formats) instance. As the last argument, we pass the recently prepared conversion options.

All that’s left to do now is to run the job.

Regardless of whether the run was successful or not, the first result that we’ll see will be the terminal output. In case of success, it looks something like this:

 1This is ObjectTeX, Version 3.1415926-1.0 (Aspose.TeX 21.8)
 2entering extended mode
 3
 4(<input_directory>\hello-world.ltx
 5LaTeX2e <2011/06/27>
 6(article.cls
 7Document Class: article 2007/10/19 v1.4h Standard LaTeX document class
 8(size10.clo))
 9No file hello-world.aux.
10[1]
11(<output_directory>\hello-world.aux) )
12Output written on hello-world.png (1 page).
13Transcript written on hello-world.log.

We will find other “fruits” of the engine’s labor in the folder that we specified as the output directory. Those will be the transcript file and, here it is!, the main output PNG image file(s).

An alternative way to write the main output PNG file(s)

There is another way to get image data as an array of byte arrays, each array in the second dimension represents image data for a separate page.

 1    // Create conversion options for Object LaTeX format on Object TeX engine extension.
 2    System::SharedPtr<TeXOptions> options = TeXOptions::ConsoleAppOptions(TeXConfig::get_ObjectLaTeX());
 3    // Specify the file system working directory for the output.
 4    options->set_OutputWorkingDirectory(System::MakeObject<OutputFileSystemDirectory>(RunExamples::OutputDirectory));
 5    // Initialize the options for saving in PNG format.
 6    options->set_SaveOptions(System::MakeObject<PngSaveOptions>());
 7    // Run LaTeX to PNG conversion.
 8    System::SharedPtr<ImageDevice> device = System::MakeObject<ImageDevice>();
 9    System::MakeObject<TeXJob>(System::IO::Path::Combine(RunExamples::InputDirectory, u"hello-world.ltx"), device, options)->Run();
10    
11    // Save pages file by file.
12    for (int32_t i = 0; i < device->get_Result()->get_Length(); i++)
13    {
14        {
15            System::SharedPtr<System::IO::Stream> fs = System::IO::File::Open(System::IO::Path::Combine(RunExamples::OutputDirectory, System::String(u"page-") + (i + 1) + u".png"), System::IO::FileMode::Create);
16            // Clearing resources under 'using' statement
17            System::Details::DisposeGuard<1> __dispose_guard_0({ fs});
18            // ------------------------------------------
19            
20            try
21            {
22                fs->Write(device->get_Result()[i], 0, device->get_Result()[i]->get_Length());
23            }
24            catch(...)
25            {
26                __dispose_guard_0.SetCurrentException(std::current_exception());
27            }
28        }
29    }

The “page-n.png” file(s) will be written to any path we specify. Unlike PDF output, they will duplicate the output PNG files written to the output directory.

About input options

In case our main input file requires dependencies, for example, packages, that are not included in the basic LaTeX system and supported packages, we MUST set the RequiredInputDirectory option the similar way we set the OutputWorkingDirectory option and put the dependencies in that directory. Dependencies may be arbitrarily organized in subdirectories. In case we have our own files to include along the typesetting process, say external graphics files, we MUST also set the InputWorkingDirectory using the path to the location where those files are collected. We may also place the main input file somewhere inside the input directory and specify the relative path in the run() method (or specify no path at all if the main input file is in the root). Here are the details about the input directory concept in Aspose.TeX for C++ and provided implementations.

Other TeX job options are discussed here.

You may also check out the free LaTeX-to-PNG conversion web app built based on Aspose.TeX for .NET API. Here is the C++ version page.

Below, we discuss the LaTeX conversion to other supported raster image formats. We won’t go into details just because there aren’t actually any details. The only difference is in the type of the SaveOptions property in the conversion options.

How to convert LaTeX to JPEG

1...
2// Initialize the options for saving in JPEG format.
3options->set_SaveOptions(System::MakeObject<JpegSaveOptions>());

You may also check out the free LaTeX-to-JPEG conversion web app built based on Aspose.TeX for .NET API. Here is the C++ version page.

How to convert LaTeX to TIFF

1...
2// Initialize the options for saving in TIFF format.
3options->set_SaveOptions(System::MakeObject<TiffSaveOptions>());

You may also check out the free LaTeX-to-TIFF conversion web app built based on Aspose.TeX for .NET API. Here is the C++ version page.

How to convert LaTeX to BMP

1...
2// Initialize the options for saving in BMP format.
3options->set_SaveOptions(System::MakeObject<BmpSaveOptions>());

You may also check out the free LaTeX-to-BMP conversion web app built based on Aspose.TeX for .NET API. Here is the C++ version page.

Subscribe to Aspose Product Updates

Get monthly newsletters & offers directly delivered to your mailbox.