Generar UV

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Generar UV

Aspose.3D for .NET ofrece la clase PolygonModifier que expone el método GenerateUV, con el que puede generar UV manualmente y asociarlo con la malla. El siguiente fragmento de código muestra la funcionalidad completa para generarlo y asociarlo:

// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
Scene scene = new Scene();
//since all primitive entities in Aspose.3D will have builtin UV generation
//here we manually remove it to assume we have a mesh without UV data
var mesh = (new Box()).ToMesh();
mesh.VertexElements.Remove(mesh.GetElement(VertexElementType.UV));
//then we can manually generate UV for it
var uv = PolygonModifier.GenerateUV(mesh);
//generated UV data is not associated with the mesh, we should manually do this
mesh.AddElement(uv);
//put it to the scene
var node = scene.RootNode.CreateChildNode(mesh);
//then save it
scene.Save("Aspose.obj");