Create Scene with Primitive 3D Shapes
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Using Aspose.3D for .NET, developers can define a scene with primitive 3D shapes. All parameterized primitives will be converted to mesh automatically while saving in any supported output file format.
Build Scene from Primitive 3D Shapes
Modeling is the process of pure creation and Aspose.3D API supports creating a scene with primitive 3D shapes.
Programming Sample
This code example creates a scene with primitive 3D shapes and save in the FBX file.
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// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Initialize a Scene object | |
Scene scene = new Scene(); | |
// Create a Box model | |
scene.RootNode.CreateChildNode("box", new Box()); | |
// Create a Cylinder model | |
scene.RootNode.CreateChildNode("cylinder", new Cylinder()); | |
// Save drawing in the FBX format | |
scene.Save("test.fbx"); | |