Sistemi kullanarak dokuyu kodlayın ve kodlayın. çizim
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Using Aspose.3D for .NET, developers use external image encoder and decoders to load textures or save textures into different image formats.
Sistemi kullanarak bir doku kodek uygulayın. çizim
Doku kodlayıcıları ve doku kod çözücüsünü tanımlamak için aşağıdaki sınıfı kullanın:
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Drawing; | |
using System.Drawing.Imaging; | |
using Aspose.ThreeD.Render; | |
using System.Runtime.InteropServices; | |
namespace Aspose.ThreeD | |
{ | |
/// <summary> | |
/// Uses System.Drawing for encoding/decoding textures for Aspose.3D textures. | |
/// </summary> | |
public class GdiPlusCodec : ITextureCodec, ITextureDecoder | |
{ | |
class GdiPlusEncoder : ITextureEncoder | |
{ | |
public string FileExtension { get; } | |
private ImageCodecInfo encoder; | |
public GdiPlusEncoder(ImageCodecInfo encoder, string ext) | |
{ | |
this.encoder = encoder; | |
FileExtension = ext; | |
} | |
public void Encode(TextureData texture, Stream stream) | |
{ | |
var bmp = ToBitmap(texture); | |
bmp.Save(stream, encoder, null); | |
} | |
} | |
/// <summary> | |
/// Convert <see cref="TextureData"/> to <see cref="Bitmap"/> | |
/// </summary> | |
/// <param name="td"></param> | |
/// <returns></returns> | |
public static Bitmap ToBitmap(TextureData td) | |
{ | |
using (var map = td.MapPixels(PixelMapMode.ReadOnly, Render.PixelFormat.A8R8G8B8)) | |
{ | |
var ret = new Bitmap(td.Width, td.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); | |
var bits = ret.LockBits(new Rectangle(0, 0, td.Width, td.Height), ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); | |
for (int y = 0; y < td.Height; y++) | |
{ | |
var srcOffset = y * map.Stride; | |
var destination = bits.Scan0 + y * bits.Stride; | |
Marshal.Copy(map.Data, srcOffset, destination, map.Stride); | |
} | |
ret.UnlockBits(bits); | |
return ret; | |
} | |
} | |
/// <summary> | |
/// Convert <see cref="Bitmap"/> to <see cref="TextureData"/> | |
/// </summary> | |
/// <param name="img"></param> | |
/// <param name="reverseY"></param> | |
/// <returns></returns> | |
public static TextureData ToTextureData(Bitmap img, bool reverseY) | |
{ | |
var ret = new TextureData(img.Width, img.Height, Render.PixelFormat.A8R8G8B8); | |
var bits = img.LockBits(new Rectangle(0, 0, img.Width, img.Height), ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppArgb); | |
using (var map = ret.MapPixels(PixelMapMode.WriteOnly)) | |
{ | |
for (int y = 0; y < map.Height; y++) | |
{ | |
IntPtr srcPtr = bits.Scan0; | |
if(reverseY) | |
srcPtr += (map.Height - y - 1) * bits.Stride; | |
else | |
srcPtr += y * bits.Stride; | |
var dstOffset = y * map.Stride; | |
Marshal.Copy(srcPtr, map.Data, dstOffset, map.Stride); | |
} | |
} | |
img.UnlockBits(bits); | |
return ret; | |
} | |
/// <summary> | |
/// Decode texture from stream, return null if failed to decode. | |
/// </summary> | |
/// <param name="stream">Texture data source stream</param> | |
/// <param name="reverseY">Flip the texture</param> | |
/// <returns>Decoded texture data or null if not supported.</returns> | |
public TextureData Decode(Stream stream, bool reverseY) | |
{ | |
using (var img = (Bitmap)Image.FromStream(stream)) | |
{ | |
var ret = ToTextureData(img, reverseY); | |
return ret; | |
} | |
} | |
/// <summary> | |
/// Gets supported texture decoders. | |
/// </summary> | |
/// <returns></returns> | |
public ITextureDecoder[] GetDecoders() | |
{ | |
return new ITextureDecoder[] { this }; | |
} | |
/// <summary> | |
/// Gets supported texture encoders. | |
/// </summary> | |
/// <returns></returns> | |
public ITextureEncoder[] GetEncoders() | |
{ | |
List<ITextureEncoder> ret = new List<ITextureEncoder>(); | |
foreach (var encoder in ImageCodecInfo.GetImageEncoders()) | |
{ | |
if (encoder.FilenameExtension == null) | |
continue; | |
var exts = encoder.FilenameExtension.Split(';'); | |
foreach(var fileExt in exts) | |
{ | |
var ext = fileExt; | |
int p = ext.IndexOf('.'); | |
if (p != -1) | |
ext = ext.Substring(p + 1); | |
ret.Add(new GdiPlusEncoder(encoder, ext.ToLowerInvariant())); | |
} | |
} | |
return ret.ToArray(); | |
} | |
} | |
} |
Aspose ‘a kaydedin. 3D
Şimdi aspsoe. 3D:
Aspose.ThreeD.Render.TextureCodec.RegisterCodec(new Aspose.ThreeD.GdiPlusCodec());
Bu kodek kaydedildiğinde, tüm sistem. desteklenen görüntü formatlarını çizim metin verilerinde kullanılabilir. kaydet.