Cylinder ile king orking
Oustomize ffffset Top
Aspose.3D for Node.js via Java allows customizing Offset Top of a cylinder. In order to use this functionality, you can use setOffsetTop()
method of Cylinder
class. The following code snippet shows how to customize Offset Top:
// Create a scene
var scene = new aspose.threed.Scene();
// Initialize cylinder
var cylinder1 =new aspose.threed.Cylinder(2, 2, 10, 20, 1, false);
// Set OffsetTop
cylinder1.setOffsetTop(new aspose.threed.Vector3(5, 3, 0));
// Create ChildNode
var node1=scene.getRootNode().createChildNode(cylinder1);
node1.getTransform().setTranslation(new aspose.threed.Vector3(10, 0, 0));
// Initialize second cylinder without customized OffsetTop
var cylinder2 =new aspose.threed.Cylinder(2, 2, 10, 20, 1, false);
// Create ChildNode
scene.getRootNode().createChildNode(cylinder2);
// Save
scene.save("CustomizedOffsetTopCylinder.obj");
To sol bir Offsetop op set (5, 3, 0), üst kapak taşındı ve tüm gövde de etkilenir görmek kolaydır.
Customize hearhearhearottom
Aspose.3D for Node.js via Java allows customizing shear bottom of a cylinder. In order to use this functionality, you can use setShearBottom()
property of Cylinder
class. The following code snippet shows how to customize Shear Bottom:
// Create a scene
var scene = new aspose.threed.Scene();
// Create cylinder 1
var cylinder1 =new aspose.threed.Cylinder(2, 2, 10, 20, 1, false);
// Customized shear bottom for cylinder 1
cylinder1.setShearBottom(new aspose.threed.Vector2(0, 0.83));
// Add cylinder 1 to the scene
var node1=scene.getRootNode().createChildNode(cylinder1);
node1.getTransform().setTranslation(new aspose.threed.Vector3(10, 0, 0));
// Create cylinder 2
var cylinder2 =new aspose.threed.Cylinder(2, 2, 10, 20, 1, false);
// Add cylinder to without a ShearBottom to the scene
scene.getRootNode().createChildNode(cylinder2);
// Save scene
scene.save("CustomizedShearBottomCylinder.obj");
To sol silindir sağ bir sıra silindir iken Shearhearottom (0, 0.83) vardır.
Create Fan-Cylinder
Aspose.3D for Node.js via Java allows creating a fan cylinder. In order to use this functionality, you can setGenerateFanCylinder()
property of Cylinder
class to true
. The following code snippet shows how to use this functionality:
// Create a scene
var scene = new aspose.threed.Scene();
// Create a cylinder
var fan =new aspose.threed.Cylinder(2, 2, 10, 20, 1, false);
// Set GenerateGanCylinder to true
fan.setGenerateFanCylinder(true);
// Set ThetaLength
fan.setThetaLength(aspose.threed.MathUtils.toRadian(270.0));
// Create ChildNode
var node1=scene.getRootNode().createChildNode(fan);
node1.getTransform().setTranslation(new aspose.threed.Vector3(10, 0, 0));
// Create a cylinder without a fan
var nonfan =new aspose.threed.Cylinder(2, 2, 10, 20, 1, false);
// Create ChildNode
scene.getRootNode().createChildNode(nonfan);
// Save scene
scene.save("CreateFanCylinder.obj");
To sol silindir GenerateFanCylinder = yanlış ve doğru olanı enerenerateeneran. ylinder = doğrudur.