使用SkiaSharp解码和编码纹理
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使用 Aspose.3D for .NET,开发人员使用外部图像编码器和解码器来加载纹理或将纹理保存为不同的图像格式。
使用以下代码从SkiaSharp定义纹理编解码器
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using Aspose.ThreeD.Render; | |
using System.Runtime.InteropServices; | |
using SkiaSharp; | |
namespace Aspose.ThreeD | |
{ | |
/// <summary> | |
/// Uses SkiaSharp for encoding/decoding textures for Aspose.3D textures. | |
/// </summary> | |
public class SkiaSharpCodec : ITextureCodec, ITextureDecoder | |
{ | |
class SkiaSharpEncoder : ITextureEncoder | |
{ | |
SKEncodedImageFormat format; | |
public string FileExtension { get; } | |
public SkiaSharpEncoder(string ext, SKEncodedImageFormat format) | |
{ | |
FileExtension = ext; | |
this.format = format; | |
} | |
public void Encode(TextureData texture, Stream stream) | |
{ | |
var bmp = ToBitmap(texture); | |
using (var tmp = bmp.Encode(format, 100).AsStream()) | |
{ | |
tmp.CopyTo(stream); | |
} | |
} | |
} | |
/// <summary> | |
/// Convert TextureData to Image | |
/// </summary> | |
/// <param name="td"></param> | |
/// <returns></returns> | |
public unsafe static SKBitmap ToBitmap(TextureData td) | |
{ | |
var info = new SKImageInfo(td.Width, td.Height, SKColorType.Rgba8888); | |
var ret = new SKBitmap(info); | |
var pixels = new SKColor[td.Width * td.Height]; | |
var pout = 0; | |
using (var map = td.MapPixels(PixelMapMode.ReadOnly, PixelFormat.A8R8G8B8)) | |
{ | |
var bytes = map.Data; | |
for (int y = 0; y < map.Height; y++) | |
{ | |
int p = map.Stride * y; | |
for (int x = 0; x < map.Width; x++, p += 4) | |
{ | |
byte a = bytes[p+0]; | |
byte r = bytes[p+1]; | |
byte g = bytes[p+2]; | |
byte b = bytes[p+3]; | |
pixels[pout++] = new SKColor(r, g, b, a); | |
} | |
} | |
} | |
ret.Pixels = pixels; | |
return ret; | |
} | |
/// <summary> | |
/// Convert Image to TextureData | |
/// </summary> | |
/// <param name="img"></param> | |
/// <param name="reverseY"></param> | |
/// <returns></returns> | |
public unsafe static TextureData ToTextureData(SKBitmap img, bool reverseY) | |
{ | |
var ret = new TextureData(img.Width, img.Height, PixelFormat.A8R8G8B8); | |
if (img.ColorType == SKColorType.Rgba8888) | |
CopyTo(img, ret, reverseY); | |
else | |
{ | |
using (var tmp = new SKBitmap(img.Width, img.Height, SKColorType.Bgra8888, SKAlphaType.Opaque)) | |
{ | |
using (var canvas = new SKCanvas(tmp)) | |
{ | |
canvas.DrawBitmap(img, SKPoint.Empty); | |
} | |
CopyTo(tmp, ret, reverseY); | |
} | |
} | |
return ret; | |
} | |
private unsafe static void CopyTo(SKBitmap bitmap, TextureData td, bool reverseY) | |
{ | |
var src = bitmap.GetPixels(); | |
using (var map = td.MapPixels(PixelMapMode.WriteOnly, PixelFormat.A8R8G8B8)) | |
{ | |
var stride = 4 * bitmap.Width; | |
var rows = map.Height; | |
for (int y = 0; y < rows; y++) | |
{ | |
var sRow = src + stride * y; | |
var dRow = reverseY ? (rows - 1 - y) * stride : y * stride; | |
Marshal.Copy(sRow, map.Data, dRow, stride); | |
} | |
} | |
} | |
/// <summary> | |
/// Decode texture from stream, return null if failed to decode. | |
/// </summary> | |
/// <param name="stream">Texture data source stream</param> | |
/// <param name="reverseY">Flip the texture</param> | |
/// <returns>Decoded texture data or null if not supported.</returns> | |
public unsafe TextureData Decode(Stream stream, bool reverseY) | |
{ | |
using (var bmp = SKBitmap.Decode(stream)) | |
{ | |
return ToTextureData(bmp, reverseY); | |
} | |
} | |
/// <summary> | |
/// Gets supported texture decoders. | |
/// </summary> | |
/// <returns></returns> | |
public ITextureDecoder[] GetDecoders() | |
{ | |
return new ITextureDecoder[] { this }; | |
} | |
/// <summary> | |
/// Gets supported texture encoders. | |
/// </summary> | |
/// <returns></returns> | |
public ITextureEncoder[] GetEncoders() | |
{ | |
List<ITextureEncoder> ret = new List<ITextureEncoder>(); | |
ret.Add(new SkiaSharpEncoder("bmp", SKEncodedImageFormat.Bmp)); | |
ret.Add(new SkiaSharpEncoder("dng", SKEncodedImageFormat.Dng)); | |
ret.Add(new SkiaSharpEncoder("webp", SKEncodedImageFormat.Webp)); | |
ret.Add(new SkiaSharpEncoder("avif", SKEncodedImageFormat.Avif)); | |
ret.Add(new SkiaSharpEncoder("heif", SKEncodedImageFormat.Heif)); | |
ret.Add(new SkiaSharpEncoder("png", SKEncodedImageFormat.Png)); | |
ret.Add(new SkiaSharpEncoder("jpg", SKEncodedImageFormat.Jpeg)); | |
ret.Add(new SkiaSharpEncoder("jpeg", SKEncodedImageFormat.Jpeg)); | |
ret.Add(new SkiaSharpEncoder("astc", SKEncodedImageFormat.Astc)); | |
ret.Add(new SkiaSharpEncoder("ktx", SKEncodedImageFormat.Ktx)); | |
ret.Add(new SkiaSharpEncoder("gif", SKEncodedImageFormat.Gif)); | |
ret.Add(new SkiaSharpEncoder("ico", SKEncodedImageFormat.Ico)); | |
ret.Add(new SkiaSharpEncoder("pkm", SKEncodedImageFormat.Pkm)); | |
ret.Add(new SkiaSharpEncoder("wbmp", SKEncodedImageFormat.Wbmp)); | |
return ret.ToArray(); | |
} | |
} | |
} |
将其注册到 Aspose。3D
Aspose.ThreeD.Render.TextureCodec.RegisterCodec(new Aspose.ThreeD.SkiaSharpCodec());
注册此编解码器后,所有SkiaSharp支持的图像格式都可以在TextureData.Save中使用。