Decode and encode texture using SkiaSharp

Use the following code to define a texture codec from SkiaSharp

Register it into Aspose.3D

    Aspose.ThreeD.Render.TextureCodec.RegisterCodec(new Aspose.ThreeD.SkiaSharpCodec());

When this codec has been registered, all SkiaSharp supported image formats can be used in TextureData.Save.