创建 3D 网格和场景

创建 3D 立方体网格

Mesh 由一组控制点和所需的许多n边多边形定义。本文介绍如何定义网格。

为了创建网格曲面,我们需要定义控制点和多边形,如下所示:

以下是将Phong材质附加到多维数据集节点的示例:

定义控制点

网格由一组空间中的控制点组成,多边形用于描述网格表面,要创建网格,我们需要定义控制点:

示例:

from aspose.threed.utilities import Vector4

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  Initialize control points
controlPoints = [Vector4(-5.0, 0.0, 5.0, 1.0), Vector4(5.0, 0.0, 5.0, 1.0), Vector4(5.0, 10.0, 5.0, 1.0), Vector4(-5.0, 10.0, 5.0, 1.0), Vector4(-5.0, 0.0, -5.0, 1.0), Vector4(5.0, 0.0, -5.0, 1.0), Vector4(5.0, 10.0, -5.0, 1.0), Vector4(-5.0, 10.0, -5.0, 1.0)]

创建多边形

控制点不可渲染,为了使立方体可见,我们需要在每一侧定义多边形:

from aspose.threed.entities import Mesh

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
controlPoints = DefineControlPoints()
#  Initialize mesh object
mesh = Mesh()
#  Add control points to the mesh
mesh.control_points.extend(controlPoints)
#  Create polygons to mesh
#  Front face (Z+)
mesh.create_polygon([0, 1, 2, 3 ])
#  Right side (X+)
mesh.create_polygon([1, 5, 6, 2 ])
#  Back face (Z-)
mesh.create_polygon([5, 4, 7, 6 ])
#  Left side (X-)
mesh.create_polygon([4, 0, 3, 7 ])
#  Bottom face (Y-)
mesh.create_polygon([0, 4, 5, 1 ])
#  Top face (Y+)
mesh.create_polygon([3, 2, 6, 7 ])

使用 PolygonBuilder 类创建多边形

我们还可以通过 PolygonBuilder 类的顶点定义多边形:

from aspose.threed.entities import Mesh, PolygonBuilder

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
controlPoints = DefineControlPoints()
#  Initialize mesh object
mesh = Mesh()
#  Add control points to the mesh
mesh.control_points.extend(controlPoints)
#  Indices of the vertices per each polygon
indices = [    0, 1, 2, 3,     1, 5, 6, 2,     5, 4, 7, 6,     4, 0, 3, 7,     0, 4, 5, 1,     3, 2, 6, 7 // Top face (Y+)
]
vertexId = 0
builder = PolygonBuilder(mesh)
for face in range(6):
    #  Start defining a new polygon
    builder.begin()
    for v in range(4):
        #  The indice of vertice per each polygon
        builder.add_vertex(indices[vertexId])
        vertexId = vertexId + 1
    #  Finished one polygon
    builder.end()

现在完成了,为了使网格可见,我们需要为它准备一个节点。

如何三角剖分网格

三角网格对于游戏行业很有用,因为三角形是GPU硬件支持的唯一受支持的基元 (非三角数据在驱动程序级别进行三角划分,在实时渲染中效率低下)

在此示例中,我们通过导入 FBX 文件并将其保存为 FBX 格式来对网格进行三角化。

创建 3D 多维数据集场景

本主题演示如何将网格几何体添加到 3D 场景。示例代码放置一个多维数据集,并以支持的文件格式保存 3D 场景。

创建多维数据集节点

节点是不可见的,但是可以渲染附加到该节点的几何图形。

示例

from aspose.threed import FileFormat, Node, Scene

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  Initialize scene object
scene = Scene()
#  Initialize Node class object
cubeNode = Node("cube")
#  Call Common class create mesh using polygon builder method to set mesh instance
mesh = Common.CreateMeshUsingPolygonBuilder()
#  Point node to the Mesh geometry
cubeNode.entity = mesh
#  Add Node to a scene
scene.root_node.child_nodes.append(cubeNode)
#  The path to the documents directory.
output = "out"  + "CubeScene.fbx"
#  Save 3D scene in the supported file formats
scene.save(output, FileFormat.FBX7400ASCII)