Working with Vector Graphics in Java

Creating vector graphics in Java becomes a straightforward task with Aspose.Drawing library for Java. This API facilitates working with a diverse range of vector graphics, including arcs, Bezier splines, Cardinal splines, closed curves, ellipses, lines, and various other types. The following Java examples demonstrate how to draw different types of vector graphics using this API.

Draw Arc in Java

To draw an arc using Java:

  1. Create an object of Bitmap class.
  2. Initialize an object of Graphics class from this bitmap
  3. Define a Pen object with desired parameters
  4. Use the drawArc() method of Graphics class object to draw an arc
Draw Arc

Draw Bezier Spline in Java

  1. Create an object of Bitmap class.
  2. Initialize an object of Graphics class from this bitmap
  3. Define a Pen object with desired parameters
  4. Use the drawBezier() method of Graphics class object to draw Bezier Spline
Draw Bezier Spline

Draw Cardinal Spline in Java

  1. Create an object of Bitmap class.
  2. Initialize an object of Graphics class from this bitmap
  3. Define a Pen object with desired parameters
  4. Use the drawCurve() method of Graphics class object to draw Cardinal Spline
Draw Cardinal Spline

Draw Closed Curve in Java

  1. Create an object of Bitmap class.
  2. Initialize an object of Graphics class from this bitmap
  3. Define a Pen object with desired parameters
  4. Use the drawClosedCurve() method of Graphics class object to draw a closed curve
Draw Closed Curve

Draw Ellipse in Java

  1. Create an object of Bitmap class.
  2. Initialize an object of Graphics class from this bitmap.
  3. Define a Pen object with desired parameters
  4. Use the drawEllipse() method of Graphics class object to draw Ellipse
Draw Ellipse

Draw Lines in Java

  1. Create an object of Bitmap class.
  2. Initialize an object of Graphics class from this bitmap
  3. Define a Pen object with desired parameters
  4. Use the drawLine() method of Graphics class object to draw lines
Draw Lines

Draw Path in Java

  1. Create an object of Bitmap class.
  2. Initialize an object of Graphics class from this bitmap
  3. Define a Pen object with desired parameters
  4. Initialize a new object of GraphicsPath class and add Lines to its path collection
Draw Path

Draw Polygon in Java

  1. Create an object of Bitmap class.
  2. Initialize an object of Graphics class from this bitmap
  3. Define a Pen object with desired parameters
  4. Use the drawPolygon() method of Graphics class object to draw Polygon
Draw Polygon

Draw Rectangle in Java

  1. Create an object of Bitmap class.
  2. Initialize an object of Graphics class from this bitmap
  3. Define a Pen object with desired parameters
  4. Use the drawRectangle() method of Graphics class object to draw Rectangle
Draw Rectangle

Fill Region in Java

  1. Create an object of Bitmap class.
  2. Initialize an object of Graphics class from this bitmap
  3. Create a GraphicsPath class class object
  4. Add polygon to the Path collection of GraphicsPath class object
  5. Use the fillRegion() method of Graphics class to fill defined regions
Fill Region