מסיכת שכבת הווקטור

סקירת מסיכת שכבת הווקטור

מסיכת וקטור היא נתיב אינפנטי שמחסם את תוכן השכבה. מסיכות ווקטור כללית יותר מדויקות מאלה שנוצרו עם כלי פיקסלים. ניתן ליצור מסיכות וקטור בעזרת כלי העט או צורות.

Aspose.PSD תומך בהצגה ובהחלה של מסיכת וקטור. באפשרותך לערוך מסיכת וקטור דרך עריכת מסלולי וקטור.

מסלול הווקטור ב-Aspose.PSD

גישה למסלולים הווקטור ב-Aspose.PSD ניתנת דרך VsmsResouce ו-VmskResouce שהם מחלקת בנות של VectorPathDataResource.

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כיצד לערוך מסלול וקטור?

מבנה מסלול וקטור

המבנה הבסיסי לניהול מסלולים הוא VectorPathRecord. אך לנוחותך, מוצעת הפתרון הבא.

לצורך עריכת מסלולים הווקטור בנפוץ להשתמש במחלקת VectorPath, שמכילה שיטות לעריכה נוחה של נתוני וקטור במשאבים המקוריים מ-VectorPathDataResource.

התחילו ביצירת אובייקט מסוג VectorPath.

לנוחותך, תוכל להשתמש בשיטת הסטטית VectorDataProvider.CreateVectorPathForLayer, שתמצא משאב וקטור בשכבת הקלט ותיצור אובייקט VectorPath על פיו.

לאחר עריכות, ניתן להחיל את אובייקט ה-VectorPath עם השינויים בחזרה לשכבה בעזרת השיטה הסטטית VectorDataProvider.UpdateLayerFromVectorPath.

// For complete examples and data files, please go to https://github.com/aspose-psd/Aspose.PSD-for-.NET
string fileName = "PathExample.psd";
using (var psdImage = (PsdImage)Image.Load(fileName))
{
// Choose a layer with vector data that you want to edit.
Layer layer = psdImage.Layers[1];
// Now we can use VectorPath instance and manipulate path data.
VectorPath vectorPath = VectorDataProvider.CreateVectorPathForLayer(layer);
// Apply changes from 'vectorPath' field to the layer.
VectorDataProvider.UpdateLayerFromVectorPath(layer, vectorPath);
}

סוג ה-VectorPath מכיל רשימה של אלמנטי PathShape ומתאר תמונת וקטור שכוללת צורות אחת או יותר.

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כל PathShape הוא צורה וקטורית המורכבת מסט נפרד של קשרים בז’יה (נקודה).

הקשרים הם אובייקטים מהסוג BezierKnot שבגדות בעצם הנקודות שממנה נבנית הצורה.

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דוגמת הקוד הבאה מציגה כיצד לגשת לצורה ולנקודות.

// Accessing a figure and points.
PathShape pathShape = vectorPath.Shapes[0];
BezierKnot firstKnot = pathShape.Points[0];

כיצד ליצור צורה?

כדי לערוך צורה, עליך לקבל אחת קיימת מרשימת VectorPath.Shapes, או להוסיף צורה חדשה על ידי יצירת מופע PathShape ולהוסיף אותה לרשימת Shapes.

// Adds new one shape
vectorPath.Shapes.Add(new PathShape());
// or gets an existing
PathShape pathShape = vectorPath.Shapes[0];

כיצד להוסיף קשרים (נקודות)?

ניתן לנהל את הנקודות של צורה כאילמנטים ברשימה רגילה באמצעות נכס PathShape.Points, לדוגמה, ניתן להוסיף נקודות צורה:

// Add new shape with points
PathShape newShape = new PathShape();
newShape.Points.Add(new BezierKnot(new PointF(65, 175), true));
newShape.Points.Add(new BezierKnot(new PointF(65, 210), true));
newShape.Points.Add(new BezierKnot(new PointF(190, 210), true));
newShape.Points.Add(new BezierKnot(new PointF(190, 175), true));
vectorPath.Shapes.Add(newShape);

בייז’ר נחתב חולק לנקודת יציבה ושתי נקודות שליטה.

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אם נקודת היציבה ונקודות השליטה כולן ישיהן את אותו הערך, אז הקוד הנ"ל יכיל זווית חדה.

כדי לשנות את מיקום נקודת היציבה יחד עם נקודות השליטה (בדומה לכיצד זה קורה בפוטושופ), ל-BezierKnot יש שיטת העברה.

הקוד הבא מדגים איך להעביר קשר בז’יה למעלה בציר Y:

ניתן לנהל את הנקודות של צורה כאילמנטים ברשימה רגילה באמצעות נכס PathShape.Points, לדוגמה, ניתן להוסיף נקודות צורה:

pathShape.Points[0].Shift(0, 25);

מאפייני PathShape

עריכת PathShape אינה מוגבלת לעריכת צמתים, סוג זה כולל מאפיינים נוספים.

PathOperations (פעולות בוליאניות)

המאפיין PathOperations הוא פעולה בוליאנית, שינוי ערכה מגדיר איך צורות מרובות מתערבות.

קיימים שלושה ערכים אפשריים:

  • 0 = אילול פתיחות המרוקעים (פעולת XOR).
  • 1 = שילוב של צורות (פעולת OR).
  • 2 = חיסור צורת החזית (פעולת NOT).
  • 3 = אזורי חיתוך של הצורה (פעולת AND).

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מאפיין IsClosed

בנוסף, באמצעות מאפיין PathShape.IsClosed, ניתן לקבוע אם הצומת הראשית והאחרונה של צורה מחוברות.

צורה סגורה צורה פתוחה
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מאפיין FillColor

לא כל צורה יכולה לכלול את צבעה, לכן ניתן לשנות את צבע כל המסלול הווקטורי באמצעות מאפיין VectorPath.FillColor.

ניתן לנהל את הנקודות של צורה כאילמנטים ברשימה רגילה באמצעות נכס PathShape.Points, לדוגמה, ניתן להוסיף נקודות צורה:

vectorPath.FillColor = Color.Violet;

כאן תמצא את קוד המקור של VectorDataProvider והמחלקות הקשורות:

// For complete examples and data files, please go to https://github.com/aspose-psd/Aspose.PSD-for-.NET
private static void CreatingVectorPathExample(string outputPsd = "outputPsd.psd")
{
using (var psdImage = (PsdImage)Image.Create(new PsdOptions() { Source = new StreamSource(new MemoryStream()), }, 500, 500))
{
FillLayer layer = FillLayer.CreateInstance(FillType.Color);
psdImage.AddLayer(layer);
VectorPath vectorPath = VectorDataProvider.CreateVectorPathForLayer(layer);
vectorPath.FillColor = Color.IndianRed;
PathShape shape = new PathShape();
shape.Points.Add(new BezierKnot(new PointF(50, 150), true));
shape.Points.Add(new BezierKnot(new PointF(100, 200), true));
shape.Points.Add(new BezierKnot(new PointF(0, 200), true));
vectorPath.Shapes.Add(shape);
VectorDataProvider.UpdateLayerFromVectorPath(layer, vectorPath, true);
psdImage.Save(outputPsd);
}
}
#region Vector path editor (Here placed classes for edit vector paths).
/// <summary>
/// The class that provides work between <see cref="Layer"/> and <see cref="VectorPath"/>.
/// </summary>
public static class VectorDataProvider
{
/// <summary>
/// Creates the <see cref="VectorPath"/> instance based on resources from input layer.
/// </summary>
/// <param name="psdLayer">The psd layer.</param>
/// <returns>the <see cref="VectorPath"/> instance based on resources from input layer.</returns>
public static VectorPath CreateVectorPathForLayer(Layer psdLayer)
{
ValidateLayer(psdLayer);
Size imageSize = psdLayer.Container.Size;
VectorPathDataResource pathResource = FindVectorPathDataResource(psdLayer, true);
SoCoResource socoResource = FindSoCoResource(psdLayer, true);
VectorPath vectorPath = new VectorPath(pathResource, imageSize);
if (socoResource != null)
{
vectorPath.FillColor = socoResource.Color;
}
return vectorPath;
}
/// <summary>
/// Updates the input layer resources from <see cref="VectorPath"/> instance, or replace by new path resource and updates.
/// </summary>
/// <param name="psdLayer">The psd layer.</param>
/// <param name="vectorPath">The vector path.</param>
/// <param name="imageSize">The image size to correct converting point coordinates.</param>
public static void UpdateLayerFromVectorPath(Layer psdLayer, VectorPath vectorPath, bool createIfNotExist = false)
{
ValidateLayer(psdLayer);
VectorPathDataResource pathResource = FindVectorPathDataResource(psdLayer, createIfNotExist);
VogkResource vogkResource = FindVogkResource(psdLayer, createIfNotExist);
SoCoResource socoResource = FindSoCoResource(psdLayer, createIfNotExist);
Size imageSize = psdLayer.Container.Size;
UpdateResources(pathResource, vogkResource, socoResource, vectorPath, imageSize);
ReplaceVectorPathDataResourceInLayer(psdLayer, pathResource, vogkResource, socoResource);
}
/// <summary>
/// Removes the vector path data from input layer.
/// </summary>
/// <param name="psdLayer">The psd layer.</param>
public static void RemoveVectorPathDataFromLayer(Layer psdLayer)
{
List<LayerResource> oldResources = new List<LayerResource>(psdLayer.Resources);
List<LayerResource> newResources = new List<LayerResource>();
for (int i = 0; i < oldResources.Count; i++)
{
LayerResource resource = oldResources[i];
if (resource is VectorPathDataResource || resource is VogkResource || resource is SoCoResource)
{
continue;
}
else
{
newResources.Add(resource);
}
}
psdLayer.Resources = newResources.ToArray();
}
/// <summary>
/// Updates resources data from <see cref="VectorPath"/> instance.
/// </summary>
/// <param name="pathResource">The path resource.</param>
/// <param name="vogkResource">The vector origination data resource.</param>
/// <param name="socoResource">The solid color resource.</param>
/// <param name="vectorPath">The vector path.</param>
/// <param name="imageSize">The image size to correct converting point coordinates.</param>
private static void UpdateResources(VectorPathDataResource pathResource, VogkResource vogkResource, SoCoResource socoResource, VectorPath vectorPath, Size imageSize)
{
pathResource.Version = vectorPath.Version;
pathResource.IsNotLinked = vectorPath.IsNotLinked;
pathResource.IsDisabled = vectorPath.IsDisabled;
pathResource.IsInverted = vectorPath.IsInverted;
List<VectorShapeOriginSettings> originSettings = new List<VectorShapeOriginSettings>();
List<VectorPathRecord> path = new List<VectorPathRecord>();
path.Add(new PathFillRuleRecord(null));
path.Add(new InitialFillRuleRecord(vectorPath.IsFillStartsWithAllPixels));
for (ushort i = 0; i < vectorPath.Shapes.Count; i++)
{
PathShape shape = vectorPath.Shapes[i];
shape.ShapeIndex = i;
path.AddRange(shape.ToVectorPathRecords(imageSize));
originSettings.Add(new VectorShapeOriginSettings() { IsShapeInvalidated = true, OriginIndex = i });
}
pathResource.Paths = path.ToArray();
vogkResource.ShapeOriginSettings = originSettings.ToArray();
socoResource.Color = vectorPath.FillColor;
}
/// <summary>
/// Replaces resources in layer by updated or new ones.
/// </summary>
/// <param name="psdLayer">The psd layer.</param>
/// <param name="pathResource">The path resource.</param>
/// <param name="vogkResource">The vector origination data resource.</param>
/// <param name="socoResource">The solid color resource.</param>
private static void ReplaceVectorPathDataResourceInLayer(Layer psdLayer, VectorPathDataResource pathResource, VogkResource vogkResource, SoCoResource socoResource)
{
bool pathResourceExist = false;
bool vogkResourceExist = false;
bool socoResourceExist = false;
List<LayerResource> resources = new List<LayerResource>(psdLayer.Resources);
for (int i = 0; i < resources.Count; i++)
{
LayerResource resource = resources[i];
if (resource is VectorPathDataResource)
{
resources[i] = pathResource;
pathResourceExist = true;
}
else if (resource is VogkResource)
{
resources[i] = vogkResource;
vogkResourceExist = true;
}
else if (resource is SoCoResource)
{
resources[i] = socoResource;
socoResourceExist = true;
}
}
if (!pathResourceExist)
{
resources.Add(pathResource);
}
if (!vogkResourceExist)
{
resources.Add(vogkResource);
}
if (!socoResourceExist)
{
resources.Add(socoResource);
}
psdLayer.Resources = resources.ToArray();
}
/// <summary>
/// Finds the <see cref="VectorPathDataResource"/> resource in input layer resources.
/// </summary>
/// <param name="psdLayer">The psd layer.</param>
/// <param name="createIfNotExist">If resource not exists, then for <see cref="true"/> creates a new resource, otherwise return <see cref="null"/>.</param>
/// <returns>The <see cref="VectorPathDataResource"/> resource.</returns>
private static VectorPathDataResource FindVectorPathDataResource(Layer psdLayer, bool createIfNotExist = false)
{
VectorPathDataResource pathResource = null;
foreach (var resource in psdLayer.Resources)
{
if (resource is VectorPathDataResource)
{
pathResource = (VectorPathDataResource)resource;
break;
}
}
if (createIfNotExist && pathResource == null)
{
pathResource = new VmskResource();
}
return pathResource;
}
/// <summary>
/// Finds the <see cref="VogkResource"/> resource in input layer resources.
/// </summary>
/// <param name="psdLayer">The psd layer.</param>
/// <param name="createIfNotExist">If resource not exists, then for <see cref="true"/> creates a new resource, otherwise return <see cref="null"/>.</param>
/// <returns>The <see cref="VogkResource"/> resource.</returns>
private static VogkResource FindVogkResource(Layer psdLayer, bool createIfNotExist = false)
{
VogkResource vogkResource = null;
foreach (var resource in psdLayer.Resources)
{
if (resource is VogkResource)
{
vogkResource = (VogkResource)resource;
break;
}
}
if (createIfNotExist && vogkResource == null)
{
vogkResource = new VogkResource();
}
return vogkResource;
}
/// <summary>
/// Finds the <see cref="SoCoResource"/> resource in input layer resources.
/// </summary>
/// <param name="psdLayer">The psd layer.</param>
/// <param name="createIfNotExist">If resource not exists, then for <see cref="true"/> creates a new resource, otherwise return <see cref="null"/>.</param>
/// <returns>The <see cref="SoCoResource"/> resource.</returns>
private static SoCoResource FindSoCoResource(Layer psdLayer, bool createIfNotExist = false)
{
SoCoResource socoResource = null;
foreach (var resource in psdLayer.Resources)
{
if (resource is SoCoResource)
{
socoResource = (SoCoResource)resource;
break;
}
}
if (createIfNotExist && socoResource == null)
{
socoResource = new SoCoResource();
}
return socoResource;
}
/// <summary>
/// Validates the layer to work with <see cref="VectorDataProvider"/> class.
/// </summary>
/// <param name="layer"></param>
/// <exception cref="ArgumentNullException"></exception>
private static void ValidateLayer(Layer layer)
{
if (layer == null)
{
throw new ArgumentNullException("The layer is NULL.");
}
if (layer.Container == null || layer.Container.Size.IsEmpty)
{
throw new ArgumentNullException("The layer should have a Container with no empty size.");
}
}
}
/// <summary>
/// The Bezier curve knot, it contains one anchor point and two control points.
/// </summary>
public class BezierKnot
{
/// <summary>
/// Image to path point ratio.
/// </summary>
private const int ImgToPsdRatio = 256 * 65535;
/// <summary>
/// Initializes a new instance of the <see cref="BezierKnot" /> class.
/// </summary>
/// <param name="anchorPoint">The anchor point.</param>
/// <param name="controlPoint1">The first control point.</param>
/// <param name="controlPoint2">THe second control point.</param>
/// <param name="isLinked">The value indicating whether this knot is linked.</param>
public BezierKnot(PointF anchorPoint, PointF controlPoint1, PointF controlPoint2, bool isLinked)
{
this.AnchorPoint = anchorPoint;
this.ControlPoint1 = controlPoint1;
this.ControlPoint2 = controlPoint2;
this.IsLinked = isLinked;
}
/// <summary>
/// Initializes a new instance of the <see cref="BezierKnot" /> class based on <see cref="BezierKnotRecord"/>.
/// </summary>
/// <param name="bezierKnotRecord">The <see cref="BezierKnotRecord"/>.</param>
/// <param name="imageSize">The image size to correct converting point coordinates.</param>
public BezierKnot(BezierKnotRecord bezierKnotRecord, Size imageSize)
{
this.IsLinked = bezierKnotRecord.IsLinked;
this.ControlPoint1 = ResourcePointToPointF(bezierKnotRecord.Points[0], imageSize);
this.AnchorPoint = ResourcePointToPointF(bezierKnotRecord.Points[1], imageSize);
this.ControlPoint2 = ResourcePointToPointF(bezierKnotRecord.Points[2], imageSize);
}
/// <summary>
/// Initializes a new instance of the <see cref="BezierKnot" /> class.
/// </summary>
/// <param name="anchorPoint">The point to be anchor and control points.</param>
/// <param name="isLinked">The value indicating whether this knot is linked.</param>
public BezierKnot(PointF anchorPoint, bool isLinked)
: this(anchorPoint, anchorPoint, anchorPoint, isLinked)
{
}
/// <summary>
/// Gets or sets a value indicating whether this instance is linked.
/// </summary>
public bool IsLinked { get; set; }
/// <summary>
/// Gets or sets the first control point.
/// </summary>
public PointF ControlPoint1 { get; set; }
/// <summary>
/// Gets or sets the anchor point.
/// </summary>
public PointF AnchorPoint { get; set; }
/// <summary>
/// Gets or sets the second control point.
/// </summary>
public PointF ControlPoint2 { get; set; }
/// <summary>
/// Creates the instance of <see cref="BezierKnotRecord"/> based on this instance.
/// </summary>
/// <param name="isClosed">Indicating whether this knot is in closed shape.</param>
/// <param name="imageSize">The image size to correct converting point coordinates.</param>
/// <returns>The instance of <see cref="BezierKnotRecord"/> based on this instance.</returns>
public BezierKnotRecord ToBezierKnotRecord(bool isClosed, Size imageSize)
{
BezierKnotRecord record = new BezierKnotRecord();
record.Points = new Point[]
{
PointFToResourcePoint(this.ControlPoint1, imageSize),
PointFToResourcePoint(this.AnchorPoint, imageSize),
PointFToResourcePoint(this.ControlPoint2, imageSize),
};
record.IsLinked = this.IsLinked;
record.IsClosed = isClosed;
return record;
}
/// <summary>
/// Shifts this knot points by input values.
/// </summary>
/// <param name="xOffset">The x offset.</param>
/// <param name="yOffset">The y offset.</param>
public void Shift(float xOffset, float yOffset)
{
this.ControlPoint1 = new PointF(this.ControlPoint1.X + xOffset, this.ControlPoint1.Y + yOffset);
this.AnchorPoint = new PointF(this.AnchorPoint.X + xOffset, this.AnchorPoint.Y + yOffset);
this.ControlPoint2 = new PointF(this.ControlPoint2.X + xOffset, this.ControlPoint2.Y + yOffset);
}
/// <summary>
/// Converts point values from resource to normal.
/// </summary>
/// <param name="point">The point with values from resource.</param>
/// <param name="imageSize">The image size to correct converting point coordinates.</param>
/// <returns>The converted to normal point.</returns>
private static PointF ResourcePointToPointF(Point point, Size imageSize)
{
return new PointF(point.Y / (ImgToPsdRatio / imageSize.Width), point.X / (ImgToPsdRatio / imageSize.Height));
}
/// <summary>
/// Converts normal point values to resource point.
/// </summary>
/// <param name="point">The point.</param>
/// <param name="imageSize">The image size to correct converting point coordinates.</param>
/// <returns>The point with values for resource.</returns>
private static Point PointFToResourcePoint(PointF point, Size imageSize)
{
return new Point((int)Math.Round(point.Y * (ImgToPsdRatio / imageSize.Height)), (int)Math.Round(point.X * (ImgToPsdRatio / imageSize.Width)));
}
}
/// <summary>
/// The figure from the knots of the Bezier curve.
/// </summary>
public class PathShape
{
/// <summary>
/// Initializes a new instance of the <see cref="PathShape" /> class.
/// </summary>
public PathShape()
{
this.Points = new List<BezierKnot>();
this.PathOperations = PathOperations.CombineShapes;
}
/// <summary>
/// Initializes a new instance of the <see cref="PathShape" /> class based on <see cref="VectorPathRecord"/>'s.
/// </summary>
/// <param name="lengthRecord">The length record.</param>
/// <param name="bezierKnotRecords">The bezier knot records.</param>
/// <param name="imageSize">The image size to correct converting point coordinates.</param>
public PathShape(LengthRecord lengthRecord, List<BezierKnotRecord> bezierKnotRecords, Size imageSize)
: this()
{
this.IsClosed = lengthRecord.IsClosed;
this.PathOperations = lengthRecord.PathOperations;
this.ShapeIndex = lengthRecord.ShapeIndex;
this.InitFromResources(bezierKnotRecords, imageSize);
}
/// <summary>
/// Gets or sets a value indicating whether this instance is closed.
/// </summary>
/// <value>
/// <c>true</c> if this instance is closed; otherwise, <c>false</c>.
/// </value>
public bool IsClosed { get; set; }
/// <summary>
/// Gets or sets the path operations (Boolean operations).
/// </summary>
public PathOperations PathOperations { get; set; }
/// <summary>
/// Gets or sets the index of current path shape in layer.
/// </summary>
public ushort ShapeIndex { get; set; }
/// <summary>
/// Gets the points of the Bezier curve.
/// </summary>
public List<BezierKnot> Points { get; private set; }
/// <summary>
/// Creates the <see cref="VectorPathRecord"/> records based on this instance.
/// </summary>
/// <param name="imageSize">The image size to correct converting point coordinates.</param>
/// <returns>Returns one <see cref="LengthRecord"/> and <see cref="BezierKnotRecord"/> for each point in this instance.</returns>
public IEnumerable<VectorPathRecord> ToVectorPathRecords(Size imageSize)
{
List<VectorPathRecord> shapeRecords = new List<VectorPathRecord>();
LengthRecord lengthRecord = new LengthRecord();
lengthRecord.IsClosed = this.IsClosed;
lengthRecord.BezierKnotRecordsCount = this.Points.Count;
lengthRecord.PathOperations = this.PathOperations;
lengthRecord.ShapeIndex = this.ShapeIndex;
shapeRecords.Add(lengthRecord);
foreach (var bezierKnot in this.Points)
{
shapeRecords.Add(bezierKnot.ToBezierKnotRecord(this.IsClosed, imageSize));
}
return shapeRecords;
}
/// <summary>
/// Initializes a values based on input records.
/// </summary>
/// <param name="bezierKnotRecords">The bezier knot records.</param>
/// <param name="imageSize">The image size to correct converting point coordinates.</param>
private void InitFromResources(IEnumerable<BezierKnotRecord> bezierKnotRecords, Size imageSize)
{
List<BezierKnot> newPoints = new List<BezierKnot>();
foreach (var record in bezierKnotRecords)
{
newPoints.Add(new BezierKnot(record, imageSize));
}
this.Points = newPoints;
}
}
/// <summary>
/// The class that contains vector paths.
/// </summary>
public class VectorPath
{
/// <summary>
/// Initializes a new instance of the <see cref="VectorPath" /> class based on <see cref="VectorPathDataResource"/>.
/// </summary>
/// <param name="vectorPathDataResource">The vector path data resource.</param>
/// <param name="imageSize">The image size to correct converting point coordinates.</param>
public VectorPath(VectorPathDataResource vectorPathDataResource, Size imageSize)
{
this.InitFromResource(vectorPathDataResource, imageSize);
}
/// <summary>
/// Gets or sets a value indicating whether is fill starts with all pixels.
/// </summary>
/// <value>
/// The is fill starts with all pixels.
/// </value>
public bool IsFillStartsWithAllPixels { get; set; }
/// <summary>
/// Gets the vector shapes.
/// </summary>
public List<PathShape> Shapes { get; private set; }
/// <summary>
/// Gets or sets the vector path fill color.
/// </summary>
public Color FillColor { get; set; }
/// <summary>
/// Gets or sets the version.
/// </summary>
/// <value>
/// The version.
/// </value>
public int Version { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this instance is disabled.
/// </summary>
/// <value>
/// <c>true</c> if this instance is disabled; otherwise, <c>false</c>.
/// </value>
public bool IsDisabled { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this instance is not linked.
/// </summary>
/// <value>
/// <c>true</c> if this instance is not linked; otherwise, <c>false</c>.
/// </value>
public bool IsNotLinked { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this instance is inverted.
/// </summary>
/// <value>
/// <c>true</c> if this instance is inverted; otherwise, <c>false</c>.
/// </value>
public bool IsInverted { get; set; }
/// <summary>
/// Initializes a values based on input <see cref="VectorPathDataResource"/> resource.
/// </summary>
/// <param name="resource">The vector path data resource.</param>
/// <param name="imageSize">The image size to correct converting point coordinates.</param>
private void InitFromResource(VectorPathDataResource resource, Size imageSize)
{
List<PathShape> newShapes = new List<PathShape>();
InitialFillRuleRecord initialFillRuleRecord = null;
LengthRecord lengthRecord = null;
List<BezierKnotRecord> bezierKnotRecords = new List<BezierKnotRecord>();
foreach (var pathRecord in resource.Paths)
{
if (pathRecord is LengthRecord)
{
if (bezierKnotRecords.Count > 0)
{
newShapes.Add(new PathShape(lengthRecord, bezierKnotRecords, imageSize));
lengthRecord = null;
bezierKnotRecords.Clear();
}
lengthRecord = (LengthRecord)pathRecord;
}
else if (pathRecord is BezierKnotRecord)
{
bezierKnotRecords.Add((BezierKnotRecord)pathRecord);
}
else if (pathRecord is InitialFillRuleRecord)
{
initialFillRuleRecord = (InitialFillRuleRecord)pathRecord;
}
}
if (bezierKnotRecords.Count > 0)
{
newShapes.Add(new PathShape(lengthRecord, bezierKnotRecords, imageSize));
lengthRecord = null;
bezierKnotRecords.Clear();
}
this.IsFillStartsWithAllPixels = initialFillRuleRecord != null ? initialFillRuleRecord.IsFillStartsWithAllPixels : false;
this.Shapes = newShapes;
this.Version = resource.Version;
this.IsNotLinked = resource.IsNotLinked;
this.IsDisabled = resource.IsDisabled;
this.IsInverted = resource.IsInverted;
}
}
#endregion