Maschera Vettoriale dello Strato
Panoramica della Maschera Vettoriale dello Strato
Una maschera vettoriale è un percorso indipendente dalla risoluzione che ritaglia i contenuti dello strato. Le maschere vettoriali sono di solito più accurate di quelle create con strumenti basati su pixel. È possibile creare maschere vettoriali con gli strumenti penna o forme.
Aspose.PSD supporta il rendering e l’applicazione di maschere vettoriali. È possibile modificare le maschere vettoriali attraverso la modifica dei Percorsi Vettoriali.
Percorso vettoriale in Aspose.PSD
L’accesso ai percorsi vettoriali in Aspose.PSD è fornito tramite le risorse VsmsResouce e VmskResouce che sono classi figlie di VectorPathDataResource.
Come modificare un percorso vettoriale?
Struttura del percorso vettoriale
La struttura di base per manipolare i percorsi è VectorPathRecord. Ma per la tua comodità, viene suggerita la seguente soluzione.
Per modificare facilmente i percorsi vettoriali, dovresti utilizzare la classe VectorPath, che contiene metodi per la comoda modifica dei dati vettoriali nelle risorse derivate da VectorPathDataResource.
Inizia creando un oggetto di tipo VectorPath.
Per comodità, puoi utilizzare il metodo statico VectorDataProvider.CreateVectorPathForLayer, troverà una risorsa vettoriale nello strato di input e creerà un oggetto VectorPath basato su di essa.
Dopo tutte le modifiche, è possibile applicare l’oggetto VectorPath con le modifiche indietro allo strato utilizzando il metodo statico VectorDataProvider.UpdateLayerFromVectorPath.
// For complete examples and data files, please go to https://github.com/aspose-psd/Aspose.PSD-for-.NET | |
string fileName = "PathExample.psd"; | |
using (var psdImage = (PsdImage)Image.Load(fileName)) | |
{ | |
// Choose a layer with vector data that you want to edit. | |
Layer layer = psdImage.Layers[1]; | |
// Now we can use VectorPath instance and manipulate path data. | |
VectorPath vectorPath = VectorDataProvider.CreateVectorPathForLayer(layer); | |
// Apply changes from 'vectorPath' field to the layer. | |
VectorDataProvider.UpdateLayerFromVectorPath(layer, vectorPath); | |
} |
Il tipo VectorPath contiene un elenco di elementi PathShape e descrive un’intera immagine vettoriale che può essere composta da una o più forme.
Ogni PathShape è una figura vettoriale che è composta da un insieme separato di nodi di Bezier.
I nodi sono oggetti di tipo BezierKnot che rappresentano i punti da cui la figura è costruita.
Nell’esempio di codice seguente è mostrato come accedere a una figura e ai punti.
// Accessing a figure and points. | |
PathShape pathShape = vectorPath.Shapes[0]; | |
BezierKnot firstKnot = pathShape.Points[0]; |
Come creare una forma?
Per modificare una forma, è necessario prendere una già esistente dall’elenco VectorPath.Shapes, o aggiungere una nuova forma creando un’istanza PathShape e aggiungendola all’elenco Shapes.
// Adds new one shape | |
vectorPath.Shapes.Add(new PathShape()); | |
// or gets an existing | |
PathShape pathShape = vectorPath.Shapes[0]; |
Come aggiungere nodi (punti)?
È possibile manipolare i punti della forma come elementi di un normale elenco usando la proprietà PathShape.Points, ad esempio, è possibile aggiungere punti alla forma:
// Add new shape with points | |
PathShape newShape = new PathShape(); | |
newShape.Points.Add(new BezierKnot(new PointF(65, 175), true)); | |
newShape.Points.Add(new BezierKnot(new PointF(65, 210), true)); | |
newShape.Points.Add(new BezierKnot(new PointF(190, 210), true)); | |
newShape.Points.Add(new BezierKnot(new PointF(190, 175), true)); | |
vectorPath.Shapes.Add(newShape); |
Il BezierKnot contiene un punto di ancoraggio e due punti di controllo.
Se i punti di ancoraggio e di controllo hanno gli stessi valori, allora quel nodo avrà un angolo acuto.
Per spostare la posizione del punto di ancoraggio insieme ai punti di controllo (similmente a come avviene in Photoshop), il BezierKnot ha un metodo Shift.
Nell’esempio di codice seguente viene illustrato lo spostamento di un intero nodo di Bezier verso l’alto verticalmente per coordinata Y:
È possibile manipolare i punti della forma come elementi di un elenco regolare usando la proprietà PathShape.Points, ad esempio, è possibile aggiungere punti alla forma:
pathShape.Points[0].Shift(0, 25); |
Proprietà di PathShape
La modifica di PathShape non è limitata alla modifica dei nodi, questo tipo ha anche altre proprietà.
PathOperations (Operazioni booleane)
La proprietà PathOperations è una cosiddetta operazione booleana, cambiando il valore del quale si definisce come vengono mescolate più forme.
Esistono i seguenti possibili valori:
- 0 = ExcludeOverlappingShapes (operazione XOR).
- 1 = CombineShapes (operazione OR).
- 2 = SubtractFrontShape (operazione NOT).
- 3 = IntersectShapeAreas (operazione AND).
Proprietà IsClosed
Inoltre, utilizzando la proprietà PathShape.IsClosed, è possibile determinare se il primo e l’ultimo nodo di una forma sono connessi.
Forma chiusa | Forma aperta |
---|---|
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Proprietà FillColor
Nessuna figura può avere il proprio colore, quindi è possibile cambiare il colore dell’intero percorso vettoriale con la proprietà VectorPath.FillColor.
È possibile manipolare i punti della forma come elementi di un normale elenco usando la proprietà PathShape.Points, ad esempio, è possibile aggiungere punti alla forma:
vectorPath.FillColor = Color.Violet; |
Qui troverai il codice sorgente di VectorDataProvider e classi correlate:
// For complete examples and data files, please go to https://github.com/aspose-psd/Aspose.PSD-for-.NET | |
private static void CreatingVectorPathExample(string outputPsd = "outputPsd.psd") | |
{ | |
using (var psdImage = (PsdImage)Image.Create(new PsdOptions() { Source = new StreamSource(new MemoryStream()), }, 500, 500)) | |
{ | |
FillLayer layer = FillLayer.CreateInstance(FillType.Color); | |
psdImage.AddLayer(layer); | |
VectorPath vectorPath = VectorDataProvider.CreateVectorPathForLayer(layer); | |
vectorPath.FillColor = Color.IndianRed; | |
PathShape shape = new PathShape(); | |
shape.Points.Add(new BezierKnot(new PointF(50, 150), true)); | |
shape.Points.Add(new BezierKnot(new PointF(100, 200), true)); | |
shape.Points.Add(new BezierKnot(new PointF(0, 200), true)); | |
vectorPath.Shapes.Add(shape); | |
VectorDataProvider.UpdateLayerFromVectorPath(layer, vectorPath, true); | |
psdImage.Save(outputPsd); | |
} | |
} | |
#region Vector path editor (Here placed classes for edit vector paths). | |
/// <summary> | |
/// The class that provides work between <see cref="Layer"/> and <see cref="VectorPath"/>. | |
/// </summary> | |
public static class VectorDataProvider | |
{ | |
/// <summary> | |
/// Creates the <see cref="VectorPath"/> instance based on resources from input layer. | |
/// </summary> | |
/// <param name="psdLayer">The psd layer.</param> | |
/// <returns>the <see cref="VectorPath"/> instance based on resources from input layer.</returns> | |
public static VectorPath CreateVectorPathForLayer(Layer psdLayer) | |
{ | |
ValidateLayer(psdLayer); | |
Size imageSize = psdLayer.Container.Size; | |
VectorPathDataResource pathResource = FindVectorPathDataResource(psdLayer, true); | |
SoCoResource socoResource = FindSoCoResource(psdLayer, true); | |
VectorPath vectorPath = new VectorPath(pathResource, imageSize); | |
if (socoResource != null) | |
{ | |
vectorPath.FillColor = socoResource.Color; | |
} | |
return vectorPath; | |
} | |
/// <summary> | |
/// Updates the input layer resources from <see cref="VectorPath"/> instance, or replace by new path resource and updates. | |
/// </summary> | |
/// <param name="psdLayer">The psd layer.</param> | |
/// <param name="vectorPath">The vector path.</param> | |
/// <param name="imageSize">The image size to correct converting point coordinates.</param> | |
public static void UpdateLayerFromVectorPath(Layer psdLayer, VectorPath vectorPath, bool createIfNotExist = false) | |
{ | |
ValidateLayer(psdLayer); | |
VectorPathDataResource pathResource = FindVectorPathDataResource(psdLayer, createIfNotExist); | |
VogkResource vogkResource = FindVogkResource(psdLayer, createIfNotExist); | |
SoCoResource socoResource = FindSoCoResource(psdLayer, createIfNotExist); | |
Size imageSize = psdLayer.Container.Size; | |
UpdateResources(pathResource, vogkResource, socoResource, vectorPath, imageSize); | |
ReplaceVectorPathDataResourceInLayer(psdLayer, pathResource, vogkResource, socoResource); | |
} | |
/// <summary> | |
/// Removes the vector path data from input layer. | |
/// </summary> | |
/// <param name="psdLayer">The psd layer.</param> | |
public static void RemoveVectorPathDataFromLayer(Layer psdLayer) | |
{ | |
List<LayerResource> oldResources = new List<LayerResource>(psdLayer.Resources); | |
List<LayerResource> newResources = new List<LayerResource>(); | |
for (int i = 0; i < oldResources.Count; i++) | |
{ | |
LayerResource resource = oldResources[i]; | |
if (resource is VectorPathDataResource || resource is VogkResource || resource is SoCoResource) | |
{ | |
continue; | |
} | |
else | |
{ | |
newResources.Add(resource); | |
} | |
} | |
psdLayer.Resources = newResources.ToArray(); | |
} | |
/// <summary> | |
/// Updates resources data from <see cref="VectorPath"/> instance. | |
/// </summary> | |
/// <param name="pathResource">The path resource.</param> | |
/// <param name="vogkResource">The vector origination data resource.</param> | |
/// <param name="socoResource">The solid color resource.</param> | |
/// <param name="vectorPath">The vector path.</param> | |
/// <param name="imageSize">The image size to correct converting point coordinates.</param> | |
private static void UpdateResources(VectorPathDataResource pathResource, VogkResource vogkResource, SoCoResource socoResource, VectorPath vectorPath, Size imageSize) | |
{ | |
pathResource.Version = vectorPath.Version; | |
pathResource.IsNotLinked = vectorPath.IsNotLinked; | |
pathResource.IsDisabled = vectorPath.IsDisabled; | |
pathResource.IsInverted = vectorPath.IsInverted; | |
List<VectorShapeOriginSettings> originSettings = new List<VectorShapeOriginSettings>(); | |
List<VectorPathRecord> path = new List<VectorPathRecord>(); | |
path.Add(new PathFillRuleRecord(null)); | |
path.Add(new InitialFillRuleRecord(vectorPath.IsFillStartsWithAllPixels)); | |
for (ushort i = 0; i < vectorPath.Shapes.Count; i++) | |
{ | |
PathShape shape = vectorPath.Shapes[i]; | |
shape.ShapeIndex = i; | |
path.AddRange(shape.ToVectorPathRecords(imageSize)); | |
originSettings.Add(new VectorShapeOriginSettings() { IsShapeInvalidated = true, OriginIndex = i }); | |
} | |
pathResource.Paths = path.ToArray(); | |
vogkResource.ShapeOriginSettings = originSettings.ToArray(); | |
socoResource.Color = vectorPath.FillColor; | |
} | |
/// <summary> | |
/// Replaces resources in layer by updated or new ones. | |
/// </summary> | |
/// <param name="psdLayer">The psd layer.</param> | |
/// <param name="pathResource">The path resource.</param> | |
/// <param name="vogkResource">The vector origination data resource.</param> | |
/// <param name="socoResource">The solid color resource.</param> | |
private static void ReplaceVectorPathDataResourceInLayer(Layer psdLayer, VectorPathDataResource pathResource, VogkResource vogkResource, SoCoResource socoResource) | |
{ | |
bool pathResourceExist = false; | |
bool vogkResourceExist = false; | |
bool socoResourceExist = false; | |
List<LayerResource> resources = new List<LayerResource>(psdLayer.Resources); | |
for (int i = 0; i < resources.Count; i++) | |
{ | |
LayerResource resource = resources[i]; | |
if (resource is VectorPathDataResource) | |
{ | |
resources[i] = pathResource; | |
pathResourceExist = true; | |
} | |
else if (resource is VogkResource) | |
{ | |
resources[i] = vogkResource; | |
vogkResourceExist = true; | |
} | |
else if (resource is SoCoResource) | |
{ | |
resources[i] = socoResource; | |
socoResourceExist = true; | |
} | |
} | |
if (!pathResourceExist) | |
{ | |
resources.Add(pathResource); | |
} | |
if (!vogkResourceExist) | |
{ | |
resources.Add(vogkResource); | |
} | |
if (!socoResourceExist) | |
{ | |
resources.Add(socoResource); | |
} | |
psdLayer.Resources = resources.ToArray(); | |
} | |
/// <summary> | |
/// Finds the <see cref="VectorPathDataResource"/> resource in input layer resources. | |
/// </summary> | |
/// <param name="psdLayer">The psd layer.</param> | |
/// <param name="createIfNotExist">If resource not exists, then for <see cref="true"/> creates a new resource, otherwise return <see cref="null"/>.</param> | |
/// <returns>The <see cref="VectorPathDataResource"/> resource.</returns> | |
private static VectorPathDataResource FindVectorPathDataResource(Layer psdLayer, bool createIfNotExist = false) | |
{ | |
VectorPathDataResource pathResource = null; | |
foreach (var resource in psdLayer.Resources) | |
{ | |
if (resource is VectorPathDataResource) | |
{ | |
pathResource = (VectorPathDataResource)resource; | |
break; | |
} | |
} | |
if (createIfNotExist && pathResource == null) | |
{ | |
pathResource = new VmskResource(); | |
} | |
return pathResource; | |
} | |
/// <summary> | |
/// Finds the <see cref="VogkResource"/> resource in input layer resources. | |
/// </summary> | |
/// <param name="psdLayer">The psd layer.</param> | |
/// <param name="createIfNotExist">If resource not exists, then for <see cref="true"/> creates a new resource, otherwise return <see cref="null"/>.</param> | |
/// <returns>The <see cref="VogkResource"/> resource.</returns> | |
private static VogkResource FindVogkResource(Layer psdLayer, bool createIfNotExist = false) | |
{ | |
VogkResource vogkResource = null; | |
foreach (var resource in psdLayer.Resources) | |
{ | |
if (resource is VogkResource) | |
{ | |
vogkResource = (VogkResource)resource; | |
break; | |
} | |
} | |
if (createIfNotExist && vogkResource == null) | |
{ | |
vogkResource = new VogkResource(); | |
} | |
return vogkResource; | |
} | |
/// <summary> | |
/// Finds the <see cref="SoCoResource"/> resource in input layer resources. | |
/// </summary> | |
/// <param name="psdLayer">The psd layer.</param> | |
/// <param name="createIfNotExist">If resource not exists, then for <see cref="true"/> creates a new resource, otherwise return <see cref="null"/>.</param> | |
/// <returns>The <see cref="SoCoResource"/> resource.</returns> | |
private static SoCoResource FindSoCoResource(Layer psdLayer, bool createIfNotExist = false) | |
{ | |
SoCoResource socoResource = null; | |
foreach (var resource in psdLayer.Resources) | |
{ | |
if (resource is SoCoResource) | |
{ | |
socoResource = (SoCoResource)resource; | |
break; | |
} | |
} | |
if (createIfNotExist && socoResource == null) | |
{ | |
socoResource = new SoCoResource(); | |
} | |
return socoResource; | |
} | |
/// <summary> | |
/// Validates the layer to work with <see cref="VectorDataProvider"/> class. | |
/// </summary> | |
/// <param name="layer"></param> | |
/// <exception cref="ArgumentNullException"></exception> | |
private static void ValidateLayer(Layer layer) | |
{ | |
if (layer == null) | |
{ | |
throw new ArgumentNullException("The layer is NULL."); | |
} | |
if (layer.Container == null || layer.Container.Size.IsEmpty) | |
{ | |
throw new ArgumentNullException("The layer should have a Container with no empty size."); | |
} | |
} | |
} | |
/// <summary> | |
/// The Bezier curve knot, it contains one anchor point and two control points. | |
/// </summary> | |
public class BezierKnot | |
{ | |
/// <summary> | |
/// Image to path point ratio. | |
/// </summary> | |
private const int ImgToPsdRatio = 256 * 65535; | |
/// <summary> | |
/// Initializes a new instance of the <see cref="BezierKnot" /> class. | |
/// </summary> | |
/// <param name="anchorPoint">The anchor point.</param> | |
/// <param name="controlPoint1">The first control point.</param> | |
/// <param name="controlPoint2">THe second control point.</param> | |
/// <param name="isLinked">The value indicating whether this knot is linked.</param> | |
public BezierKnot(PointF anchorPoint, PointF controlPoint1, PointF controlPoint2, bool isLinked) | |
{ | |
this.AnchorPoint = anchorPoint; | |
this.ControlPoint1 = controlPoint1; | |
this.ControlPoint2 = controlPoint2; | |
this.IsLinked = isLinked; | |
} | |
/// <summary> | |
/// Initializes a new instance of the <see cref="BezierKnot" /> class based on <see cref="BezierKnotRecord"/>. | |
/// </summary> | |
/// <param name="bezierKnotRecord">The <see cref="BezierKnotRecord"/>.</param> | |
/// <param name="imageSize">The image size to correct converting point coordinates.</param> | |
public BezierKnot(BezierKnotRecord bezierKnotRecord, Size imageSize) | |
{ | |
this.IsLinked = bezierKnotRecord.IsLinked; | |
this.ControlPoint1 = ResourcePointToPointF(bezierKnotRecord.Points[0], imageSize); | |
this.AnchorPoint = ResourcePointToPointF(bezierKnotRecord.Points[1], imageSize); | |
this.ControlPoint2 = ResourcePointToPointF(bezierKnotRecord.Points[2], imageSize); | |
} | |
/// <summary> | |
/// Initializes a new instance of the <see cref="BezierKnot" /> class. | |
/// </summary> | |
/// <param name="anchorPoint">The point to be anchor and control points.</param> | |
/// <param name="isLinked">The value indicating whether this knot is linked.</param> | |
public BezierKnot(PointF anchorPoint, bool isLinked) | |
: this(anchorPoint, anchorPoint, anchorPoint, isLinked) | |
{ | |
} | |
/// <summary> | |
/// Gets or sets a value indicating whether this instance is linked. | |
/// </summary> | |
public bool IsLinked { get; set; } | |
/// <summary> | |
/// Gets or sets the first control point. | |
/// </summary> | |
public PointF ControlPoint1 { get; set; } | |
/// <summary> | |
/// Gets or sets the anchor point. | |
/// </summary> | |
public PointF AnchorPoint { get; set; } | |
/// <summary> | |
/// Gets or sets the second control point. | |
/// </summary> | |
public PointF ControlPoint2 { get; set; } | |
/// <summary> | |
/// Creates the instance of <see cref="BezierKnotRecord"/> based on this instance. | |
/// </summary> | |
/// <param name="isClosed">Indicating whether this knot is in closed shape.</param> | |
/// <param name="imageSize">The image size to correct converting point coordinates.</param> | |
/// <returns>The instance of <see cref="BezierKnotRecord"/> based on this instance.</returns> | |
public BezierKnotRecord ToBezierKnotRecord(bool isClosed, Size imageSize) | |
{ | |
BezierKnotRecord record = new BezierKnotRecord(); | |
record.Points = new Point[] | |
{ | |
PointFToResourcePoint(this.ControlPoint1, imageSize), | |
PointFToResourcePoint(this.AnchorPoint, imageSize), | |
PointFToResourcePoint(this.ControlPoint2, imageSize), | |
}; | |
record.IsLinked = this.IsLinked; | |
record.IsClosed = isClosed; | |
return record; | |
} | |
/// <summary> | |
/// Shifts this knot points by input values. | |
/// </summary> | |
/// <param name="xOffset">The x offset.</param> | |
/// <param name="yOffset">The y offset.</param> | |
public void Shift(float xOffset, float yOffset) | |
{ | |
this.ControlPoint1 = new PointF(this.ControlPoint1.X + xOffset, this.ControlPoint1.Y + yOffset); | |
this.AnchorPoint = new PointF(this.AnchorPoint.X + xOffset, this.AnchorPoint.Y + yOffset); | |
this.ControlPoint2 = new PointF(this.ControlPoint2.X + xOffset, this.ControlPoint2.Y + yOffset); | |
} | |
/// <summary> | |
/// Converts point values from resource to normal. | |
/// </summary> | |
/// <param name="point">The point with values from resource.</param> | |
/// <param name="imageSize">The image size to correct converting point coordinates.</param> | |
/// <returns>The converted to normal point.</returns> | |
private static PointF ResourcePointToPointF(Point point, Size imageSize) | |
{ | |
return new PointF(point.Y / (ImgToPsdRatio / imageSize.Width), point.X / (ImgToPsdRatio / imageSize.Height)); | |
} | |
/// <summary> | |
/// Converts normal point values to resource point. | |
/// </summary> | |
/// <param name="point">The point.</param> | |
/// <param name="imageSize">The image size to correct converting point coordinates.</param> | |
/// <returns>The point with values for resource.</returns> | |
private static Point PointFToResourcePoint(PointF point, Size imageSize) | |
{ | |
return new Point((int)Math.Round(point.Y * (ImgToPsdRatio / imageSize.Height)), (int)Math.Round(point.X * (ImgToPsdRatio / imageSize.Width))); | |
} | |
} | |
/// <summary> | |
/// The figure from the knots of the Bezier curve. | |
/// </summary> | |
public class PathShape | |
{ | |
/// <summary> | |
/// Initializes a new instance of the <see cref="PathShape" /> class. | |
/// </summary> | |
public PathShape() | |
{ | |
this.Points = new List<BezierKnot>(); | |
this.PathOperations = PathOperations.CombineShapes; | |
} | |
/// <summary> | |
/// Initializes a new instance of the <see cref="PathShape" /> class based on <see cref="VectorPathRecord"/>'s. | |
/// </summary> | |
/// <param name="lengthRecord">The length record.</param> | |
/// <param name="bezierKnotRecords">The bezier knot records.</param> | |
/// <param name="imageSize">The image size to correct converting point coordinates.</param> | |
public PathShape(LengthRecord lengthRecord, List<BezierKnotRecord> bezierKnotRecords, Size imageSize) | |
: this() | |
{ | |
this.IsClosed = lengthRecord.IsClosed; | |
this.PathOperations = lengthRecord.PathOperations; | |
this.ShapeIndex = lengthRecord.ShapeIndex; | |
this.InitFromResources(bezierKnotRecords, imageSize); | |
} | |
/// <summary> | |
/// Gets or sets a value indicating whether this instance is closed. | |
/// </summary> | |
/// <value> | |
/// <c>true</c> if this instance is closed; otherwise, <c>false</c>. | |
/// </value> | |
public bool IsClosed { get; set; } | |
/// <summary> | |
/// Gets or sets the path operations (Boolean operations). | |
/// </summary> | |
public PathOperations PathOperations { get; set; } | |
/// <summary> | |
/// Gets or sets the index of current path shape in layer. | |
/// </summary> | |
public ushort ShapeIndex { get; set; } | |
/// <summary> | |
/// Gets the points of the Bezier curve. | |
/// </summary> | |
public List<BezierKnot> Points { get; private set; } | |
/// <summary> | |
/// Creates the <see cref="VectorPathRecord"/> records based on this instance. | |
/// </summary> | |
/// <param name="imageSize">The image size to correct converting point coordinates.</param> | |
/// <returns>Returns one <see cref="LengthRecord"/> and <see cref="BezierKnotRecord"/> for each point in this instance.</returns> | |
public IEnumerable<VectorPathRecord> ToVectorPathRecords(Size imageSize) | |
{ | |
List<VectorPathRecord> shapeRecords = new List<VectorPathRecord>(); | |
LengthRecord lengthRecord = new LengthRecord(); | |
lengthRecord.IsClosed = this.IsClosed; | |
lengthRecord.BezierKnotRecordsCount = this.Points.Count; | |
lengthRecord.PathOperations = this.PathOperations; | |
lengthRecord.ShapeIndex = this.ShapeIndex; | |
shapeRecords.Add(lengthRecord); | |
foreach (var bezierKnot in this.Points) | |
{ | |
shapeRecords.Add(bezierKnot.ToBezierKnotRecord(this.IsClosed, imageSize)); | |
} | |
return shapeRecords; | |
} | |
/// <summary> | |
/// Initializes a values based on input records. | |
/// </summary> | |
/// <param name="bezierKnotRecords">The bezier knot records.</param> | |
/// <param name="imageSize">The image size to correct converting point coordinates.</param> | |
private void InitFromResources(IEnumerable<BezierKnotRecord> bezierKnotRecords, Size imageSize) | |
{ | |
List<BezierKnot> newPoints = new List<BezierKnot>(); | |
foreach (var record in bezierKnotRecords) | |
{ | |
newPoints.Add(new BezierKnot(record, imageSize)); | |
} | |
this.Points = newPoints; | |
} | |
} | |
/// <summary> | |
/// The class that contains vector paths. | |
/// </summary> | |
public class VectorPath | |
{ | |
/// <summary> | |
/// Initializes a new instance of the <see cref="VectorPath" /> class based on <see cref="VectorPathDataResource"/>. | |
/// </summary> | |
/// <param name="vectorPathDataResource">The vector path data resource.</param> | |
/// <param name="imageSize">The image size to correct converting point coordinates.</param> | |
public VectorPath(VectorPathDataResource vectorPathDataResource, Size imageSize) | |
{ | |
this.InitFromResource(vectorPathDataResource, imageSize); | |
} | |
/// <summary> | |
/// Gets or sets a value indicating whether is fill starts with all pixels. | |
/// </summary> | |
/// <value> | |
/// The is fill starts with all pixels. | |
/// </value> | |
public bool IsFillStartsWithAllPixels { get; set; } | |
/// <summary> | |
/// Gets the vector shapes. | |
/// </summary> | |
public List<PathShape> Shapes { get; private set; } | |
/// <summary> | |
/// Gets or sets the vector path fill color. | |
/// </summary> | |
public Color FillColor { get; set; } | |
/// <summary> | |
/// Gets or sets the version. | |
/// </summary> | |
/// <value> | |
/// The version. | |
/// </value> | |
public int Version { get; set; } | |
/// <summary> | |
/// Gets or sets a value indicating whether this instance is disabled. | |
/// </summary> | |
/// <value> | |
/// <c>true</c> if this instance is disabled; otherwise, <c>false</c>. | |
/// </value> | |
public bool IsDisabled { get; set; } | |
/// <summary> | |
/// Gets or sets a value indicating whether this instance is not linked. | |
/// </summary> | |
/// <value> | |
/// <c>true</c> if this instance is not linked; otherwise, <c>false</c>. | |
/// </value> | |
public bool IsNotLinked { get; set; } | |
/// <summary> | |
/// Gets or sets a value indicating whether this instance is inverted. | |
/// </summary> | |
/// <value> | |
/// <c>true</c> if this instance is inverted; otherwise, <c>false</c>. | |
/// </value> | |
public bool IsInverted { get; set; } | |
/// <summary> | |
/// Initializes a values based on input <see cref="VectorPathDataResource"/> resource. | |
/// </summary> | |
/// <param name="resource">The vector path data resource.</param> | |
/// <param name="imageSize">The image size to correct converting point coordinates.</param> | |
private void InitFromResource(VectorPathDataResource resource, Size imageSize) | |
{ | |
List<PathShape> newShapes = new List<PathShape>(); | |
InitialFillRuleRecord initialFillRuleRecord = null; | |
LengthRecord lengthRecord = null; | |
List<BezierKnotRecord> bezierKnotRecords = new List<BezierKnotRecord>(); | |
foreach (var pathRecord in resource.Paths) | |
{ | |
if (pathRecord is LengthRecord) | |
{ | |
if (bezierKnotRecords.Count > 0) | |
{ | |
newShapes.Add(new PathShape(lengthRecord, bezierKnotRecords, imageSize)); | |
lengthRecord = null; | |
bezierKnotRecords.Clear(); | |
} | |
lengthRecord = (LengthRecord)pathRecord; | |
} | |
else if (pathRecord is BezierKnotRecord) | |
{ | |
bezierKnotRecords.Add((BezierKnotRecord)pathRecord); | |
} | |
else if (pathRecord is InitialFillRuleRecord) | |
{ | |
initialFillRuleRecord = (InitialFillRuleRecord)pathRecord; | |
} | |
} | |
if (bezierKnotRecords.Count > 0) | |
{ | |
newShapes.Add(new PathShape(lengthRecord, bezierKnotRecords, imageSize)); | |
lengthRecord = null; | |
bezierKnotRecords.Clear(); | |
} | |
this.IsFillStartsWithAllPixels = initialFillRuleRecord != null ? initialFillRuleRecord.IsFillStartsWithAllPixels : false; | |
this.Shapes = newShapes; | |
this.Version = resource.Version; | |
this.IsNotLinked = resource.IsNotLinked; | |
this.IsDisabled = resource.IsDisabled; | |
this.IsInverted = resource.IsInverted; | |
} | |
} | |
#endregion |