Triangulate Mesh
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Aspose.3D for Java API unterstützt das Triangulation snetz, was für die Spiele industrie nützlich ist, da das Dreieck das einzige unterstützte Primitiv ist, das die GPU-Hardware unterstützt (Nicht-Dreiecks-Daten werden auf Treiber ebene trianguliert, was in Echtzeit ineffizient ist-Time Rendering). Beispiel code:
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// The path to the documents directory. | |
String MyDir = RunExamples.getDataDir(); | |
// Initialize scene object | |
Scene scene = new Scene(); | |
scene.open(MyDir + "document.fbx"); | |
scene.getRootNode().accept(new NodeVisitor() { | |
@Override | |
public boolean call(Node node) { | |
Mesh mesh = (Mesh)node.getEntity(); | |
if (mesh != null) | |
{ | |
// Triangulate the mesh | |
Mesh newMesh = PolygonModifier.triangulate(mesh); | |
// Replace the old mesh | |
node.setEntity(newMesh); | |
} | |
return true; | |
} | |
}); | |
MyDir = MyDir + RunExamples.getOutputFilePath("document.fbx"); | |
scene.save(MyDir, FileFormat.FBX7400ASCII); |