Transformation
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- Set up normals or UV on the Cube and Add Material to 3D Entities
- Adding Transformation to the Node
- Add Node hierarchy and Share Geometric data of Mesh among Multiple Nodes of 3D Scene
- Concatenate Quaternions and apply on 3D entities
- Simplify the creation of transformation matrix by the chain operations
- Scale geometries of a 3D Scene
- Expose Geometric Transformation