Your First Aspose.3D Application
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This tutorial explains how to create your first application using Aspose.3D’s simple API. This simple application creates a 3d file in a specified 3D scene.
How to Create the Application
The steps below creates the application using the Aspose.3D API:
- Create an instance of the Scene class.
- If you have a license, then apply it. If you are using the evaluation version, skip the license related code lines.
- Create a new 3D file, or open an existing 3D file.
- Access the scene contents in the 3D file.
- Generate the modified 3D file.
The implementation of the above steps is demonstrated in the examples below.
How to Create a New Scene Document
The following example creates a new 3D scene file from scratch. First, create a 3D scene and then save the file in FBX format.
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
// Create an object of the Scene class
Scene scene = new Scene();
// Save 3D scene document
scene.Save("document.fbx");
How to Open an Existing File
The following example opens an existing 3D template file named “document.fbx” and then saves the 3D scene or document to a stream in various supported 3D formats.
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
// Load a 3D document into Aspose.3D
Scene scene = new Scene();
// Open an existing 3D scene
scene.Open("document.fbx");
// Save Scene to a stream
MemoryStream dstStream = new MemoryStream();
scene.Save(dstStream, FileFormat.FBX7500ASCII);
// Save Scene to a local path
scene.Save("output_out.fbx");