Your First Aspose.3D Application
How to Create the Application
The steps below creates the application using the Aspose.3D API:
- Create an instance of the Scene class.
- If you have a license, then apply it. If you are using the evaluation version, skip the license related code lines.
- Create a new 3D file, or open an existing 3D file.
- Access the scene contents in the 3D file.
- Generate the modified 3D file.
The implementation of the above steps is demonstrated in the examples below.
How to Create a New Scene Document
The following example creates a new 3D scene file from scratch. First, create a 3D scene and then save the file in FBX format.
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Create an object of the Scene class | |
Scene scene = new Scene(); | |
// Save 3D scene document | |
scene.Save("document.fbx"); |
How to Open an Existing File
The following example opens an existing 3D template file named “document.fbx” and then saves the 3D scene or document to a stream in various supported 3D formats.
// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Load a 3D document into Aspose.3D | |
Scene scene = new Scene(); | |
// Open an existing 3D scene | |
scene.Open("document.fbx"); | |
// Save Scene to a stream | |
MemoryStream dstStream = new MemoryStream(); | |
scene.Save(dstStream, FileFormat.FBX7500ASCII); | |
// Save Scene to a local path | |
scene.Save("output_out.fbx"); |