Create Scene with Primitive 3D Shapes
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Using Aspose.3D for Python via .NET, developers can define a scene with primitive 3D shapes. All parameterized primitives will be converted to mesh automatically while saving in any supported output file format.
Build Scene from Primitive 3D Shapes
Modeling is the process of pure creation and Aspose.3D API supports creating a scene with primitive 3D shapes.
Programming Sample
This code example creates a scene with primitive 3D shapes and save in the FBX file.
from aspose.threed import FileFormat, Scene
from aspose.threed.entities import Box, Cylinder
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The path to the documents directory.
# Initialize a Scene object
scene = Scene()
# Create a Box model
scene.root_node.create_child_node("box", Box())
# Create a Cylinder model
scene.root_node.create_child_node("cylinder", Cylinder())
# Save drawing in the FBX format
output = "out" + "test.fbx"
scene.save(output, FileFormat.FBX7500ASCII)