Arbeta med linjär extrusion

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Utför linjär extrusion

Aspose.3D for Python via .NET erbjuder LinearExtrusion klass, som tar en 2D-form som inmatning och utökar formen i den tredje dimensionen. Följande kod snutt visar hur man utför linjär extrusion:

from aspose.threed import FileFormat, Scene
from aspose.threed.entities import LinearExtrusion
from aspose.threed.profiles import RectangleShape
from aspose.threed.utilities import Vector3

shape = RectangleShape()
shape.rounding_radius = 0.3

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  Initialize the base profile to be extruded
profile = shape
extrusion = LinearExtrusion(profile, 10)
extrusion.slices = 100
extrusion.center = True
extrusion.twist = 360.0
extrusion.twist_offset = Vector3(10, 0, 0)
#  Perform Linear extrusion by passing a 2D profile as input and extend the shape in the 3rd dimension
extrusion = extrusion
#  Create a scene
scene = Scene()
#  Create a child node by passing extrusion
scene.root_node.create_child_node(extrusion)
#  Save 3D scene
scene.save("out"  + "LinearExtrusion.obj", FileFormat.WAVEFRONT_OBJ)

‘Slices’ i linjär extrusion

Aspose.3D for Python via .NET erbjuder slices egendom för LinearExtrusion klassen. slices egenskapen definierar antalet mellanliggande punkter längs sökvägen för utpressningen. Följande kodsnutt visar hur egenskapen slices används i linjär extrusion:

from aspose.threed import FileFormat, Scene
from aspose.threed.entities import LinearExtrusion
from aspose.threed.profiles import RectangleShape
from aspose.threed.utilities import Vector3

shape = RectangleShape()
shape.rounding_radius = 0.3

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  Initialize the base profile to be extruded
profile = shape
#  Create a scene
scene = Scene()
#  Create left node
left = scene.root_node.create_child_node()
#  Create right node
right = scene.root_node.create_child_node()
left.transform.translation = Vector3(15, 0, 0)
extrusion = LinearExtrusion(profile, 2)
extrusion.slices = 2 
#  Slices parameter defines the number of intermediate points along the path of the extrusion
#  Perform linear extrusion on left node using slices property
left.create_child_node(extrusion)
extrusion2 = LinearExtrusion(profile, 2)
extrusion2.slices = 10 
#  Perform linear extrusion on right node using slices property
right.create_child_node(extrusion2)
#  Save 3D scene
scene.save("out"  + "SlicesInLinearExtrusion.obj", FileFormat.WAVEFRONT_OBJ)

‘Centrum’ i linjär extrusion

Aspose.3D for Python via .NET erbjuder center egendom för LinearExtrusion klassen. Om egenskapen center är inställd till True, är extruderingsområdet från -Höjd/2 till höjd/2, annars. extruderingen är från 0 till höjd. Följande kodsnutt visar hur egenskapen center används i linjär extrusion:

from aspose.threed import FileFormat, Scene
from aspose.threed.entities import LinearExtrusion
from aspose.threed.profiles import RectangleShape
from aspose.threed.utilities import Vector3

shape = RectangleShape()
shape.rounding_radius = 0.3

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  Initialize the base profile to be extruded
profile = shape
#  Create a scene
scene = Scene()
#  Create left node
left = scene.root_node.create_child_node()
#  Create right node
right = scene.root_node.create_child_node()
left.transform.translation = Vector3(15, 0, 0)
extrusion = LinearExtrusion(profile, 2)
extrusion.slices = 2 
#  Slices parameter defines the number of intermediate points along the path of the extrusion
#  Perform linear extrusion on left node using slices property
left.create_child_node(extrusion)
extrusion2 = LinearExtrusion(profile, 2)
extrusion2.slices = 10 
#  Perform linear extrusion on right node using slices property
right.create_child_node(extrusion2)
#  Save 3D scene
scene.save("out"  + "SlicesInLinearExtrusion.obj", FileFormat.WAVEFRONT_OBJ)

‘Twist’ i linjär extrusion

Aspose.3D for Python via .NET erbjuder twist egendom för LinearExtrusion klassen. twist egenskapen hanterar rotationens grad medan formen extruderas. Följande kodsnutt visar hur egenskapen twist används i linjär extrusion:

from aspose.threed import FileFormat, Scene
from aspose.threed.entities import LinearExtrusion
from aspose.threed.profiles import RectangleShape
from aspose.threed.utilities import Vector3

shape = RectangleShape()
shape.rounding_radius = 0.3

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  Initialize the base profile to be extruded
profile = shape
#  Create a scene
scene = Scene()
#  Create left node
left = scene.root_node.create_child_node()
#  Create rifht node
right = scene.root_node.create_child_node()
left.transform.translation = Vector3(15, 0, 0)
extrusion = LinearExtrusion(profile, 10)
extrusion.twist = 0.0
extrusion.slices = 100 
#  Twist property defines the degree of the rotation while extruding the profile
#  Perform linear extrusion on left node using twist and slices property
left.create_child_node(extrusion)
extrusion2 = LinearExtrusion(profile, 10)
extrusion2.twist = 90.0
extrusion2.slices = 100 
#  Perform linear extrusion on right node using twist and slices property
right.create_child_node(extrusion2)
#  Save 3D scene
scene.save("out"  + "TwistInLinearExtrusion.obj", FileFormat.WAVEFRONT_OBJ)

‘Twist_offset’ i linjär utpressning

Aspose.3D for Python via .NET erbjuder twist_offset egendom för LinearExtrusion klassen. Egenskapen twist_offset översätter förskjutning vid rotering av extruderingen. Följande kodsnutt visar hur egenskapen twist_offset används i linjär extrusion:

from aspose.threed import FileFormat, Scene
from aspose.threed.entities import LinearExtrusion
from aspose.threed.profiles import RectangleShape
from aspose.threed.utilities import Vector3

shape = RectangleShape()
shape.rounding_radius = 0.3

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  Initialize the base profile to be extruded
profile = shape
#  Create a scene
scene = Scene()
#  Create left node
left = scene.root_node.create_child_node()
#  Create right node
right = scene.root_node.create_child_node()
left.transform.translation = Vector3(18, 0, 0)
extrusion = LinearExtrusion(profile, 10)
extrusion.twist = 360.0
extrusion.slices = 100 
#  TwistOffset property is the translate offset while rotating the extrusion.
#  Perform linear extrusion on left node using twist and slices property
left.create_child_node(extrusion)
extrusion2 = LinearExtrusion(profile, 10)
extrusion2.twist = 360.0
extrusion2.slices = 100
extrusion2.twist_offset = Vector3(3, 0, 0)
#  Perform linear extrusion on right node using twist, twist offset and slices property
right.create_child_node(extrusion2)
#  Save 3D scene
scene.save("out"  + "TwistOffsetInLinearExtrusion.obj", FileFormat.WAVEFRONT_OBJ)

‘Riktning’ i linjär extrusion

Aspose.3D for Python via .NET erbjuder direction egendom för LinearExtrusion klassen. direction egenskapen definierar riktningen för extruderingen. Följande kodsnutt visar hur egenskapen direction används i linjär extrusion:

from aspose.threed import FileFormat, Scene
from aspose.threed.entities import LinearExtrusion
from aspose.threed.profiles import RectangleShape
from aspose.threed.utilities import Vector3

shape = RectangleShape()
shape.rounding_radius = 0.3

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  Initialize the base profile to be extruded
profile = shape
#  Create a scene
scene = Scene()
#  Create left node
left = scene.root_node.create_child_node()
#  Create right node
right = scene.root_node.create_child_node()
left.transform.translation = Vector3(8, 0, 0)
extrusion = LinearExtrusion(profile, 10)
extrusion.twist = 360.0
extrusion.slices = 100 
#  Direction property defines the direction of the extrusion.
#  Perform linear extrusion on left node using twist and slices property
left.create_child_node(extrusion)
extrusion2 = LinearExtrusion(profile, 10)
extrusion2.twist = 360.0
extrusion2.slices = 100
extrusion2.direction = Vector3(0.3, 0.2, 1)
#  Perform linear extrusion on right node using twist, slices, and direction property
right.create_child_node(extrusion2)
#  Save 3D scene
scene.save("out"  + "DirectionInLinearExtrusion.obj", FileFormat.WAVEFRONT_OBJ)