Kameradan görüntü biçiminde 3D görünümü

Kameradan 3D modelinin resmini çekin

The Render method exposed by the Scene class can be used to take a picture from the active camera. Developers may also use the several different ways to navigate and position the camera in the scene. In this code example, we create a camera at position (10,10,10) in an existing 3D scene and look at the origin point for rendering.

Programming ample ample

Bu kod örneği, 3D sahnesinde bir kamera oluşturur, hedefini ayarlar ve bir görüntü oluşturur.

// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET
// Load scene from file
Scene scene = Scene.FromFile("camera.usdz");
// Create a camera at (10,10,10) and look at the origin point for rendering,
// It must be attached to the scene before render
Camera camera = new Camera();
scene.RootNode.CreateChildNode("camera", camera);
camera.ParentNode.Transform.Translation = new Vector3(10, 10, 10);
camera.LookAt = Vector3.Origin;
// Specify the image render option
ImageRenderOptions opt = new ImageRenderOptions();
// Set the background color
opt.BackgroundColor = Color.AliceBlue;
// Tells renderer where the it can find textures
opt.AssetDirectories.Add("textures");
// Turn on shadow
opt.EnableShadows = true;
// Render the scene in given camera's perspective into specified png file with size 1024x1024
scene.Render(camera, "Render3DModelImageFromCamera.png", new Size(1024, 1024), ImageFormat.Png, opt);