为 3D 模型中的所有网格构建切线和二项式数据

为网格构建切线和双正数据

我们在 PolygonModifier 类中添加了两个BuildTangentBinormal方法。一个方法将 Scene 类对象作为参数,另一个方法将 Mesh 类对象作为参数,如下代码示例所示:

from aspose.threed import FileFormat, Scene
from aspose.threed.entities import PolygonModifier

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  Load an existing 3D file
scene = Scene("data-dir"  + "document.fbx")
#  Triangulate a scene
PolygonModifier.build_tangent_binormal(scene)
#  Save 3D scene
scene.save("out"  + "BuildTangentAndBinormalData_out.fbx", FileFormat.FBX7400ASCII)