Add Animation Property and Setup Target Camera in 3D document
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Add Animation property in 3D document
Aspose.3D for .NET supports rendering animated scene. This article explains prerequisites to move an object.
Move Cube’s Position
The
Mesh
class object is being used in the code. We can create a Mesh class object as narrated there and it’s must animate the local translation property of the node too: Adding the Transformation to the Node.
In Aspose.3D, object animation is actually key-frame animation that animates on properties. To animate properties, you need a CurveMapping
instance which maps components of a property to different curves, for example, a Vector3
property can have 3 components X
/Y
/Z
, which will set up three channels in CurveMapping
, every channel can have a set of Curve
.
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// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Initialize scene object | |
Scene scene = new Scene(); | |
// Call Common class create mesh using polygon builder method to set mesh instance | |
Mesh mesh = Common.CreateMeshUsingPolygonBuilder(); | |
// Each cube node has their own translation | |
Node cube1 = scene.RootNode.CreateChildNode("cube1", mesh); | |
// Find translation property on node's transform object | |
Property translation = cube1.Transform.FindProperty("Translation"); | |
// Create a bind point based on translation property | |
BindPoint bindPoint = new BindPoint(scene, translation); | |
// Create the animation curve on X component of the scale | |
bindPoint.BindKeyframeSequence("X", new KeyframeSequence() | |
{ | |
// Move node's translation to (10, 0, 10) at 0 sec using bezier interpolation | |
{0, 10.0f, Interpolation.Bezier}, | |
// Move node's translation to (20, 0, -10) at 3 sec | |
{3, 20.0f, Interpolation.Bezier}, | |
// Move node's translation to (30, 0, 0) at 5 sec | |
{5, 30.0f, Interpolation.Linear}, | |
}); | |
// Create the animation curve on Z component of the scale | |
bindPoint.BindKeyframeSequence("Z", new KeyframeSequence() | |
{ | |
// Move node's translation to (10, 0, 10) at 0 sec using bezier interpolation | |
{0, 10.0f, Interpolation.Bezier}, | |
// Move node's translation to (20, 0, -10) at 3 sec | |
{3, -10.0f, Interpolation.Bezier}, | |
// Move node's translation to (30, 0, 0) at 5 sec | |
{5, 0.0f, Interpolation.Linear}, | |
}); | |
// Save 3D scene in the supported file formats | |
scene.Save("PropertyToDocument.fbx"); |
Setup the Target Camera in 3D File
Aspose.3D for .NET offers to setup the target camera in 3D file. In some file formats, light/camera supports target, which allows the light/camera always facing a specified node, this is useful in animation.
The
Scene
, Camera
, Node
and Transform
classes are being used in the code. To save a Scene
, Scene.Save
method is being used, it accepts a file name with complete path and FileFormat
parameter.
In below example, the target and camera is setup in 3D file:
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// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET | |
// Initialize scene object | |
Scene scene = new Scene(); | |
// Get a child node object | |
Node cameraNode = scene.RootNode.CreateChildNode("camera", new Camera()); | |
// Set camera node translation | |
cameraNode.Transform.Translation = new Vector3(100, 20, 0); | |
cameraNode.GetEntity<Camera>().Target = scene.RootNode.CreateChildNode("target"); | |
scene.Save("camera-test.3ds"); |