Customize Presentation Shapes in C++
Overview
This article explains how to customize presentation shapes in Aspose.Slides by editing shape geometry through edit points and geometry paths. It shows how to work with GeometryPath and IGeometryPath to modify existing shapes, perform basic path editing operations, add or remove points, and apply updated geometry back to a shape.
Change a Shape Using Edit Points
Consider a square. In PowerPoint, using edit points, you can
- move the square’s corner in or out
- specify the curvature for a corner or point
- add new points to the square
- manipulate points on the square, etc.
Essentially, you can perform the described tasks on any shape. Using edit points, you get to change a shape or create a new shape from an existing shape.
Shape Editing Tips

Before you start editing PowerPoint shapes through edit points, you might want to consider these points about shapes:
- A shape (or its path) can either be closed or open.
- When a shape is closed, it lacks a start or end point. When a shape is open, it has a beginning and end.
- All shapes consist of at least 2 anchor points linked to each other by lines
- A line is either straight or curved. Anchor points determine the nature of the line.
- Anchor points exist as corner points, straight points, or smooth points:
- A corner point is a point where 2 straight lines join at an angle.
- A smooth point is a point where 2 handles exist in a straight line and the line’s segments join in a smooth curve. In this case, all handles are separated from the anchor point by an equal distance.
- A straight point is a point where 2 handles exist in a straight line and that line’s line segments joins in a smooth curve. In this case, the handles don’t have to be separated from the anchor point by an equal distance.
- By moving or editing anchor points (which changes the angle of lines), you can change the way a shape looks.
To edit PowerPoint shapes through edit points, Aspose.Slides provides the GeometryPath class and IGeometryPath interface.
- A GeometryPath instance represents a geometry path of the IGeometryShape object.
- To retrieve the
GeometryPathfrom theIGeometryShapeinstance, you can use the IGeometryShape::GetGeometryPaths method. - To set the
GeometryPathfor a shape, you can use these methods: IGeometryShape::SetGeometryPath() for solid shapes and IGeometryShape::SetGeometryPaths() for composite shapes. - To add segments, you can use the methods under IGeometryPath.
- Using the IGeometryPath::set_Stroke() and IGeometryPath::set_FillMode() methods, you can set the appearance for a geometry path.
- Using the IGeometryPath::get_PathData() method, you can retrieve the geometry path of a
GeometryShapeas an array of path segments. - To access additional shape geometry customization options, you can convert GeometryPath to GraphicsPath
- Use GeometryPathToGraphicsPath and GraphicsPathToGeometryPath methods (from the ShapeUtil class) to convert GeometryPath to GraphicsPath back and forth.
Simple Editing Operations
This C++ code shows you how to
Add a line to the end of a path
void LineTo(PointF point);
void LineTo(float x, float y);
Add a line to a specified position on a path:
void LineTo(PointF point, uint32_t index);
void LineTo(float x, float y, uint32_t index);
Add a cubic Bezier curve at the end of a path:
void CubicBezierTo(PointF point1, PointF point2, PointF point3);
void CubicBezierTo(float x1, float y1, float x2, float y2, float x3, float y3);
Add a cubic Bezier curve to the specified position on a path:
void CubicBezierTo(PointF point1, PointF point2, PointF point3, uint32_t index);
void CubicBezierTo(float x1, float y1, float x2, float y2, float x3, float y3, uint32_t index);
Add a quadratic Bezier curve at the end of a path:
void QuadraticBezierTo(PointF point1, PointF point2);
void QuadraticBezierTo(float x1, float y1, float x2, float y2);
Add quadratic Bezier curve to a specified position on a path:
void QuadraticBezierTo(PointF point1, PointF point2, uint32_t index);
void QuadraticBezierTo(float x1, float y1, float x2, float y2, uint32_t index);
Append a given arc to a path:
void ArcTo(float width, float heigth, float startAngle, float sweepAngle);
Close the current figure of a path:
void CloseFigure();
Set the position for the next point:
void MoveTo(PointF point);
void MoveTo(float x, float y);
Remove the path segment at a given index:
void RemoveAt(int32_t index);
Add Custom Points to a Shape
- Create an instance of the GeometryShape class and set the ShapeType.Rectangle type.
- Get an instance of the GeometryPath class from the shape.
- Add a new point between the two top points on the path.
- Add a new point between the two bottom points on the path.
- Apply the path to the shape.
This C++ code shows you how to add custom points to a shape:
SharedPtr<Presentation> pres = System::MakeObject<Presentation>();
SharedPtr<IShapeCollection> shapes = pres->get_Slides()->idx_get(0)->get_Shapes();
SharedPtr<GeometryShape> shape = System::ExplicitCast<GeometryShape>(shapes->AddAutoShape(ShapeType::Rectangle, 100.0f, 100.0f, 200.0f, 100.0f));
SharedPtr<IGeometryPath> geometryPath = shape->GetGeometryPaths()->idx_get(0);
geometryPath->LineTo(100.0f, 50.0f, 1);
geometryPath->LineTo(100.0f, 50.0f, 4);
shape->SetGeometryPath(geometryPath);

Remove Points from a Shape
- Create an instance of GeometryShape class and set the ShapeType.Heart type.
- Get an instance of the GeometryPath class from the shape.
- Remove the segment for the path.
- Apply the path to the shape.
This C++ code shows you how to remove points from a shape:
SharedPtr<Presentation> pres = System::MakeObject<Presentation>();
SharedPtr<IShapeCollection> shapes = pres->get_Slides()->idx_get(0)->get_Shapes();
SharedPtr<GeometryShape> shape = System::ExplicitCast<GeometryShape>(shapes->AddAutoShape(ShapeType::Heart, 100.0f, 100.0f, 300.0f, 300.0f));
SharedPtr<IGeometryPath> path = shape->GetGeometryPaths()->idx_get(0);
path->RemoveAt(2);
shape->SetGeometryPath(path);

Create a Custom Shape
- Calculate the points for the shape.
- Create an instance of the GeometryPath class.
- Fill the path with the points.
- Create an instance of the GeometryShape class.
- Apply the path to the shape.
This C++ code shows you how to create a custom shape:
SharedPtr<List<PointF>> points = System::MakeObject<List<PointF>>();
float R = 100.0f, r = 50.0f;
int32_t step = 72;
for (int32_t angle = -90; angle < 270; angle += step)
{
double radians = angle * (Math::PI / 180.f);
double x = outerRadius * Math::Cos(radians);
double y = outerRadius * Math::Sin(radians);
points->Add(PointF((float)x + outerRadius, (float)y + outerRadius));
radians = Math::PI * (angle + step / 2) / 180.0;
x = innerRadiusr * Math::Cos(radians);
y = innerRadiusr * Math::Sin(radians);
points->Add(PointF((float)x + outerRadius, (float)y + outerRadius));
}
SharedPtr<GeometryPath> starPath = System::MakeObject<GeometryPath>();
starPath->MoveTo(points->idx_get(0));
for (int32_t i = 1; i < points->get_Count(); i++)
{
starPath->LineTo(points->idx_get(i));
}
starPath->CloseFigure();
SharedPtr<Presentation> pres = System::MakeObject<Presentation>();
SharedPtr<IShapeCollection> shapes = pres->get_Slides()->idx_get(0)->get_Shapes();
SharedPtr<GeometryShape> shape = System::ExplicitCast<GeometryShape>(shapes->AddAutoShape(ShapeType::Rectangle, 100.0f, 100.0f, R * 2, R * 2));
shape->SetGeometryPath(starPath);

Create a Composite Custom Shape
- Create an instance of the GeometryShape class.
- Create a first instance of the GeometryPath class.
- Create a second instance of the GeometryPath class.
- Apply the paths to the shape.
This C++ code shows you to create a composite custom shape:
SharedPtr<Presentation> pres = System::MakeObject<Presentation>();
SharedPtr<IShapeCollection> shapes = pres->get_Slides()->idx_get(0)->get_Shapes();
SharedPtr<GeometryShape> shape = System::ExplicitCast<GeometryShape>(shapes->AddAutoShape(ShapeType::Rectangle, 100.0f, 100.0f, 200.0f, 100.0f));
SharedPtr<IGeometryPath> geometryPath0 = System::MakeObject<GeometryPath>();
geometryPath0->MoveTo(0.0f, 0.0f);
geometryPath0->LineTo(shape->get_Width(), 0.0f);
geometryPath0->LineTo(shape->get_Width(), shape->get_Height() / 3);
geometryPath0->LineTo(0.0f, shape->get_Height() / 3);
geometryPath0->CloseFigure();
SharedPtr<IGeometryPath> geometryPath1 = System::MakeObject<GeometryPath>();
geometryPath1->MoveTo(0.0f, shape->get_Height() / 3 * 2);
geometryPath1->LineTo(shape->get_Width(), shape->get_Height() / 3 * 2);
geometryPath1->LineTo(shape->get_Width(), shape->get_Height());
geometryPath1->LineTo(0.0f, shape->get_Height());
geometryPath1->CloseFigure();
shape->SetGeometryPaths(System::MakeArray<SharedPtr<IGeometryPath>>({ geometryPath0, geometryPath1 }));

Create a Custom Shape with Curved Corners
This C++ code shows you how to create a custom shape with curved corners (inwards);
float shapeX = 20.f;
float shapeY = 20.f;
float shapeWidth = 300.f;
float shapeHeight = 200.f;
float leftTopSize = 50.f;
float rightTopSize = 20.f;
float rightBottomSize = 40.f;
float leftBottomSize = 10.f;
auto presentation = System::MakeObject<Presentation>();
auto childShape = presentation->get_Slides()->idx_get(0)->get_Shapes()->AddAutoShape(ShapeType::Custom, shapeX, shapeY, shapeWidth, shapeHeight);
auto geometryPath = System::MakeObject<GeometryPath>();
PointF point1(leftTopSize, 0.0f);
PointF point2(shapeWidth - rightTopSize, 0.0f);
PointF point3(shapeWidth, shapeHeight - rightBottomSize);
PointF point4(leftBottomSize, shapeHeight);
PointF point5(0.0f, leftTopSize);
geometryPath->MoveTo(point1);
geometryPath->LineTo(point2);
geometryPath->ArcTo(rightTopSize, rightTopSize, 180.0f, -90.0f);
geometryPath->LineTo(point3);
geometryPath->ArcTo(rightBottomSize, rightBottomSize, -90.0f, -90.0f);
geometryPath->LineTo(point4);
geometryPath->ArcTo(leftBottomSize, leftBottomSize, 0.0f, -90.0f);
geometryPath->LineTo(point5);
geometryPath->ArcTo(leftTopSize, leftTopSize, 90.0f, -90.0f);
geometryPath->CloseFigure();
childShape->SetGeometryPath(geometryPath);
presentation->Save(u"output.pptx", SaveFormat::Pptx);
Find Out If a Shape Geometry Is Closed
A closed shape is defined as one where all its sides connect, forming a single boundary without gaps. Such a shape can be a simple geometric form or a complex custom outline. The following code example shows how to check if a shape geometry is closed:
bool IsGeometryClosed(SharedPtr<IGeometryShape> geometryShape)
{
bool isClosed = false;
for (auto&& geometryPath : geometryShape->GetGeometryPaths())
{
auto dataLength = geometryPath->get_PathData()->get_Length();
if (dataLength == 0)
continue;
auto lastSegment = geometryPath->get_PathData()[dataLength - 1];
isClosed = lastSegment->get_PathCommand() == PathCommandType::Close;
if (!isClosed)
return false;
}
return isClosed;
}
Convert GeometryPath to GraphicsPath
- Create an instance of the GeometryShape class.
- Create an instance of the GraphicsPath class of the System.Drawing.Drawing2D namespace.
- Convert the GraphicsPath instance to the GeometryPath instance using ShapeUtil.
- Apply the paths to the shape.
This C++ code—an implementation of the steps above—demonstrates the GeometryPath to GraphicsPath conversion process:
SharedPtr<Presentation> pres = System::MakeObject<Presentation>();
SharedPtr<IShapeCollection> shapes = pres->get_Slides()->idx_get(0)->get_Shapes();
SharedPtr<GeometryShape> shape = System::ExplicitCast<GeometryShape>(shapes->AddAutoShape(ShapeType::Rectangle, 100.0f, 100.0f, 300.0f, 100.0f));
SharedPtr<IGeometryPath> originalPath = shape->GetGeometryPaths()->idx_get(0);
originalPath->set_FillMode(PathFillModeType::None);
SharedPtr<Drawing2D::GraphicsPath> graphicsPath = System::MakeObject<Drawing2D::GraphicsPath>();
graphicsPath->AddString(u"Text in shape", System::MakeObject<FontFamily>(u"Arial"), 1, 40.0f, PointF(10.0f, 10.0f), StringFormat::get_GenericDefault());
SharedPtr<IGeometryPath> textPath = ShapeUtil::GraphicsPathToGeometryPath(graphicsPath);
textPath->set_FillMode(PathFillModeType::Normal);
shape->SetGeometryPaths(System::MakeArray<SharedPtr<IGeometryPath>>({ originalPath, textPath }));

FAQ
What will happen to the fill and outline after replacing the geometry?
The style remains with the shape; only the contour changes. The fill and outline are automatically applied to the new geometry.
How do I correctly rotate a custom shape along with its geometry?
Use the shape’s rotation property; the geometry rotates with the shape because it’s bound to the shape’s own coordinate system.
Can I convert a custom shape to an image to “lock in” the result?
Yes. Export the required slide area or the shape itself to a raster format; this simplifies further work with heavy geometries.