Shape Animation

Animations are visual effects that can be applied to texts, images, shapes, or charts. They give life to presentations or its constituents.

Why Use Animations in Presentations?

Using animations, you can

  • control the flow of information
  • emphasize important points
  • increase interest or participation among your audience
  • make content easier to read or assimilate or process
  • draw your readers or viewers attention to important parts in a presentation

PowerPoint provides many options and tools for animations and animation effects across the entrance, exit, emphasis, and motion paths categories.

Animations in Aspose.Slides

  • Aspose.Slides provides the classes and types you need to work with animations under the Aspose.Slides.Animation namespace,
  • Aspose.Slides provides over 150 animation effects under the EffectType enumeration. These effects are essentially the same (or equivalent) effects used in PowerPoint.

Apply Animation to TextBox

Aspose.Slides for C++ allows you to apply animation to the text in a shape.

  1. Create an instance of the Presentation class.
  2. Get a slide’s reference through its index.
  3. Add a rectangle IAutoShape.
  4. Add text to IAutoShape.TextFrame.
  5. Get a main sequence of effects.
  6. Add an animation effect to IAutoShape.
  7. Set the TextAnimation.BuildType property to the value from BuildType Enumeration.
  8. Write the presentation to disk as a PPTX file.

This C++ code shows you how to apply the Fade effect to AutoShape and set the text animation to the By 1st Level Paragraphs value:

// Instantiates a presentation class that represents a presentation file.
System::SharedPtr<Presentation> pres = System::MakeObject<Presentation>();

System::SharedPtr<ISlide> sld = pres->get_Slides()->idx_get(0);

// Adds new AutoShape with text
System::SharedPtr<IAutoShape> autoShape =
    sld->get_Shapes()->AddAutoShape(Aspose::Slides::ShapeType::Rectangle, 20.0f, 20.0f, 150.0f, 100.0f);

System::SharedPtr<ITextFrame> textFrame = autoShape->get_TextFrame();
textFrame->set_Text(u"First paragraph \nSecond paragraph \n Third paragraph");

// Gets the main sequence of the slide.
System::SharedPtr<ISequence> sequence = sld->get_Timeline()->get_MainSequence();

// Adds Fade animation effect to shape
System::SharedPtr<IEffect> effect = sequence->AddEffect(autoShape, Aspose::Slides::Animation::EffectType::Fade,
    Aspose::Slides::Animation::EffectSubtype::None, Aspose::Slides::Animation::EffectTriggerType::OnClick);

// Animates shape text by 1st level paragraphs
effect->get_TextAnimation()->set_BuildType(Aspose::Slides::Animation::BuildType::ByLevelParagraphs1);

// Save the PPTX file to disk
pres->Save(path + u"AnimText_out.pptx", Aspose::Slides::Export::SaveFormat::Pptx);

Apply Animation to PictureFrame

  1. Create an instance of the Presentation class.
  2. Get a slide’s reference through its index.
  3. Add or get a PictureFrame on the slide.
  4. Get the main sequence of effects.
  5. Add an animation effect to the PictureFrame.
  6. Write the presentation to disk as a PPTX file.

This C++ code shows you how to apply the Fly effect to a picture frame:

// Instantiates a presentation class that represents a presentation file.
System::SharedPtr<Presentation> pres = System::MakeObject<Presentation>();

// Load Image to be added in presentaiton image collection
System::SharedPtr<System::Drawing::Image> img = System::MakeObject<System::Drawing::Bitmap>(u"aspose-logo.jpg");
System::SharedPtr<IPPImage> image = pres->get_Images()->AddImage(img);

// Adds picture frame to slide
System::SharedPtr<IPictureFrame> picFrame =
    pres->get_Slides()->idx_get(0)->get_Shapes()->AddPictureFrame(Aspose::Slides::ShapeType::Rectangle, 50.0f, 50.0f, 100.0f, 100.0f, image);

// Gets the main sequence of the slide.
System::SharedPtr<ISequence> sequence = pres->get_Slides()->idx_get(0)->get_Timeline()->get_MainSequence();

// Adds Fly from Left animation effect to picture frame
System::SharedPtr<IEffect> effect = sequence->AddEffect(picFrame, Aspose::Slides::Animation::EffectType::Fly,
    Aspose::Slides::Animation::EffectSubtype::Left, Aspose::Slides::Animation::EffectTriggerType::OnClick);

// Save the PPTX file to disk
pres->Save(path + u"AnimImage_out.pptx", Aspose::Slides::Export::SaveFormat::Pptx);

Apply Animation to Shape

  1. Create an instance of the Presentation class.
  2. Get a slide’s reference through its index.
  3. Add a rectangle IAutoShape.
  4. Add a Bevel IAutoShape (when this object is clicked, the animation gets played).
  5. Create a sequence of effects on the bevel shape.
  6. Create a custom UserPath.
  7. Add commands for moving to the UserPath.
  8. Write the presentation to disk as a PPTX file.

This C++ code shows you how to apply the PathFootball (path football) effect to a shape:

	// The path to the document directory.
	const String outPath = u"../out/AnimationsOnShapes_out.pptx";
	const String templatePath = u"../templates/ConnectorLineAngle.pptx";

	// Loads the presentation
	SharedPtr<Presentation> pres = MakeObject<Presentation>();

	// Accesses first slide
	SharedPtr<ISlide> slide = pres->get_Slides()->idx_get(0);

	// Accesses shapes collection for selected slide
	SharedPtr<IShapeCollection> shapes = slide->get_Shapes();

	// Creates PathFootball effect for existing shape from scratch.
	SharedPtr<IAutoShape> ashp = slide->get_Shapes()->AddAutoShape(ShapeType::Rectangle, 150, 150, 250, 25);

	ashp->AddTextFrame(u"Animated TextBox");

	// Adds the PathFootBall animation effect
	slide->get_Timeline()->get_MainSequence()->AddEffect(ashp, EffectType::PathFootball,
		EffectSubtype::None, EffectTriggerType::AfterPrevious);

	// Create some kind of "button".
	SharedPtr<IAutoShape> shapeTrigger = slide->get_Shapes()->AddAutoShape(ShapeType::Bevel, 10, 10, 20, 20);

	// Creates a sequence of effects for this button.
	SharedPtr<ISequence> seqInter = slide->get_Timeline()->get_InteractiveSequences()->Add(shapeTrigger);
	
	 // Creates a custom user path. Our object will be moved only after the button is clicked.
	SharedPtr<IEffect> fxUserPath = seqInter->AddEffect(ashp, EffectType::PathUser, EffectSubtype::None, EffectTriggerType::OnClick);

	// Adds commands for moving since created path is empty.
	 SharedPtr<MotionEffect> motionBhv = ExplicitCast<MotionEffect>(fxUserPath->get_Behaviors()->idx_get(0));

	// SharedPtr<PointF> point = MakeObject<PointF >(0.076, 0.59);
	 const PointF point = PointF (0.076, 0.59);
	 System::ArrayPtr<PointF> pts = System::MakeObject<System::Array<PointF>>(1, point);
	 motionBhv->get_Path()->Add(MotionCommandPathType::LineTo, pts, MotionPathPointsType::Auto, true);
	 
	 //PointF point2[1] = { -0.076, -0.59 };
	const  PointF point2 = PointF(-0.076, -0.59 );

	 System::ArrayPtr<PointF> pts2 = System::MakeObject<System::Array<PointF>>(1, point2);
	 motionBhv->get_Path()->Add(MotionCommandPathType::LineTo, pts2, MotionPathPointsType::Auto, false);
	 
	 motionBhv->get_Path()->Add(MotionCommandPathType::End, nullptr, MotionPathPointsType::Auto, false);
	 
	 //Writes the PPTX file to Disk
	 pres->Save(outPath, Aspose::Slides::Export::SaveFormat::Pptx);

Get the Animation Effects Applied to Shape

You may decide to find out the all animation effects applied to a single shape.

This C++ code shows you how to get the all effects applied to a specific shape:

// Instantiates a presentation class that represents a presentation file.
System::SharedPtr<Presentation> pres = System::MakeObject<Presentation>(u"AnimExample_out.pptx");

System::SharedPtr<ISlide> firstSlide = pres->get_Slides()->idx_get(0);

// Gets the main sequence of the slide.
System::SharedPtr<ISequence> sequence = firstSlide->get_Timeline()->get_MainSequence();

// Gets the first shape on slide.
System::SharedPtr<IShape> shape = firstSlide->get_Shapes()->idx_get(0);

// Gets all animation effects applied to the shape.
System::ArrayPtr<System::SharedPtr<IEffect>> shapeEffects = sequence->GetEffectsByShape(shape);

if (shapeEffects->get_Length() > 0)
{
    System::Console::WriteLine(System::String(u"The shape ") + shape->get_Name() + u" has " + shapeEffects->get_Length() + u" animation effects.");
}

Change Animation Effect Timing Properties

Aspose.Slides for C++ allows you to change the Timing properties of an animation effect.

This is the Animation Timing pane in Microsoft PowerPoint:

example1_image

These are the correspondences between PowerPoint Timing and Effect.Timing properties:

This is how you change the Effect Timing properties:

  1. Apply or get the animation effect.
  2. Set new values for the Effect.Timing properties you need.
  3. Save the modified PPTX file.

This C++ code demonstrates the operation:

// Instantiates a presentation class that represents a presentation file.
System::SharedPtr<Presentation> pres = System::MakeObject<Presentation>(u"AnimExample_out.pptx");

// Gets the main sequence of the slide.
System::SharedPtr<ISequence> sequence = pres->get_Slides()->idx_get(0)->get_Timeline()->get_MainSequence();

// Gets the first effect of main sequence.
System::SharedPtr<IEffect> effect = sequence->idx_get(0);

// Changes effect TriggerType to start on click
effect->get_Timing()->set_TriggerType(Aspose::Slides::Animation::EffectTriggerType::OnClick);

// Changes effect Duration
effect->get_Timing()->set_Duration(3.f);

// Changes effect TriggerDelayTime
effect->get_Timing()->set_TriggerDelayTime(0.5f);

// Saves the PPTX file to disk
pres->Save(u"AnimExample_changed.pptx", Aspose::Slides::Export::SaveFormat::Pptx);

Animation Effect Sound

Aspose.Slides provides these properties to allow you to work with sounds in animation effects:

Add Animation Effect Sound

This C++ code shows you how to add an animation effect sound and stop it when the next effect starts:

System::SharedPtr<Presentation> pres = System::MakeObject<Presentation>(u"AnimExample_out.pptx");

// Adds audio to presentation audio collection
System::SharedPtr<IAudio> effectSound = pres->get_Audios()->AddAudio(System::IO::File::ReadAllBytes(u"sampleaudio.wav"));
System::SharedPtr<ISlide> firstSlide = pres->get_Slide(0);

// Gets the main sequence of the slide.
System::SharedPtr<ISequence> sequence = firstSlide->get_Timeline()->get_MainSequence();

// Gets the first effect of the main sequence
System::SharedPtr<IEffect> firstEffect = sequence->idx_get(0);

// Сhecks the effect for "No Sound"
if (!firstEffect->get_StopPreviousSound() && firstEffect->get_Sound() == nullptr)
{
    // Adds sound for the first effect
    firstEffect->set_Sound(effectSound);
}

// Gets the first interactive sequence of the slide.
System::SharedPtr<ISequence> interactiveSequence = firstSlide->get_Timeline()->get_InteractiveSequence(0);

// Sets the effect "Stop previous sound" flag
interactiveSequence->idx_get(0)->set_StopPreviousSound(true);

// Writes the PPTX file to disk
pres->Save(u"AnimExample_Sound_out.pptx", SaveFormat::Pptx);

Extract Animation Effect Sound

  1. Create an instance of the Presentation class.
  2. Get a slide’s reference through its index.
  3. Get the main sequence of effects.
  4. Extract the set_Sound() embedded to each animation effect.

This C++ code shows you how to extract the sound embedded in an animation effect:

// Instantiates a presentation class that represents a presentation file.
System::SharedPtr<Presentation> pres = System::MakeObject<Presentation>(u"EffectSound.pptx");
System::SharedPtr<ISlide> slide = pres->get_Slide(0);

// Gets the main sequence of the slide.
System::SharedPtr<ISequence> sequence = slide->get_Timeline()->get_MainSequence();

for (auto&& effect : sequence)
{
    System::SharedPtr<IAudio> sound = effect->get_Sound();

    if (sound == nullptr)
        continue;

    auto audio = sound->get_BinaryData();
}

After Animation

Aspose.Slides for C++ allows you to change the After animation property of an animation effect.

This is the Animation Effect pane and extended menu in Microsoft PowerPoint:

example1_image

PowerPoint Effect After animation drop-down list matches these properties:

This C++ code shows you how to change an after animation effect:

// Instantiates a presentation class that represents a presentation file
System::SharedPtr<Presentation> pres = System::MakeObject<Presentation>(u"AnimImage_out.pptx");
System::SharedPtr<ISlide> firstSlide = pres->get_Slide(0);

// Gets the first effect of the main sequence
System::SharedPtr<IEffect> firstEffect = firstSlide->get_Timeline()->get_MainSequence()->idx_get(0);

// Changes the after animation type to Color
firstEffect->set_AfterAnimationType(AfterAnimationType::Color);

// Sets the after animation dim color
firstEffect->get_AfterAnimationColor()->set_Color(System::Drawing::Color::get_AliceBlue());

// Writes the PPTX file to disk
pres->Save(u"AnimImage_AfterAnimation.pptx", SaveFormat::Pptx);

Animate Text

Aspose.Slides provides these properties to allow you to work with an animation effect’s Animate text block:

This is how you can change the Effect Animate text properties:

  1. Apply or get the animation effect.
  2. Set the set_BuildType() property to BuildType.AsOneObject value to turn off the By Paragraphs animation mode.
  3. Set new values for the set_AnimateTextType() and set_DelayBetweenTextParts() properties.
  4. Save the modified PPTX file.

This C++ code demonstrates the operation:

// Instantiates a presentation class that represents a presentation file.
System::SharedPtr<Presentation> pres = System::MakeObject<Presentation>(u"AnimTextBox_out.pptx");
System::SharedPtr<ISlide> firstSlide = pres->get_Slide(0);

// Gets the first effect of the main sequence
System::SharedPtr<IEffect> firstEffect = firstSlide->get_Timeline()->get_MainSequence()->idx_get(0);

// Changes the effect Text animation type to "As One Object"
firstEffect->get_TextAnimation()->set_BuildType(BuildType::AsOneObject);

// Changes the effect Animate text type to "By word"
firstEffect->set_AnimateTextType(AnimateTextType::ByWord);

// Sets the delay between words to 20% of effect duration
firstEffect->set_DelayBetweenTextParts(20.0f);

// Writes the PPTX file to disk
pres->Save(u"AnimTextBox_AnimateText.pptx", SaveFormat::Pptx);