Spécifiez 3D Options de chargement de fichier
3D Options de chargement des fichiers
Il existe plusieurs surcharges de méthode Scene.open ou surcharges de constructeur de classe Scene qui acceptent un objet LoadOptions. Cela devrait être un objet d’une classe dérivée de la classe LoadOptions. Chaque format de chargement a une classe correspondante qui contient des options de chargement pour ce format de chargement, par exemple il y a ColladaSaveOptions pour le format de sauvegarde FileFormat.Collada.
Utilisation des options de chargement de 3DS discret
Le code ci-dessous montre comment définir les options de chargement avant de charger un fichier Discreet 3DS.
from aspose.threed.formats import Discreet3dsLoadOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The path to the documents directory.
dataDir = "data-dir"
loadOpts = Discreet3dsLoadOptions()
# Sets wheather to use the transformation defined in the first frame of animation track.
loadOpts.apply_animation_transform = True
# Flip the coordinate system
loadOpts.flip_coordinate_system = True
# Prefer to use gamma-corrected color if a 3ds file provides both original color and gamma-corrected color.
loadOpts.gamma_corrected_color = True
# Configure the look up paths to allow importer to find external dependencies.
loadOpts.lookup_paths = [[dataDir]]Utilisation des options de charge Obj
Le code ci-dessous montre comment définir les options de chargement avant de charger un fichier 3D Obj.
from aspose.threed.formats import ObjLoadOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The path to the documents directory.
dataDir = "data-dir"
# Initialize an object
loadObjOpts = ObjLoadOptions()
# Import materials from external material library file
loadObjOpts.enable_materials = True
# Flip the coordinate system.
loadObjOpts.flip_coordinate_system = True
# Configure the look up paths to allow importer to find external dependencies.
loadObjOpts.lookup_paths.append(dataDir)Utilisation des options de chargement STL
Le code ci-dessous montre comment définir les options de chargement avant de charger un fichier STL.
from aspose.threed.formats import StlLoadOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The path to the documents directory.
dataDir = "data-dir"
# Initialize an object
loadSTLOpts = StlLoadOptions()
# Flip the coordinate system.
loadSTLOpts.flip_coordinate_system = True
# Configure the look up paths to allow importer to find external dependencies.
loadSTLOpts.lookup_paths = [[dataDir]]Utilisation des options de chargement U3D
Le code ci-dessous montre comment définir les options de chargement avant de charger un fichier U3D.
from aspose.threed.formats import U3dLoadOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The path to the documents directory.
dataDir = "data-dir"
# Initialize an object
loadU3DOpts = U3dLoadOptions()
# Flip the coordinate system.
loadU3DOpts.flip_coordinate_system = True
# Configure the look up paths to allow importer to find external dependencies.
loadU3DOpts.lookup_paths = [[dataDir]]Utilisation des options de chargement glTF
Le code ci-dessous montre comment définir les options de chargement avant de charger un fichier glTF.
Retournez la coordination de la texture V/T
from aspose.threed import Scene
from aspose.threed.formats import GltfLoadOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# The path to the documents directory.
dataDir = "data-dir"
# Initialize Scene class object
scene = Scene()
# Set load options
loadOpt = GltfLoadOptions()
# The default value is true, usually we don't need to change it. Aspose.3D will automatically flip the V/T texture coordinate during load and save.
loadOpt.flip_tex_coord_v = True
scene.open(dataDir + "Duck.gltf", loadOpt)Utilisation des options de charge Ply
Le code ci-dessous montre comment définir les options de chargement avant de charger un modèle PLY.
from aspose.threed import Scene
from aspose.threed.formats import PlyLoadOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# the path to the documents directory.
dataDir = "data-dir"
# initialize Scene class object
scene = Scene()
# initialize an object
loadPLYOpts = PlyLoadOptions()
# Flip the coordinate system.
loadPLYOpts.flip_coordinate_system = True
# load 3D Ply model
scene.open("data-dir" + "vase-v2.ply", loadPLYOpts)Utilisation des options de charge DirectX X
Le code ci-dessous montre comment définir les options de chargement avant de charger un fichier DirectX X.
from aspose.threed import FileContentType, Scene
from aspose.threed.formats import XLoadOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
# the path to the documents directory.
dataDir = "data-dir"
# initialize Scene class object
scene = Scene()
# initialize an object
loadXOpts = XLoadOptions(FileContentType.ASCII)
# flip the coordinate system.
loadXOpts.flip_coordinate_system = True
# load 3D X file
scene.open("data-dir" + "warrior.x", loadXOpts)Utiliser les options de chargement RVM
C#
import aspose.threed as a3d
# set load options of RVM
scene = a3d.Scene()
opt = a3d.formats.RvmLoadOptions()
opt.cylinder_radial_segments = 32
opt.dish_latitude_segments = 16
opt.dish_longitude_segments = 24
opt.torus_tubular_segments = 40
# import RVM
scene.open("LAD-TOP.rvm", opt);
# save in the OBJ format
scene.save("LAD-TOP.obj", a3d.FileFormat.WAVEFRONT_OBJ);
Utilisation des options de chargement FBX
from aspose.threed import Scene
from aspose.threed.formats import FbxLoadOptions
# For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
dataDir = "data-dir"
# This will output all properties defined in GlobalSettings in FBX file.
scene = Scene()
options = FbxLoadOptions()
options.keep_builtin_global_settings = true
opt = options
scene.open(dataDir + "test.FBX", opt)
for property in scene.root_node.asset_info.properties:
print(property)