Specificare 3D Opzioni di caricamento file

3D Opzioni di caricamento file

Sono disponibili diversi overload del metodo Scene.open o overload del costruttore di classi Scene che accettano un oggetto LoadOptions. Questo dovrebbe essere un oggetto di una classe derivata dalla classe LoadOptions. Ogni formato di carico ha una classe corrispondente che contiene le opzioni di carico per quel formato di carico, ad esempio c' è ColladaSaveOptions per il formato di salvataggio FileFormat.Collada.

Utilizzo delle opzioni di carico discre 3DS

Il codice seguente mostra come impostare le opzioni di carico prima di caricare un file Discreet 3DS.

from aspose.threed.formats import Discreet3dsLoadOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The path to the documents directory.
dataDir = "data-dir"
loadOpts = Discreet3dsLoadOptions()
#  Sets wheather to use the transformation defined in the first frame of animation track.
loadOpts.apply_animation_transform = True
#  Flip the coordinate system
loadOpts.flip_coordinate_system = True
#  Prefer to use gamma-corrected color if a 3ds file provides both original color and gamma-corrected color.
loadOpts.gamma_corrected_color = True
#  Configure the look up paths to allow importer to find external dependencies.
loadOpts.lookup_paths = [[dataDir]]

Utilizzo delle opzioni di carico Obj

Il codice seguente mostra come impostare le opzioni di carico prima di caricare un file Obj 3D.

from aspose.threed.formats import ObjLoadOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The path to the documents directory.
dataDir = "data-dir"
#  Initialize an object
loadObjOpts = ObjLoadOptions()
#  Import materials from external material library file
loadObjOpts.enable_materials = True
#  Flip the coordinate system.
loadObjOpts.flip_coordinate_system = True
#  Configure the look up paths to allow importer to find external dependencies.
loadObjOpts.lookup_paths.append(dataDir)

Utilizzo delle opzioni di carico STL

Il codice seguente mostra come impostare le opzioni di carico prima di caricare un file STL.

from aspose.threed.formats import StlLoadOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The path to the documents directory.
dataDir = "data-dir"
#  Initialize an object
loadSTLOpts = StlLoadOptions()
#  Flip the coordinate system.
loadSTLOpts.flip_coordinate_system = True
#  Configure the look up paths to allow importer to find external dependencies.
loadSTLOpts.lookup_paths = [[dataDir]]

Utilizzo delle opzioni di carico U3D

Il codice seguente mostra come impostare le opzioni di carico prima di caricare un file U3D.

from aspose.threed.formats import U3dLoadOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The path to the documents directory.
dataDir = "data-dir"
#  Initialize an object
loadU3DOpts = U3dLoadOptions()
#  Flip the coordinate system.
loadU3DOpts.flip_coordinate_system = True
#  Configure the look up paths to allow importer to find external dependencies.
loadU3DOpts.lookup_paths = [[dataDir]]

Utilizzo delle opzioni di carico glTF

Il codice seguente mostra come impostare le opzioni di carico prima di caricare un file glTF.

Capovolgi la Coordinata texture V/T

from aspose.threed import Scene
from aspose.threed.formats import GltfLoadOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The path to the documents directory.
dataDir = "data-dir"
#  Initialize Scene class object
scene = Scene()
#  Set load options
loadOpt = GltfLoadOptions()
#  The default value is true, usually we don't need to change it. Aspose.3D will automatically flip the V/T texture coordinate during load and save.
loadOpt.flip_tex_coord_v = True
scene.open(dataDir + "Duck.gltf", loadOpt)

Utilizzo delle opzioni di carico Ply

Il codice seguente mostra come impostare le opzioni di carico prima di caricare un modello PLY.

from aspose.threed import Scene
from aspose.threed.formats import PlyLoadOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  the path to the documents directory.
dataDir = "data-dir"
#  initialize Scene class object
scene = Scene()
#  initialize an object
loadPLYOpts = PlyLoadOptions()
#  Flip the coordinate system.
loadPLYOpts.flip_coordinate_system = True
#  load 3D Ply model
scene.open("data-dir"  + "vase-v2.ply", loadPLYOpts)

Utilizzo delle opzioni di carico DirectX X

Il codice seguente mostra come impostare le opzioni di carico prima di caricare un file DirectX X.

from aspose.threed import FileContentType, Scene
from aspose.threed.formats import XLoadOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  the path to the documents directory.
dataDir = "data-dir"
#  initialize Scene class object
scene = Scene()
#  initialize an object
loadXOpts = XLoadOptions(FileContentType.ASCII)
#  flip the coordinate system.
loadXOpts.flip_coordinate_system = True
#  load 3D X file
scene.open("data-dir"  + "warrior.x", loadXOpts)

Utilizza RVM opzioni di carico

C#



import aspose.threed as a3d
# set load options of RVM

scene = a3d.Scene()

opt = a3d.formats.RvmLoadOptions()
opt.cylinder_radial_segments = 32
opt.dish_latitude_segments = 16
opt.dish_longitude_segments = 24
opt.torus_tubular_segments = 40

# import RVM

scene.open("LAD-TOP.rvm", opt);

# save in the OBJ format

scene.save("LAD-TOP.obj", a3d.FileFormat.WAVEFRONT_OBJ);

Utilizzo di FBX opzioni di carico

from aspose.threed import Scene
from aspose.threed.formats import FbxLoadOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
dataDir = "data-dir"
# This will output all properties defined in GlobalSettings in FBX file.
scene = Scene()
options = FbxLoadOptions()
options.keep_builtin_global_settings = true 
opt = options
scene.open(dataDir + "test.FBX", opt)
for property in scene.root_node.asset_info.properties:
    print(property)