Cast and Receive Shadows on 3D Geometries
Cast and Receive Shadow
By default, all objects in the scene cast shadows from a light source. Developers may also receive shadows on a per object basis in the object surface. This code example reveals how to set the position of light and camera objects. It also creates a plane and places three objects with different colors and shadow settings.
All geometries has CastShadows = true and ReceiveShadows=true, the shadows of red box and torus casted to the plane, the red box won’t receive shadows and blue box won’t cast shadows.
This code example casts and Receives shadows on 3D geometries.