Manipulate custom properties of a 3D Scene

Add, Retrieve and Remove custom properties of a 3D Object

Developers can Add, retrieve, and remove custom properties of 3D objects. RemoveProperty, GetProperty, SetProperty members of 3D objects are a set of short-handed methods to manipulate customized properties of the object. This is the code example to set, retrieve and remove a custom property:


 // initialize a scene 

Scene scene = new Scene();

// create a Box instance

var box = scene.RootNode.CreateChildNode("box", new Box());

// add custom property

box.SetProperty("property-name", "property-value");

box.SetProperty("property-name2", "property-value2");

// get a custom property by name

Property property = (Property)box.GetProperty("property-name");

// remove the custom property by name or property instance



// save 3D scene

scene.Save("test.fbx", FileFormat.FBX7400ASCII);

scene.Save("test.gltf", new GLTFSaveOptions(FileFormat.GLTF){SaveExtras = true});

scene.Save("test-2.gltf", new GLTFSaveOptions(FileFormat.GLTF2){SaveExtras = true});