Render 3D View in Image format from Camera

Take a Picture of 3D Model from the Camera

The Render method exposed by the Scene class can be used to take a picture from the active camera. Developers may also use the several different ways to navigate and position the camera in the scene. In this code example, we create a camera at position (10,10,10) in an existing 3D scene and look at the origin point for rendering.

Programming Sample

This code example creates a camera in a 3D scene, sets its target and render an image.

// For complete examples and data files, please go to https://github.com/aspose-3d/Aspose.3D-for-.NET

                // Load scene from file
                Scene scene =  Scene.FromFile("camera.usdz");
                // Create a camera at (10,10,10) and look at the origin point for rendering,
                // It must be attached to the scene before render
                Camera camera = new Camera();
                scene.RootNode.CreateChildNode("camera", camera);
                camera.ParentNode.Transform.Translation = new Vector3(10, 10, 10);
                camera.LookAt = Vector3.Origin;

                // Specify the image render option
                ImageRenderOptions opt = new ImageRenderOptions();
                // Set the background color
                opt.BackgroundColor = Color.AliceBlue;
                // Tells renderer where the it can find textures
                opt.AssetDirectories.Add("textures");
                // Turn on shadow
                opt.EnableShadows = true;
                // Render the scene in given camera's perspective into specified png file with size 1024x1024
                scene.Render(camera, "Render3DModelImageFromCamera.png", new Size(1024, 1024), ImageFormat.Png, opt);