Specify 3D File Load Options in C#
Overview
This article explains how you can load different types of 3D files using their respective load option classes in C# inside the Scene object and then you can save it in different 3D supported file formats. By loading and saving, you can perform number of different conversions e.g.
- Convert FBX to OBJ in C#
- Convert 3DS to FBX in C#
- Convert U3D to OBJ in C#
- Convert OBJ to 3DS in C#
- Convert X to 3DS in C#
3D File Load Options
There are several Scene.Open
method overloads or Scene class constructor overloads that accept a LoadOptions
object. This should be an object of a class derived from the LoadOptions
class. Each load format has a corresponding class that holds load options for that load format, for example there is ColladaSaveOptions
for the FileFormat.Collada
save format.
Use of the Discreet 3DS Load Options
The C# code below shows how to set load options before loading a Discreet 3DS file.
Use of the Obj Load Options
The C# code below shows how to set load options before loading an 3D Obj file.
Use of the STL Load Options
The C# code below shows how to set load options before loading an STL file.
Use of the U3D Load Options
The C# code below shows how to set load options before loading a U3D file.
Use of the glTF Load Options
The C# code below shows how to set load options before loading a glTF file.
Flip the V/T Texture Coordinate
Use of the Ply Load Options
The C# code below shows how to set load options before loading a PLY model.
Use of the DirectX X Load Options
The C# code below shows how to set load options before loading a DirectX X file.
Use RVM load options
C#
// set load options of RVM
Scene scene = new Scene();
var opt = new RvmLoadOptions()
{
CylinderRadialSegments = 32,
DishLatitudeSegments = 16,
DishLongitudeSegments = 24,
TorusTubularSegments = 40
};
// import RVM
scene.Open("LAD-TOP.rvm", opt);
// save in the OBJ format
scene.Save("LAD-TOP.obj", FileFormat.WavefrontOBJ);