Customize Non-PBR to PBR Materials Conversion before Saving 3D Scenes to GLTF 2.0 Format in C#

Non-PBR to PBR Material Conversion

This C# code example demonstrates how to convert material to PBR material, and then saves 3D scene in the GLTF format with C# 3D file manipulation and conversion API:

C#

 // initialize a new 3D scene

var s = new Scene();

var box = new Box();

s.RootNode.CreateChildNode("box1", box).Material = new PhongMaterial() {DiffuseColor = new Vector3(1, 0, 1)};

GLTFSaveOptions opt = new GLTFSaveOptions(FileFormat.GLTF2);

//Custom material converter to convert PhongMaterial to PbrMaterial

opt.MaterialConverter = (Material material) => {
    var pbr = PbrMaterial.FromMaterial(material);
    //customize your own PBR material here, you can get the original OBJ's material from the parameter mat.
    //to create a compatible material with obj2gltf, use following definition:
    pbr.MetallicFactor = 0;
    pbr.RoughnessFactor = 0.98;
    return pbr;
};

// save in GLTF 2.0 format

s.Save("test.gltf", opt);

Resources

  1. Online Tutorial