通过链式操作简化变换矩阵的创建
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Aspose.3D for .NET API 提供
TransformBuilder
类,它通过链操作简化了变换矩阵的创建。
假设,有一个TransformBuilder实例结核病,以及连锁经营:
C#
// Change the (x, y, z) into (x + 1, y, z)
var a = tb.Translate(1, 0, 0)
// Rotate alone with the Y axis with 180 deg will change the (x, y, z) into (-x, y, -z)
.RotateEulerDegree(0, 180, 0)
// Scale by 2 will change the (x, y, z) into (2x, 2y, 2z)
.Scale(2)
// change the (x, y, z) into (z, y, x)
.Rearrange(Axis.ZAxis, Axis.YAxis, Axis.XAxis)
.Matrix;
public enum ComposeOrder
{
/// <summary>
/// Append the new transform to the chain
/// </summary>
Append,
/// <summary>
/// Prepend the new transform to the chain
/// </summary>
Prepend
}
如果此实例的合成顺序为Prepend,则从左到右计算最终矩阵,这意味着最终转换矩阵将执行以下任务:
- 将 (x,y,z) 改为 (x 1,y,z)
- 以180度的y轴单独旋转会将 (x,Y,z) 变为 (-x,y,-z)
- 缩放2将把 (x,y,z) 变成 (2x,2y,2z)
- 将 (x,y,z) 改为 (z,y,x)
但是,如果附加了撰写顺序,则顺序将反转,例如:
- 将 (x,y,z) 改为 (z,y,x)
- 缩放2将把 (x,y,z) 变成 (2x,2y,2z)
- 以180度的y轴单独旋转会将 (x,Y,z) 变为 (-x,y,-z)
- 将 (x,y,z) 改为 (x 1,y,z)
C#
//use prepend order so the calculation is performed from left to right:
var m = (new TransformBuilder(ComposeOrder.Prepend))
//Change the (x, y, z) into (x + 1, y, z)
.Translate(1, 0, 0)
// Rotate alone with the Y axis with 180deg will change the (x, y, z) into (-x, y, -z)
.RotateEulerDegree(0, 180, 0)
//Scale by 2 will change the (x, y, z) into (2x, 2y, 2z)
.Scale(2)
//change the (x, y, z) into (z, y, x)
.Rearrange(Axis.ZAxis, Axis.YAxis, Axis.XAxis)
.Matrix;
//Apply this matrix on a (0, 0, 0) vector, then we get the right result (0, 0, -2)
var t = m * Vector3.Origin;