Merge Meshes in 3D file
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Merge Meshes into a single valid Mesh
Developers can merge multiple meshes into a single valid mesh. They might convert all meshes of a 3D scene, a node or a set of nodes into a single mesh. In order to achieve this, there are three MergeMesh
members in the Aspose.ThreeD.Entities.PolygonModifier
class.
Definition
// Convert a whole node to a single transformed mesh
// Vertex elements like normal/texture coordinates are not supported yet
// <param name="node">The node to merge</param>
// <returns>Merged mesh</returns>
public static Mesh MergeMesh(Node node)
// Convert a whole scene to a single transformed mesh
// Vertex elements like normal/texture coordinates are not supported yet
// <param name="scene">The scene to merge</param>
// <returns>The merged mesh</returns>
public static Mesh MergeMesh(Scene scene);
// Convert a set of nodes to a single transformed mesh
// Vertex elements like normal/texture coordinates are not supported yet
// <param name="nodes">The nodes to merge</param>
// <returns>Merged mesh</returns>
public static Mesh MergeMesh(IList<Node> nodes);
The code sample below merge all meshes of a scene in a single valid mesh.
C#
// load a 3D scene
Scene scene = new Scene("LAD-TOP.rvm");
// merge all meshes
Mesh mesh = PolygonModifier.MergeMesh(scene);
// encode this mesh into the PLY format
FileFormat.PLY.EncodeMesh(mesh, "LAD-TOP.ply");