Licensing

Evaluate Aspose.Slides

Evaluation version limitations

  • While Aspose.Slides evaluation version (without a license specified) provides full product functionality, it inserts an evaluation watermark at the top of the document on open and save operations.
  • You are limited to one slide when extracting texts from presentation slides.

Licensing in Aspose.Slides

  • An evaluation version becomes licensed after you purchase a license and add a couple of lines of code to it (to apply the license).
  • The license is a plain-text XML file that contains details such as the product name, number of developers it is licensed to, subscription expiry date, and so on.
  • The license file is digitally signed, so you must not modify the file. Even an inadvertent addition of an extra line break to the contents of the file will invalidate it.
  • Aspose.Slides for .NET typically tries to find the license in these locations:
    • An explicit path
    • The folder containing the dll of the component (included in Aspose.Slides)
    • The folder containing the assembly that called the dll of the component (included in Aspose.Slides)
    • The folder containing the entry assembly (your .exe)
    • An embedded resource in the assembly that called the dll of the component (included in Aspose.Slides).
  • To avoid the limitations associated with the evaluation version, you need to set a license before using Aspose.Slides. You only have to set a license once per application or process.

Applying a License

A license can be loaded from a file, stream, or embedded resource.

File

The easiest method of setting a license requires you to place the license file in the same folder containing the component’s DLL (included in Aspose.Slides) and specify only the file name without its path.

This C# code shows you how to set a license file:

// Instantiates the License class 
Aspose.Slides.License license = new Aspose.Slides.License();

// Sets the license file path
license.SetLicense("Aspose.Slides.lic");

Stream

You can load a license from a stream. This C# code shows you how to apply a license from a stream:

// Instantiates the License class 
Aspose.Slides.License license = new Aspose.Slides.License();

// Sets the license through a stream
license.SetLicense(myStream);

Embedded Resource

You can package the license with your application (to avoid losing it) by adding the license as an embedded resource into one of the assemblies that call the component’s DLL (included in Aspose.Slides).

This is how you add a license file as an embedded resource:

  1. In Visual Studio, add the license (.lic) file to the project this way: Go through File > Add Existing Item > Add.
  2. Select the file in the Solution Explorer.
  3. On the Properties window, set the Build Action to Embedded Resource.
  4. To access the license embedded in the assembly, add the license file as an embedded resource to the project, and then pass the license file name to the SetLicense method.

The License class automatically finds the license file in the embedded resources. You do not need to call the GetExecutingAssembly and GetManifestResourceStream methods of the System.Reflection.Assembly class in the Microsoft .NET Framework.

This C# code shows you how to set a license as an embedded resource:

// Instantiates the License class
Aspose.Slides.License license = new Aspose.Slides.License();

// Passes the license file name embedded in the assembly
license.SetLicense("Aspose.Slides.lic");

Validating a License

To check whether a license has been set properly, you can validate it. This C# code shows you how to validate a license:

Aspose.Slides.License license = new Aspose.Slides.License();

license.SetLicense("Aspose.Slides.lic");

if (license.IsLicensed())
{
    Console.WriteLine("License is good!");
    Console.Read();
}

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