Specificare 3D Opzioni di salvataggio file

3D Opzioni di salvataggio file

Esistono diversi overload del metodo Scene.save che accettano un oggetto SaveOptions. Questo dovrebbe essere un oggetto di una classe derivata dalla classe SaveOptions. Ogni formato di salvataggio ha una classe corrispondente che contiene le opzioni di salvataggio per quel formato di salvataggio, ad esempio, c' è ColladaSaveOptions per il formato di salvataggio FileFormat.Collada.

Utilizzo delle opzioni di salvataggio Collada

Il codice seguente mostra come impostare le opzioni di salvataggio prima di salvare un file 3D in formato Collada.

from aspose.threed.formats import ColladaSaveOptions, ColladaTransformStyle

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
dataDir = "data-dir"
saveColladaopts = ColladaSaveOptions()
#  Generates indented XML document
saveColladaopts.indented = True
#  The style of node transformation
saveColladaopts.transform_style = ColladaTransformStyle.MATRIX
#  Configure the lookup paths to allow importer to find external dependencies.
saveColladaopts.lookup_paths = [[dataDir]]

Utilizzo delle opzioni di salvataggio Discreet3DS

Il codice seguente mostra come impostare le opzioni di salvataggio prima di salvare un file 3D in un formato Discreet 3DS.

from aspose.threed.formats import Discreet3dsSaveOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The path to the documents directory.
dataDir = "data-dir"
#  Initialize an object
saveOpts = Discreet3dsSaveOptions()
#  The start base for generating new name for duplicated names.
saveOpts.duplicated_name_counter_base = 2
#  The format of the duplicated counter.
saveOpts.duplicated_name_counter_format = "NameFormat"
#  The separator between object's name and the duplicated counter.
saveOpts.duplicated_name_separator = "Separator"
#  Allows to export cameras
saveOpts.export_camera = True
#  Allows to export light
saveOpts.export_light = True
#  Flip the coordinate system
saveOpts.flip_coordinate_system = True
#  Prefer to use gamma-corrected color if a 3ds file provides both original color and gamma-corrected color.
saveOpts.gamma_corrected_color = True
#  Use high-precise color which each color channel will use 32bit float.
saveOpts.high_precise_color = True
#  Configure the look up paths to allow importer to find external dependencies.
saveOpts.lookup_paths = [[dataDir]]
#  Set the master scale
saveOpts.master_scale = 1.0

Utilizzo delle opzioni di salvataggio FBX

Il codice seguente mostra come impostare le opzioni di salvataggio prima di salvare un file 3D in un formato FBX.

from aspose.threed import FileFormat
from aspose.threed.formats import FbxSaveOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The path to the documents directory.
dataDir = "data-dir"
#  Initialize an object
saveOpts = FbxSaveOptions(FileFormat.FBX7500ASCII)
#  Generates the legacy material properties.
saveOpts.export_legacy_material_properties = True
#  Fold repeated curve data using FBX's animation reference count
saveOpts.fold_repeated_curve_data = True
#  Always generates material mapping information for geometries if the attached node contains materials.
saveOpts.generate_vertex_element_material = True
#  Configure the look up paths to allow importer to find external dependencies.
saveOpts.lookup_paths = [[dataDir]]
#  Generates a video object for texture.
saveOpts.video_for_texture = True

FBXSaveOptions espone anche la proprietà enable_compression che può essere utilizzata per comprimere grandi dati binari nel file FBX. Il valore predefinito di questa proprietà è vero. Di seguito lo snippet di codice spiega come puoi lavorare con questa proprietà durante il salvataggio di una scena.

from aspose.threed import FileFormat, Scene
from aspose.threed.formats import FbxSaveOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  Load a 3D document into Aspose.3D
scene = Scene("data-dir"  + "document.fbx")
options = FbxSaveOptions(FileFormat.FBX7500ASCII)
options.enable_compression = false 
scene.save("out"  + "UncompressedDocument.fbx", options)

Utilizzo delle opzioni di salvataggio di Obj

Il codice seguente mostra come impostare le opzioni di salvataggio prima di salvare un file 3D in un formato Obj.

from aspose.threed.formats import ObjSaveOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The path to the documents directory.
dataDir = "data-dir"
#  Initialize an object
saveObjOpts = ObjSaveOptions()
#  Import materials from external material library file
saveObjOpts.enable_materials = True
#  Flip the coordinate system.
saveObjOpts.flip_coordinate_system = True
#  Configure the look up paths to allow importer to find external dependencies.
saveObjOpts.lookup_paths = [[dataDir]]
#  Serialize W component in model's vertex position
saveObjOpts.serialize_w = True
#  Generate comments for each section
saveObjOpts.verbose = True

Utilizzo delle opzioni di salvataggio STL

Il codice seguente mostra come impostare le opzioni di salvataggio prima di salvare un file 3D in formato STL.

from aspose.threed.formats import StlSaveOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The path to the documents directory.
dataDir = "data-dir"
#  Initialize an object
saveSTLOpts = StlSaveOptions()
#  Flip the coordinate system.
saveSTLOpts.flip_coordinate_system = True
#  Configure the look up paths to allow importer to find external dependencies.
saveSTLOpts.lookup_paths = [[dataDir]]

Utilizzo delle opzioni di salvataggio U3D

Il codice seguente mostra come impostare le opzioni di salvataggio prima di salvare un documento in formato U3D.

from aspose.threed.formats import U3dSaveOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The path to the documents directory.
dataDir = "data-dir"
#  Initialize an object
saveU3DOptions = U3dSaveOptions()
#  Export normal data.
saveU3DOptions.export_normals = True
#  Export the texture coordinates.
saveU3DOptions.export_texture_coordinates = True
#  Export the vertex diffuse color.
saveU3DOptions.export_vertex_diffuse = True
#  Export vertex specular color
saveU3DOptions.export_vertex_specular = True
#  Flip the coordinate system.
saveU3DOptions.flip_coordinate_system = True
#  Configure the look up paths to allow importer to find external dependencies.
saveU3DOptions.lookup_paths = [[dataDir]]
#  Compress the mesh data
saveU3DOptions.mesh_compression = True

Utilizzo delle opzioni di salvataggio glTF

Il codice seguente mostra come impostare le opzioni di salvataggio prima di salvare un documento in formato glTF.

from aspose.threed import FileContentType, FileFormat, Scene
from aspose.threed.entities import Sphere
from aspose.threed.formats import GltfSaveOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  Initialize Scene object
scene = Scene()
#  Create a child node
scene.root_node.create_child_node("sphere", Sphere())
#  Set glTF saving options. The code example embeds all assets into the target file usually a glTF file comes with some dependencies, a bin file for model's vertex/indices, two .glsl files for vertex/fragment shaders
#  Use opt.EmbedAssets to tells the Aspose.3D API to export scene and embed the dependencies inside the target file.
opt = GltfSaveOptions(FileContentType.ASCII)
opt.embed_assets = True
#  Use KHR_materials_common extension to define the material, thus no GLSL files are generated.
opt.use_common_materials = True
#  Customize the name of the buffer file which defines model
opt.buffer_file = "mybuf.bin"
#  Save GlTF file
scene.save("out"  + "glTFSaveOptions_out.gltf", opt)
#  Save a binary glTF file using KHR_binary_glTF extension
scene.save("out"  + "glTFSaveOptions_out.glb", FileFormat.GLTF_BINARY)
#  Developers may use saving options to create a binary glTF file using KHR_binary_glTF extension
opts = GltfSaveOptions(FileContentType.BINARY)
scene.save("out"  + "Test_out.glb", opts)

PrettyPrint in glTF Opzioni di salvataggio

È inoltre possibile utilizzare la proprietà PrettyPrint della classe GLTFSaveOptions per la stampa JSON comprensibile per l’uomo. Il codice seguente mostra come utilizzare questa funzionalità.

from aspose.threed import FileFormat, Scene
from aspose.threed.entities import Sphere
from aspose.threed.formats import GltfSaveOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  Initialize 3D scene
scene = Scene(Sphere())
#  Initialize GltfSaveOptions
opt = GltfSaveOptions(FileFormat.GLTF2)
#  The JSON content of GLTF file is indented for human reading, default value is false
opt.pretty_print = True
#  Save 3D Scene
scene.save("data-dir"  + "prettyPrintInGltfSaveOption.gltf", opt)

Salva le dipendenze di una scena 3D nel file system reale

Gli sviluppatori potrebbero richiedere di salvare tutte le dipendenze di scena di 3D nel file system reale. Possono definire il percorso di una directory locale, salvare nell’oggetto MemoryFileSystem o semplicemente scartare le dipendenze. La proprietà FileSystem viene aggiunta nelle classi di tutte le opzioni di salvataggio.

Scartare il salvataggio dei file materiali

from aspose.threed import Scene
from aspose.threed.entities import Sphere
from aspose.threed.formats import ObjSaveOptions
from aspose.threed.shading import PhongMaterial
from aspose.threed.utilities import DummyFileSystem

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The code example uses the DummyFileSystem, so the material files are not created.
#  Initialize Scene object
scene = Scene()
#  Create a child node
scene.root_node.create_child_node("sphere", Sphere()).material = PhongMaterial()
#  Set saving options
opt = ObjSaveOptions()
opt.file_system = DummyFileSystem()
#  Save 3D scene
scene.save("out"  + "DiscardSavingMaterial_out.obj", opt)

Salvare le dipendenze nella directory locale

from aspose.threed import Scene
from aspose.threed.entities import Sphere
from aspose.threed.formats import ObjSaveOptions
from aspose.threed.shading import PhongMaterial
from aspose.threed.utilities import LocalFileSystem

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The code example uses the LocalFileSystem class to save dependencies to the local directory.
dataDir = "data-dir"
#  Initialize Scene object
scene = Scene()
#  Create a child node
scene.root_node.create_child_node("sphere", Sphere()).material = PhongMaterial()
#  Set saving options
opt = ObjSaveOptions()
opt.file_system = LocalFileSystem(dataDir)
#  Save 3D scene
scene.save("out"  + "SavingDependenciesInLocalDirectory_out.obj", opt)

Salvare le dipendenze nell’oggetto MemoryFileSystem

from aspose.threed import Scene
from aspose.threed.entities import Sphere
from aspose.threed.formats import ObjSaveOptions
from aspose.threed.shading import PhongMaterial
from aspose.threed.utilities import MemoryFileSystem

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  The code example uses the MemoryFileSystem to intercepts the dependencies writing.
#  Initialize Scene object
scene = Scene()
#  Create a child node
scene.root_node.create_child_node("sphere", Sphere()).material = PhongMaterial()
#  Set saving options
opt = ObjSaveOptions()
mfs = MemoryFileSystem()
opt.file_system = mfs
#  Save 3D scene
scene.save("out"  + "SavingDependenciesInMemoryFileSystem_out.obj", opt)
#  Get the test.mtl file content
mtl = mfs.get_file_content("SavingDependenciesInMemoryFileSystem_out.mtl")
with open("out"  + "Material.mtl", "wb") as f:
    f.write(mtl)

Utilizzo delle opzioni di salvataggio Google Draco (.drc)

Il codice seguente mostra come impostare le opzioni di salvataggio prima di salvare un modello 3D in formato DRC.

from aspose.threed import Scene
from aspose.threed.entities import Sphere
from aspose.threed.formats import DracoCompressionLevel, DracoSaveOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
#  Initialize Scene object
scene = Scene()
#  Create a child node
scene.root_node.create_child_node("sphere", Sphere())
#  Initialize .DRC saving options.
opts = DracoSaveOptions()
#  Quantization bits for position
opts.position_bits = 14
#  Quantization bits for texture coordinate
opts.texture_coordinate_bits = 8
#  Quantization bits for vertex color
opts.color_bits = 10
#  Quantization bits for normal vectors
opts.normal_bits = 7
#  Set compression level
opts.compression_level = DracoCompressionLevel.OPTIMAL
#  Save Google Draco (.drc) file
scene.save("out"  + "DRCSaveOptions_out.drc", opts)

Utilizzo delle opzioni di salvataggio RVM

Il codice seguente mostra come impostare le opzioni di salvataggio prima di salvare un modello 3D in formato RVM.

from aspose.threed import Scene
from aspose.threed.entities import Box
from aspose.threed.formats import RvmSaveOptions

#  For complete examples and data files, please go to https:# github.com/aspose-3d/Aspose.3D-for-.NET
dataDir = "data-dir"
scene = Scene()
node = scene.root_node.create_child_node("Box", Box())
node.set_property("rvm:Refno", "=3462123")
node.set_property("rvm:Description", "This is the description of the box")
options = RvmSaveOptions()
options.attribute_prefix = "rvm:"
options.export_attributes = true 
# The RVM attribute's prefix is rvm:, all properties that starts with rvm: will be exported to .att file(the prefix will be removed)
opt = options
scene.save(dataDir + "test.rvm", opt)